Religions Tweaks 宗教调整
生育仪式:城市增长率为15%(之前为10%)更高。
河女神:+2(+1)如果他们在河边有一个圣地区,就可以到达城市。
工匠之神:+2(+1)从战略资源开采。
治疗之神:在你的圣地区域或任何相邻的瓦片中使治疗效果提高+40(+30).1
。锻造之神:对古代和古典军事单位生产+ 20%(25%)。
战争之神:奖励文化(信仰)等于每个敌方单位的力量的一半,在你拥有的圣地区的8个瓦片中被杀死。
启动仪式:清除每个野蛮人前哨基地的+100(+50)信仰。
众神纪念碑:古代和古典时代奇迹的产量增加20%(15%)。
宗教聚居地:边境扩张速度提高30%(15%)。
神圣之路:圣地区从相邻的雨林瓷砖获得+2(+1)信仰。
神圣灵感:所有世界奇迹提供+8(+4)信仰。
宗教社区:神社和寺庙各提供+2(+1)住房。
教堂物业:此宗教信仰之后的每个城市的+4(+2)金。
跨文化对话:在其他文明中,每三(5)名宗教信徒的+1科学。
Lay Ministry:遵循此宗教的城市中的每个圣地或剧院广场区分别提供+3(+1)信仰或+3(+1)文化。
朝圣:+4(+2)信仰在其他文明中遵循这个宗教的每个城市。
管理:遵循此宗教的城市中的每个校园或商业中心区域分别提供+3(+1)科学或+3(+1)金。
Tithe:这个宗教的每2(4)名粉丝+1金。
世界教会:在其他文明中,每三(5)名宗教信徒的+1文化。
十字军东征:战斗部队在跟随这个宗教的外国城市附近获得+8(+10)战斗力。
信仰的守护者:战斗部队在遵循这个宗教的友好城市附近获得+6(+10)战斗力量。
圣阶:传教士和使徒者购买便宜40%(30%)。
巡回传教士:宗教传播到城市50%(30%)更远。
经文:来自邻近城市压力的宗教传播强度增加了25%。一旦研究了印刷机,就提升到75%(50%)。
Fertility Rites: City growth rate is 15% (10% was before) higher.
River Goddess: +2(+1) Amenities to cities if they have a Holy Site district adjacent to a River.
God of Craftsmen: +2(+1) Production from Mines over Strategic resources.
God of Healing: Increases Healing by +40 (+30) in your Holy Site district, or any adjacent tiles.1
God of the Forge: +20% (25%) Production toward Ancient and Classical military units.
God of War: Bonus Culture (Faith) equal to a half of strength of each enemy unit killed within 8 tiles of a Holy Site district you own.
Initiation Rites: +100(+50) Faith for each Barbarian Outpost cleared.
Monument to the Gods: +20% (15%) Production to Ancient and Classical era Wonders.
Religious Settlements: Border expansion rate is 30% (15%) faster.
Sacred Path: Holy Site districts get +2 (+1) Faith from adjacent Rainforest tiles.
Divine Inspiration: All world wonders provide +8 (+4) Faith.
Religious Community: Shrines and Temples each provide +2 (+1) Housing.
Church Property: +4 (+2) Gold for each city following this Religion.
Cross-Cultural Dialogue: +1 Science for every 3 (5) followers of this Religion in other civilizations.
Lay Ministry: Each Holy Site or Theater Square district in a city following this Religion provides +3 (+1) Faith or +3 (+1) Culture respectively.
Pilgrimage: +4 (+2) Faith for every city following this Religion in other civilizations.
Stewardship: Each Campus or Commercial Hub district in a city following this Religion provides +3 (+1) Science or +3 (+1) Gold respectively.
Tithe: +1 Gold for every 2 (4) followers of this Religion.
World Church: +1 Culture for every 3 (5) followers of this Religion in other civilizations.
Crusade: Combat units gain +8 (+10) Combat Strength near foreign cities that follow this Religion.
Defender of the Faith: Combat units gain +6 (+10) Combat Strength near friendly cities that follow this Religion.
Holy Order: Missionaries and Apostles are 40% (30%) cheaper to Purchase.
Itinerant Preachers: Religion spreads to cities 50% (30%) further away.
Scripture: Religious spread from adjacent city pressure is 25% stronger. Boosted to 75% (50%) once Printing Press is researched.
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