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怪物猎人:世界MOD Damage and DPS tool

怪物猎人:世界MOD Damage and DPS tool

发布用户:bity_1695129908发布类型:转载

原创作者:F Stein所在平台:互联网

发布日期:2023-05-11 02:51:16更新日期:2024-03-25 11:52:56

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:功能插件运行环境:怪物猎人:世界

浏览次数:0

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MOD介绍:

默认情况下,DPS显示在七秒滑动窗口中。

有一个ini文件properties.ini,它定义了这个。 更改右侧的值以更改窗口时间。

该项目的大部分工作都是由本网站上的其他人完成的。

我要打开这个文件夹中的GNU GPLv3以及我的源代码。 您可以自由检查代码,并进行任何您想要的更改。

对于那些有兴趣看到变化的人:

     初始化MainWindow时读取属性。 我知道这是不好的形式,我不太在乎。

     更改的实际内容发生在update_info函数中,并在其上方。

     损坏的变化由增量进行,您保留一个数字队列,在一端删除它们,在另一端添加。

     这对我来说已经足够了。

另外,我不确定是否需要包含哪些DLL。 它似乎在没有它们的情况下运行,但这可能只会挂在你的系统上,并且已经更新了它们。

谢谢,

F. Stein.


DPS is displayed in a seven second sliding window, by default.

There is an ini file, properties.ini, which defines this. Change the value on the right to change the window time.

Most of the work on this project was done by other people on this site.

I'm going to slap the GNU GPLv3 in this folder, along with my source code. You're free to inspect the code, and make whatever changes you would like.

For those interested in seeing changes:

    properties are read when the MainWindow is initialized. I know this is bad form and I don't care too much.

    the actual meat of the changes happens in the update_info function, and above it.

    Changes in damage are taken by the delta, and you keep a queue of numbers, removing them at one end and adding at the other.

    It's good enough for me.

Also, I'm not sure which of the DLL's included are needed at all. It seems to run without them, but that might just hang on your system having them updated already.

Thanks,

F. Stein.

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