Kushan帝国
KUSHAN EMPIRE
独特能力:丝绸之路
国际贸易路线为每个豪华资源提供+2金和+1文化,为目的地城市的每个战略资源提供+1科学。交易者不受地毯上的掠夺。
独特单位:月之马射手
古典时代系列独特的库山。忽略山丘上的运动惩罚。
独特的建筑:Bazaar
Kushan独有的建筑,取代了市场。+3 Gold,+1 Great Merchant Point和+1 Trade Route容量。在构建时授予随机灵感。+2重商主义旅游,+ 4旅游与文化遗产。
独特建筑:Kanishka Stupa
Kushan可以在他们的圣地之一建造一座独特的建筑。+2文化,+ 2信仰和+2金。建造时免费赠送一件Relic,并将任何Relic的Faith和Tourism增加50%。
KANISHKA
领导能力:神圣家族的寺庙
所有圣地建筑物每回合提供+2忠诚度,并且可以以50%的折扣购买黄金或信仰。寺庙触发了一个文化炸弹,声称周围的瓷砖。
领导者议程:中间道路
优先获得信仰和金奖。喜欢信仰和金色高的文明,不喜欢没有文明的文明。
领导者战略
Kushans从国际贸易中获利极大,而Kanishka可以利用这些利润来帮助他获得任何胜利条件。他可以利用他的岳之马弓箭手令人难以置信的速度在游戏初期迅速消除野蛮人的威胁。然后,Kanishka可以利用他多余的黄金或信仰在他遥远的边境城市填写圣地,增强他们对他的忠诚度,甚至从他的竞争对手那里窃取宝贵的领土和资源。建造Kanishka Stupa确保Kanishka至少拥有一个增加产量的遗物,选择Reliquaries Follower Belief将更加放大这个奖励并帮助Kanishka获得宗教或文化上的胜利。
历史背景
Kushans在公元一世纪的亚洲十字路口建立了一个不可能的帝国。他们不太可能是帝国主义者,他们是来自大草原的游牧部落的后裔,但他们设法在亚历山大大帝留下的支离破碎的王国之上建立了一个帝国。他们在几个世纪的统治期间创造了足够的政治稳定性,以便在喜马拉雅山脉之间传播一个伟大的世界宗教(佛教),并帮助创建一个巨大的国际贸易网络,即使在他们的帝国衰落之后也会继续发展。
这个mod需要Rise和Fall扩展。
注意
- 领导者没有动画
- 一些图标是自定义的,但大多数都是从适当的常规游戏内容(例如使用标准Stupa艺术品的Kanishka Stupa)重新调整用途
- 所有建筑物都是可见的
- 悦之马射手是一个重新配置的萨卡马弓箭手(有着红色的马和略微修改的外观),但除此之外没有定制的3D艺术。
KUSHAN EMPIRE
Unique Ability: Silk Road
International Trade Routes provide +2 Gold and +1 Culture for every Luxury Resource and +1 Science for every Strategic Resource in the destination city. Traders are immune from being plundered on land tiles.
Unique Unit: Yuezhi Horse Archer
Classical era ranged unit unique to the Kushan. Ignores movement penalties on hills.
Unique Building: Bazaar
A building unique to the Kushan that replaces the Market. +3 Gold, +1 Great Merchant Point, and +1 Trade Route capacity. Grants a random Inspiration when built. +2 Tourism with Mercantilism, and +4 Tourism with Cultural Heritage.
Unique Building: Kanishka Stupa
A unique building the Kushan can build in one of their Holy Sites. +2 Culture, +2 Faith, and +2 Gold. Grants one free Relic when built, and increases Faith and Tourism from any Relic slotted there by 50%.
KANISHKA
Leader Ability: Temples of the Divine Family
All Holy Site buildings provide +2 Loyalty per turn, and can be purchased with Gold or Faith at a 50% discount. Temples trigger a culture bomb which claims surrounding tiles.
Leader Agenda: Middle Path
Prioritizes earning Faith and Gold. Likes civilizations that are high in Faith and Gold, and dislikes civilizations that are not.
LEADER STRATEGY
The Kushans profit immensely from international trade, and Kanishka can use these profits to help him with any victory condition. He can use the incredible speed of his Yuezhi Horse Archers to quickly eliminate barbarian threats early in the game. Kanishka can then use his excess Gold or Faith to fill out Holy Sites in his far-flung frontier cities, strengthening their loyalty to him and even stealing valuable territory and resources from his rivals. Building the Kanishka Stupa ensures Kanishka of having at least one Relic with increased yields, and choosing the Reliquaries Follower Belief will amplify this bonus even more and help Kanishka secure either a religious or cultural victory.
HISTORICAL CONTEXT
The Kushans built an improbable empire at the crossroads of Asia in the First Century CE. They were unlikely imperialists, being the descendants of nomadic tribes from the steppes, but they managed to build an empire atop the fragmented kingdoms left behind by Alexander the Great. They created enough political stability over the several centuries of their rule to transmit a great world religion (Buddhism) across the Himalayas, and to help create a vast network of international trade that would roll on even after their empire had fallen.
This mod requires the Rise and Fall expansion.
NOTES
- The leader is not animated
- Some of the icons are custom, but most are repurposed from appropriate regular game content (such as the Kanishka Stupa, which uses the standard Stupa artwork)
- All buildings are visible
- The Yuezhi Horse Archer is a reconfigured Saka Horse Archer (with a red-tinted horse and slightly modified appearance), but otherwise there is no custom 3D art.
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