Radiant Additional Base Buildings 附加基础建筑
forums#civfanatics#com/resources/radiant-additional-base-buildings.26975/
~~~~~~~~~~~~~~~~~~~ MOD内容~~~~~~~~~~~~~~~~~~
让我们看看这个mod做了多少详细的事情:
- ---图书馆变革----
在每个图书馆中增加1个写作槽的伟大工作。
----政府大楼改变----
在政府广场的第一个第二层中增加1个任何类型的大工作位置,包括:
- 祠堂(第1层)
- 观众室(第1层)
- 督军的王座(第1级)
- 外交部(TIER 2)
- 大师的教堂(第2层)
- 情报局(第2层)
----新建筑:论坛----
如果你决定建造它,它将为您提供:
生产成本:250
维护成本:无
公民可用性:法律法规
Prereq建筑:纪念碑
区:市中心
+1住房(Wink to Empire的起始论坛)。
每回合+1金(论坛历来是第一个已知的商业场所)。
+1总督头衔(论坛也是,也是第一个看到政治出生的地方)。
----新楼:大城市广场/水上大城市广场----
这栋新建筑以2种形式被拒绝。第一个名为“大城市广场”的建筑位于娱乐综合区。另一个“水上城市广场”建在水上乐园区。它们严格相同并带来相同的奖金。
如果您决定构建它,它将为您提供:
生产成本:280
维护成本:2
公民可用性:游戏和娱乐
Prereq建筑:无
区域:娱乐综合体(其中任何一个,包括巴西)
+1舒适性奖励。
+1旅游奖金。(这将是你从最初的年龄开始的最早的)
+每回合文化+2。(这很有道理,而且很合理)
+1音乐插槽的伟大作品。(这将使你从最初的年龄开始最早)
----新建筑:秘密会议藏身处----
在我看来,这个第3大楼在这个游戏中是极其必要的。它象征着Espionnage在这场比赛中的诞生。我的朋友们,我不得不说Firaxis错了。第一件事:现实主义。Espionnage实际上已存在很长一段时间,Suntzu为中国,罗马帝国为欧洲(5世纪和7世纪)它有助于建立第一个帝国,这一事实不应该被忽视(引用维基百科的民间百科描述)。第二,espionnage系统在文明游戏中并没有那么糟糕,只有当你有一个mod来设置至少60转的反操作时(如果你需要那个btw,我的辐射套装中有一个mod)你甚至可以玩真正的乐趣有了它...为什么剥夺自己呢?
但要小心!如果你想让你的第一个间谍更快......你将不得不勇敢地面对它的脑袋!原因?现实主义(在早期阶段引导间谍活动并不便宜)和乐趣(最终可能最终成为在这场游戏中担心忠诚度的理由?)而不是!我不认为我对这些痘痘感到讨厌。
如果您决定建造它,它将为您提供:
生产成本:400(因为包括免费的第一个间谍)
维护成本:7(lol是的...友好的建议:在建造之前检查您的经济)
公民可用性:政治哲学
Prereq建筑:第1层政府大楼(任何一个)
区:政府区
+1间谍单位。
+1免费第一间谍。(你投入的所有生产成本,我可以给你那个哈哈)
- 每个城市5忠诚度malus。(也检查一下建造之前大声笑)
~~~~~~~~~~~~~~~~~~~ MOD兼容性~~~~~~~~~~~~~~~~~~~
这个mod仅在激活时创建全新游戏时才起作用,并且不能用于现有的保存。对不起,这是无法避免的。
这个mod旨在与大多数现有的mod兼容(已经使用我的150多个mod进行了测试)。虽然如果您遇到问题,如果您需要帮助来手动修复它,您可以注意到我。
~~~~~~~~~~~~~~~~~~~ MOD未来~~~~~~~~~~~~~~~~~~~~
目前的想法
~~~~~~ ~~~~~~~~~~~~~特别感谢~~~~~~~~~~~~~~~~~~~
感谢Alightpink给了我关于为图书馆写作的+1大工作槽的想法。
~~~~~~~~~~~~~~~~~~~ RADIANT MODS ~~~~~~~~~~~~~~~~~~~
你可以通过搜索“找到我所有的mods”在蒸汽车间,连接或civfanatics,这是我所有的mod的一个反复出现的词。
~~~~~~~~~~~~~~~~~~~ MOD CONTENT ~~~~~~~~~~~~~~~~~~~
Let's see what this mod do in detail :
---- Library Change ----
Adds 1 Great Work of Writing slot in each library built.
---- Government buildings Change ----
Adds 1 Great Work slot of any type in the 2 first TIER of government plaza which include :
- Ancestral Hall (TIER 1)
- Audience Chamber (TIER 1)
- Warlord's Throne (TIER 1)
- Foreign Ministry (TIER 2)
- Grand master's Chapel (TIER 2)
- Intelligence Agency (TIER 2)
---- New Building : Forum ----
If you decide to build it, it will provide you :
Production Cost : 250
Maintenance Cost : None
Civic availability : Code of Laws
Prereq building : Monument
District : City Center
+1 housing (Wink to Age of Empire's starting Forum).
+1 Gold per turn (Forum were historically the first known places of commerce) .
+1 Governor Title (Forum were also and even more the first place that saw politics be born).
---- New Building : Great City Square / Great City Square On Water ----
This new building is declined in 2 forms. The first one called "Great City Square" is built in Entertainment Complex district. The other "Great City Square On Water" is built in the Water Park district. They are strictly the same and brought the same bonuses.
If you decide to build it, it will provide you :
Production Cost : 280
Maintenance Cost : 2
Civic availability : Game & Recreation
Prereq building : None
District : Entertainment Complex (Any of them, included Brazil's)
+1 Amenity bonus.
+1 Tourism bonus. (that would be your earliest one from the starting ages)
+2 Culture per turn. (it makes sense, and it's reasonable)
+1 Great Work of Music slot. (that will make your earliest one from the starting ages)
---- New Building : Secret Council Hideout ----
This 3rd Building was extremly necessary in this game in my opinion. It symbolize the birth of Espionnage in this game. And my friends, i have to say Firaxis had it wrong. First thing : Realism. Espionnage have actually existed since a very long time, Suntzu for China, Rome empire for Europe (5th and 7th centuries) it helped greatly to build first empires and that fact shouldn't be ignored (quoted wikipedia in civiliopedia description). Second, espionnage system is not that bad in civilization game, only if you have a mod to set counterspy ops to at least 60 turns (i have a mod in my radiant set if you need that btw) you can even have real pleasure to play with it so ... why deprive ourselves of it ?
Be careful though ! If you want your first spy sooner badly ... you will have to brave the maluses it will lay upon your head ! Reasons ? Realism (was not cheap to lead spy ops at early ages) and fun (finally may be finally a reason to fear loyalty in this game ?) and no ! i don't think i was THAT nasty on these maluses.
If you decide to build it, it will provide you :
Production Cost : 400 (because free first spy included)
Maintenance Cost : 7 (lol yeah ... Friendly advise : check your economy before building it)
Civic availability : Political Philosophy
Prereq building : Tier1 Government Building (any of them)
District : Government District
+1 spy unit slot.
+1 free first spy. (with all the production cost you invested, i can give you that haha)
- 5 Loyalty malus in each city. (check also that before building it lol)
~~~~~~~~~~~~~~~~~~~ MOD COMPATIBILITY ~~~~~~~~~~~~~~~~~~~
This mod only work when a whole new game is created while activated and can't work on already existing saves. Sorry it couldn't be avoidable.
This mod is meant to be compatible with most of the existing mods (has been tested with 150+ of my mods). Though if you have a problem, you can notice me if you need help to fix it manually.
~~~~~~~~~~~~~~~~~~~ MOD FUTURE ~~~~~~~~~~~~~~~~~~~
-No current ideas
~~~~~~~~~~~~~~~~~~~ SPECIAL THANKS ~~~~~~~~~~~~~~~~~~~
Thanks Alightpink who gave me the idea of the +1 greatwork slot of writing for libraries.
~~~~~~~~~~~~~~~~~~~ RADIANT MODS ~~~~~~~~~~~~~~~~~~~
You can find all my mods by searching the "radiant" in steam workshop, nexus, or civfanatics, which is a recurrent word in all my mod's tittles.
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