主站 / 小组 / 文明6 / 文明6MOD Radiant Light National Won 更多的建筑物

文明6MOD Radiant Light National Won 更多的建筑物

文明6MOD  Radiant Light National Won 更多的建筑物

发布用户:bity_1695129908发布类型:转载

原创作者:Shiroifushicho所在平台:互联网

发布日期:2023-05-11 00:53:52更新日期:2024-03-25 11:52:56

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:地图扩展运行环境:文明6

浏览次数:1

快捷访问:点击下载

MOD介绍:

 Radiant Light National Won 更多的建筑物

forums#civfanatics#com/resources/radiant-light-national-wonders.27028/

~~~~~~~~~~~~~~~~~~~ 介绍 ~~~~~~~~~~~~~~~~~~~ 

开始之前,你们必须知道这个mod只感谢Magil's Wondrous Wonders mod(特别感谢下面的链接)。我想我自己也不会想到这些国家奇迹。通过多次观察他的mod,用它玩很多游戏,我觉得完全相信,我认为它甚至可能是官方版本。让我们赞美创造者的善意,因为他允许我根据他的mod的概念制作我自己的这些国家奇迹模型,这总是让你知道在改造世界中的慷慨决定。话虽这么说,如果将来这个mod给你带来平衡问题,错误,冲突或任何问题,这不是Magil的错,而只是我的错。

为什么我觉得有必要掩盖这些国家奇迹?首先,我不会假装做出更好的,但它更能解释为什么National Wonders可能会出现在另一个人的头脑中。以下是我想到的主要差异:

- 说实话,在某些游戏中,我觉得有点迷失在这些无数的奇迹中。Magil的mod工作很好,但我仍然希望创建一个只有8个国家奇迹的压缩/轻型替代版本,所以我仍然可以在游戏中拥有它们,但更多的是以更谨慎的方式。

- 他们中的每一个都受到一个区的影响(所以,如果你跟着我,将只有8个区/总共15个)他们会收集几个类似的奖励效果,你已经可以在Magil的mod中找到+我带来的几个新的从我的知识和一些调整回来。

- 它们在同一时间/时代不可用(所以总是以相同的顺序),让你在其中一个来的时候做好准备。

- My Light全国奇迹将为您提供强大的整体奖金......但是为了让事情变得复杂一点,只有冒一些风险才能建造它们:每个生产成本都非常高,维护成本高以及。总结:看到一个很好的奖金,但是!你必须得到它,努力工作以抓住它!

就这一切而言,这就是我自己构思国家奇迹的方式!尝试一下,我希望你会爱他们!

(永远不会为Amenity区这样做,因为在这个游戏中,舒适性已经几乎已经太强大了。)

~~~~~~~~~~~~~~~~~~~ MOD内容 ~~~~~ ~~~~~~~~~~~~~~

让我们看看这个mod做了多少细节:

--------------------添加国家奇观(独特城市独家)建筑物)--------------------

这些国家奇迹中的每一个都因其时代而具有沉重的生产成本,并且需要大量的5金维护成本。他们还经常需要建造第一座建筑物。

----精英部队宿舍----

地区:营地

公民要求:军事训练

+ 8城市内部防御(远程攻击力)。

这个城市的土地单位产量增加20%。

在本市生产的军事用地单位获得+ 20%经验和+4战斗力奖励。

每回合+1大将军点数。

----海军大师木匠----

区域:海港

公民要求:海军传统

+在这个城市对海军部队生产20%。

此城市所有海上单位的+1次移动。

本城生产的军事海军部队获得+ 20%经验和+4战斗力奖励。

每回合+ 1个伟大的海军上将点。

----大寺----

区:圣地

思域要求:神圣权利

3个用于宗教艺术品或雕塑的插槽和2个用于文物的插槽,可以是所有主题。

你的使徒免费获得牧师推广。

+2僧侣单位,如果你有要求(你已经建立了你的宗教信仰)。

每回合+1伟大的先知点。

---- Golden Bazaar ----

区:商业中心

公民要求:中世纪公平

+1贸易路线容量。

这个城市的国内航线提供+2金币。

与这个城市相关的国际航线为这两个城市提供+2金币。

这个城市的每个奢侈资源都提供+2金币。

该城市每个奖金资源提供+1金币。

每回合+1大商家点数。

- - 金属工作 - - 

地区:工业区

公民要求:民族主义

+在这个城市生产15%。

+2生产这个城市的每个战略资源。

每回合+1伟大的工程师点数。

----国家文化馆----

区:剧院

思域要求:启蒙。

这个城市有+ 20%的文化。

2个精彩的写作插槽,3个Great Art插槽和2个Great Music插槽,填充后自动为主题。

每回合+1个伟大的作家点。

每回合+1精彩艺术家点数。

每回合+1伟大的音乐家点数。

----高科技设施----

区域:校园

思域要求:冷战

+ 20%科学在这个城市

所有城市的太空竞赛项目增加30%。

每回合+1个伟大的科学家点。

每回合+1个伟大的工程师点。

----国际机场----

地区:

需要机场公民:快速部署

+ 100%现代或以后从这个城市向其他文明的旅游压力。

这个城市的空中部队产量增加20%。

本市生产的军用空军单位获得+ 20%经验和+4战斗力奖励。

这个城市的文化+ 10%。

每回合+2个大商家点数。

----城市储蓄运营----

类型:

需要项目技术:编写

生产基地成本(仅用于刷新):1000 x Gameprogress%(end @ 10000)

10%的城市产量成为黄金。(40个生产的城市每回合会产生4金,而这个项目是活跃的)

~~~~~~~~~~~~~~~~~~~ MOD兼容性 ~~~~~~~~~~~~ ~~~~~~~

此mod仅在激活时创建全新游戏时才有效,并且无法完全对现有存储进行操作。对不起,这是无法避免的。(它实际上可以工作,如果你从来没有这样的信息,从来没有建立它们,但不建议)

这个mod旨在与大多数现有的mods兼容(已经测试了150多个我的mod)。虽然如果您遇到问题,如果您需要帮助来手动修复它,您可以注意到我。

这个mod不兼容:

- Magil的国家奇迹

- Magil的奇妙奇观

虽然如果你只采用与“国家奇迹”无关的“世界奇迹”模式,它应该可行。

~~~~~~~~~~~~~~~~~~~ MOD未来 ~~~~~~~~~~~~~~~~~~~

-价值/影响的变化,如果他们太软弱/太强大了。

- 可以为政府区,住房或水上运动做一到两次。但我现在感觉不到需要或没有动力。

~~~~~~~~~~~~~~~~~~~ 特别感谢 ~~~~~~~~~~~~~~~~~~~

课程的MOD创作者Magil(Napstablook)和他的国家奇迹mod:teamcommunity.com/sharedfiles/filedetails/?id = 

877194807 ~~~~~~~~~~~~~~~~~~~ RADIANT MODS ~~~~~~~~ ~~~~~~~~~~~

你可以通过在蒸汽工作室,nexus或civfanatics中搜索“辐射”来找到我所有的mod,这是我所有mod中的一个反复出现的词。

~~~~~~~~~~~~~~~~~~~ INTRODUCTION ~~~~~~~~~~~~~~~~~~~

Before starting, you guys must know that this mod only exist thanks to Magil's Wondrous Wonders mod (check link below in special thanks). I think i wouldn't ever have the idea myself to make these National Wonders. By looking at his mod many times, playing many games with it, i felt totally convinced and i think it could have even been an official release. Let's praise creator's kindness, because he allowed me to make my own mod of these National Wonders based on his mod's concept, which is always just so you know a generous decision in the modding world. That being said, if in the future this mod brings you balance problems, bugs, conflicts or any kind of issue, this will not be Magil's fault but only mine.

Why did i feel the need to make a cover of these National Wonders ? Well first of all I don't pretend to make better ones, but it's more another interpretation of what National Wonders could have been in another guy's head. Here are the main differences i thought about :

- To be honest, during some game i feel like kinda lost in these numerous wonders. Magil's mod work nice but still i wanted to create a compacted/light alternative version with only 8 National Wonders so i can still have them in a game, but much in a more discreet way.

- Each one of them is affected to a single district (So if you follow me there will be only 8 districts covered / 15 existing in total) and they gather several similar bonus effects you can already find in Magil's mod + few new ones i brought back from my knowledge and some tweaks.

- They are not available at the same time/era (so always in the same order), letting you do your preparations when one of them is coming.

- My Light National wonders will give you strong overall bonuses ... but to complicate things a little, you will be able to build them only if you take some risks : Each of their production cost is really heavy, and their maintenance cost is high aswell. To sum things up : A nice bonus in sight, But ! You will have to deserve it, working your a** out to seize it !

And that's all, this is how i would have conceived National Wonders myself ! Try it out and i hope you will love them !

(Won't ever do it for Amenity district because amenity is already a almost too much powerful in this game.)

~~~~~~~~~~~~~~~~~~~ MOD CONTENT ~~~~~~~~~~~~~~~~~~~

Let's see what this mod do in detail :

-------------------- Adding National Wonders (Unique City Exclusive Buildings) -------------------- 

Each of these National Wonders has heavy production cost depending of its era, and a heavy 5 gold maintenance cost. They also often require a first building to be built.

---- Elite Forces Quarters ---- 

District : Encampement

Civic required : Military Training

+ 8 City Inner Defense (Ranged attack power).

+20% Production in this city towards Land units.

+20% Experience and +4 Combat Strength bonuses for Military Lands units produced in this City.

+1 Great General point per turn.

---- Navy Master Carpenter ---- 

District : Harbor

Civic required : Naval Tradition

+20% Production in this city towards Naval units.

+1 movment for all sea units tained in this city.

+20% Experience and +4 Combat Strength bonuses for Military Naval units produced in this City.

+ 1 Great Admiral point per turn.

---- Grand Temple ---- 

District : Holy Site

Civic required : Divine Right

3 Slots for Religious Works of Art or Sculptures and 2 slots for Relics which can be all themed.

Your Apostles get the chaplain promotion for free.

+2 monks units if you have requirement (You already founded your religion).

+1 Great Prophet point per turn.

---- Golden Bazaar ---- 

District : Commercial Hub

Civic required : Medieval Faires

+1 Trade Route capacity.

Domestic routes from this city provide +2 Gold.

International routes related to this city provide +2 Gold to both cities.

Each luxury resourced worked by this city provides +2 Gold.

Each bonus ressource worked by this city provides +1 Gold.

+1 Great Merchant point per turn.

---- Metalworks ---- 

District : Industrial Zone

Civic required : Nationalism

+15% Production in this city.

+2 Production to each strategic resource worked by this city.

+1 Great Engineer point per turn.

---- National Culture House ---- 

District : Theater

Civic required : The Enlightement.

+20 % Culture in this city.

2 Great Writing slots, 3 Great Art slots, and 2 Great Music slots, automatically themed when filled.

+1 Great Writer point per turn.

+1 Great Artist point per turn.

+1 Great Musician point per turn.

---- HighTech Facility ---- 

District : Campus

Civic required : Cold War

+20% Science in this city

+30% towards Space Race projects in all cities.

+1 great scientist point per turn.

+1 great engineer point per turn.

---- International Airport ---- 

District : Aerodrome

Civic required : Rapid Deployment

+100% Tourism pressure from this city towards other civilizations in the Modern era or later.

+20% production toward Air units in this city.

+20% Experience and +4 Combat Strength bonuses for Military Air units produced in this City.

+10% Culture in this city.

+2 Great Merchant points per turn.

---- City Savings Operation ---- 

Type : Project

Tech required : Writing

Production Base Cost (only for refreshing it) : 1000 x Gameprogress% (end @10000)

10% City Production Output Turned into Gold. (City with 40 production will generate 4 gold per turn while this project is active)

~~~~~~~~~~~~~~~~~~~ MOD COMPATIBILITY ~~~~~~~~~~~~~~~~~~~

This mod only work when a whole new game is created while activated and can't work fully on already existing saves. Sorry it couldn't be avoidable. (It actually can work if you never has such infos, never built them but it's not advised)

This mod is meant to be compatible with most of the existing mods (has been tested with 150+ of my mods). Though if you have a problem, you can notice me if you need help to fix it manually.

This mod is not compatible with :

- Magil's National Wonders Only

- Magil's Wondrous Wonders

Though it should work fine if you take only his "World wonders Only" mod which is not related with National Wonders.

~~~~~~~~~~~~~~~~~~~ MOD FUTURE ~~~~~~~~~~~~~~~~~~~

- Values / Effects Changes if they are too weak / too powerful.

- May doing one or two more for gouvernment district, housing, or aqueduc. But i don't feel the need or motivation for now.

~~~~~~~~~~~~~~~~~~~ SPECIAL THANKS ~~~~~~~~~~~~~~~~~~~

The mod creator Magil (Napstablook) of course and his National Wonders mod : teamcommunity.com/sharedfiles/filedetails/?id=877194807

~~~~~~~~~~~~~~~~~~~ RADIANT MODS ~~~~~~~~~~~~~~~~~~~

You can find all my mods by searching the "radiant" in steam workshop, nexus, or civfanatics, which is a recurrent word in all my mod's tittles.

下载列表

点击进入下载列表

回复区

昵称:

邮箱:

内容:

查看更多回复...