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文明6MOD Religions Tweaks 宗教调整

文明6MOD  Religions Tweaks 宗教调整

发布用户:bity_1695129908发布类型:转载

原创作者:Hominute所在平台:互联网

发布日期:2023-05-11 00:55:28更新日期:2024-03-25 11:52:56

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模组标签:功能修改运行环境:文明6

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MOD介绍:

 Religions Tweaks 宗教调整

生育仪式:城市增长率为15%(之前为10%)更高。

河女神:+2(+1)如果他们在河边有一个圣地区,就可以到达城市。

工匠之神:+2(+1)从战略资源开采。

治疗之神:在你的圣地区域或任何相邻的瓦片中使治疗效果提高+40(+30).1 

。锻造之神:对古代和古典军事单位生产+ 20%(25%)。

战争之神:奖励文化(信仰)等于每个敌方单位的力量的一半,在你拥有的圣地区的8个瓦片中被杀死。

启动仪式:清除每个野蛮人前哨基地的+100(+50)信仰。

众神纪念碑:古代和古典时代奇迹的产量增加20%(15%)。

宗教聚居地:边境扩张速度提高30%(15%)。

神圣之路:圣地区从相邻的雨林瓷砖获得+2(+1)信仰。

神圣灵感:所有世界奇迹提供+8(+4)信仰。

宗教社区:神社和寺庙各提供+2(+1)住房。

教堂物业:此宗教信仰之后的每个城市的+4(+2)金。

跨文化对话:在其他文明中,每三(5)名宗教信徒的+1科学。

Lay Ministry:遵循此宗教的城市中的每个圣地或剧院广场区分别提供+3(+1)信仰或+3(+1)文化。

朝圣:+4(+2)信仰在其他文明中遵循这个宗教的每个城市。

管理:遵循此宗教的城市中的每个校园或商业中心区域分别提供+3(+1)科学或+3(+1)金。

Tithe:这个宗教的每2(4)名粉丝+1金。

世界教会:在其他文明中,每三(5)名宗教信徒的+1文化。

十字军东征:战斗部队在跟随这个宗教的外国城市附近获得+8(+10)战斗力。

信仰的守护者:战斗部队在遵循这个宗教的友好城市附近获得+6(+10)战斗力量。

圣阶:传教士和使徒者购买便宜40%(30%)。

巡回传教士:宗教传播到城市50%(30%)更远。

经文:来自邻近城市压力的宗教传播强度增加了25%。一旦研究了印刷机,就提升到75%(50%)。

Fertility Rites: City growth rate is 15% (10% was before) higher. 

River Goddess: +2(+1) Amenities to cities if they have a Holy Site district adjacent to a River.

God of Craftsmen: +2(+1) Production from Mines over Strategic resources. 

God of Healing: Increases Healing by +40 (+30) in your Holy Site district, or any adjacent tiles.1 

God of the Forge: +20% (25%) Production toward Ancient and Classical military units. 

God of War: Bonus Culture (Faith) equal to a half of strength of each enemy unit killed within 8 tiles of a Holy Site district you own. 

Initiation Rites: +100(+50) Faith for each Barbarian Outpost cleared. 

Monument to the Gods: +20% (15%) Production to Ancient and Classical era Wonders. 

Religious Settlements: Border expansion rate is 30% (15%) faster.

Sacred Path: Holy Site districts get +2 (+1) Faith from adjacent Rainforest tiles.

Divine Inspiration: All world wonders provide +8 (+4) Faith.

Religious Community: Shrines and Temples each provide +2 (+1) Housing. 

Church Property: +4 (+2) Gold for each city following this Religion. 

Cross-Cultural Dialogue: +1 Science for every 3 (5) followers of this Religion in other civilizations. 

Lay Ministry: Each Holy Site or Theater Square district in a city following this Religion provides +3 (+1) Faith or +3 (+1) Culture respectively. 

Pilgrimage: +4 (+2) Faith for every city following this Religion in other civilizations.

Stewardship: Each Campus or Commercial Hub district in a city following this Religion provides +3 (+1) Science or +3 (+1) Gold respectively. 

Tithe: +1 Gold for every 2 (4) followers of this Religion. 

World Church: +1 Culture for every 3 (5) followers of this Religion in other civilizations. 

Crusade: Combat units gain +8 (+10) Combat Strength near foreign cities that follow this Religion. 

Defender of the Faith: Combat units gain +6 (+10) Combat Strength near friendly cities that follow this Religion. 

Holy Order: Missionaries and Apostles are 40% (30%) cheaper to Purchase. 

Itinerant Preachers: Religion spreads to cities 50% (30%) further away. 

Scripture: Religious spread from adjacent city pressure is 25% stronger. Boosted to 75% (50%) once Printing Press is researched.

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