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Version 0#1#11
Support patch 1.03
Improve address finder to hopefully improve compatibility with some users reporting issues with Mod Engine failing to attach
Version 0#1#9
Fix pathing issues that caused missing asset issues some users experience.
Improve performance of hooked functions.
Version 0#1#8
* Add new hook for file loading. This should fix issues with missing assets some users have experienced.
* Fix issue where some people may see flickering menus or other issues.
* Make debug logging less chatty if you don't have it enabled.
Version 0#1#7
Add new AOB scanner instead of hardcoded offsets, which makes Mod Engine more likely to work on future versions of Sekiro or modified Sekiro exes. Mod Engine still doesn't officially support such exes, and is not guaranteed to work with them.
Version 0#1#6
Mod Engine now supports chain loading other dlls that may also override dinput8.dll. Look inside modengine.ini to configure this.
Version 0#1#5
Add support for ultrawide fix exe
Version 0#1#4
Add checks for Sekiro exe version that disable mod engine due to an incompatible version. This prevents the game from crashing due to using Mod Engine with an incompatible version of the game. The prompt will direct you to this page to download the latest version, which will be updated to be compatible with new Sekiro patches.
Version 0#1#3
Sekiro support
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