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文明6MOD Districts Cost Changes 成本变化

文明6MOD Districts Cost Changes  成本变化

发布用户:bity_1695129908发布类型:转载

原创作者:Hominute所在平台:互联网

发布日期:2023-05-11 03:12:21更新日期:2024-03-25 11:52:56

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模组标签:功能修改运行环境:文明6

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MOD介绍:

Districts Cost Changes  成本变化

forums#civfanatics#com/resources/back-to-the-five-districts-cost-changes.26991/

“文明5”中,城市越多,对科学和文化的惩罚就越多。

因此,你所拥有的地区越多,建设地区的惩罚就越多。

区域成本现在与您的技术/公民进步无关。

文明6区域成本与回到五区成本

Civ6)

如果您的技术树更进一步,那么技术进步将决定成本。

如果你的公民树更向前,它会看到它。

区域成本= FLOOR(BaseCost *(1 + 9 * FLOOR(100 * MAX(CompletedTechs / 67,CompletedCivics / 50))/ 100))

返回五)

区域成本= 1.5 x先前成本。例如校园= 1.5 *以前的校园。

住宅区成本= 1.25 x以前的成本。

独特区1/2 - >正常区的2/3。(日本红利1/2 - > 2/3)

In Civilization5, the more cities there were, the more penalties were in science and culture.

Therefore, the more districts you have, the more penalties to build districts are.

District cost is now nothing to do with your tech/civic advancement.

Civilization6 District Costs vs Back to the Five District Costs

Civ6)

If your tech tree is farther ahead, then tech advancement determines the cost.

If your civics tree is farther ahead, it looks at that instead.

District cost = FLOOR(BaseCost * (1 + 9 * FLOOR(100 * MAX(CompletedTechs / 67, CompletedCivics / 50))/100))

Back to the Five)

District cost = 1.5 x previous cost. Ex) campus = 1.5 * previous campus.

Residential District cost = 1.25 x previous cost.

Unique District 1/2 -> 2/3 of normal districts. (Japan bonus 1/2 ->2/3)

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