I am using a translator because I am not good at English because I am a Korean modder. Please understand.
大灾变是一个增加困难地下城、挑战boss战斗和强大物品的mod。
这个mod的老板们受到了Minecraft地下城的启发,与Vanilla相比,它更加独特、复杂和强大,在战斗中击败他们,以证明自己并获得强大的装备!
怪物介绍:
Ender Golem
Its body is made of obsidian and it moves with the force of the Void#
Ender Guardain
The Ender Guardian, being the final boss of the Ruined Citadel,
is much more powerful than its Ender Golem cousin,
boasting higher stats and more attack patterns#
Its powerful attacks harness the Void's energy to attract and move nearby entities#
This boss also has certain weaknesses: when it reaches half health, its helmet breaks, also halving its defense#
Who knows what kind of vile and horrible creature lies behind its helmet###
Netherite Monstrosity
The Netherite Monstrosity is located in the Nether#
It uses devastating close-range attacks, occasionally shooting lava when its target is too far away#
Although, this ranged attack has its limitations, as it can only be used a total of three times before the Monstrosity has to recharge it by sucking in more lava#
Sucking in lava also heals the Monstrosity, so make sure to never give it the chance to recharge!
Once it reaches 33% health, it becomes enraged, attacking more often and catching fire#
Ignited Revenant
Ignis
版本更新情况:
1#视觉更新。
例如,将改进粒子、运动和灯光渲染。
2#添加物品技能和更多制作配方
大无畏将能够使用火箭拳。
空芯将用于组合特殊物品。
3#平衡补丁
如果有很多人认为武器或boss太强或太弱,
我会用平衡补丁调整它。
4#结构改进
结构目前在生产中稍微不稳定,有时会感觉不自然。
例如,Soul Black Smith有时可以通过与玄武岩三角洲重叠来创建。
我会努力找到一种方法来改进和修复它。
5#版本更新。
在1#16#5版本中,我将只修复这个bug。
1#17将被跳过并转到1#18。
1#16#5…我想继续支持你,
请理解,它从1#16#5更新到1#17,
并且很难应用,因为有许多代码被改变。
我很抱歉。
但即使在内容更新到1#18之后,如果仍然有很多1#16#5的玩家,我也会尝试移植
最初,计划将其直接提高至1#18#1。
但由于建造和Boss Monster ai的bug,它被搁置了一段时间。
它会被延迟很多,因为我们无法猜测这个bug是城堡错误还是扫雷错误。
6#W#I#P项目
随着他们对这种模式的旧观念从现在的观念发生了变化,他们已经成为了正在进行的工作。
他们目前有很多bug,失去了平衡,他们的概念也失去了平衡。
可以添加、删除或返工。
请告诉我你的意见。
7#添加怪物
当然,未来还会增加老板和怪物。
其中,绝对在计划的老板是一个有着盘旋地狱概念的战士。
作为一个怪物,感染了空座位的恩德曼将被添加到被毁的城堡中。
目前,w#i#p怪物还没有设计出一个合适的地牢,所以他们变成了w#i#p。
他们将在某一天正式加入。
除此之外,我还想增加一个伊拉克老板。
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1#Visual update#
For example, particles, motion, and light rendering will be improved#
2#Add item skills and more crafting recipe
Gauntlet will be able to use Rocket Punch#
void core will be used to combine special items#
3#balance patch
If there are many opinions that the weapon or boss is too strong or too weak,
i'll adjust it with a balance patch#
4#Improvement of structure
Structures are currently slightly unstable in production and can sometimes feel unnatural#
For example, Soul Black Smith can sometimes be created by overlapping with the basalt deltas#
I'll try to find a way to improve it and fix it#
5#Version update#
In the 1#16#5 version, I'm going to fix the bug only#
1#17 will be skipped and move on to 1#18#
1#16#5### I want to keep supporting you,
Please understand that it is updated from 1#16#5 to 1#17,
and it is difficult to apply because there are many codes changed#
I'm sorry#
But even after updating the content to 1#18, if there are still a lot of 1#16#5 players, I'll try backporting
Originally, it was intended to be raised directly to 1#18#1#
But it was put on hold for a while because of the construction and the bug of Boss Monster ai#
It will be delayed a lot because we can't guess whether this bug is a citadel error or a minecraft error#
6#W#I#P item
They have become work in progress as their old concept for this mode has changed from their current concept#
They currently have a lot of bugs, are out of balance, and their concepts are out of balance#
They can be added, deleted, or reworked#
Please let me know your opinions#
7#Add Monsters
Of course, bosses and monsters will be added in the future#
Among them, the boss who is definitely planning is a warrior with a hovering inferno concept#
As a monster, Enderman infected with empty seats will be added to the ruined citadel#
Currently, w#i#p monsters have not yet devised a suitable dungeon, so they have become w#i#p#
They will be officially added someday#
Other than that, I would like to add an illager boss#
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