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文明6MOD Socra’s Depth Expansion (Quo’s Combined Tweaks) 综合调整加强版

文明6MOD Socra’s Depth Expansion (Quo’s Combined Tweaks) 综合调整加强版

发布用户:bity_1695129908发布类型:转载

原创作者:Socra所在平台:互联网

发布日期:2023-05-11 03:51:47更新日期:2024-03-25 11:52:56

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MOD介绍:

Socra's Depth Expansion (Quo's Combined Tweaks) 综合调整加强版

forums#civfanatics#com/resources/socras-depth-expansion-quos-combined-tweaks.26754/

我决定为每个文明的特征添加更多的深度和主题。

这是Beta,因此它是一个改进的Quo的Combined Tweaks文件(版本6#0#9)。这最终将是一个简单而独立的附加模式,所以我很快就会完成这项工作。想要为那些一直在等待的人们解决这个问题。

(你需要关闭这个mod的原始Quo才能工作。)

Mod Dependencies:

- Thunder and Steel Unique Units 

- JFD Mali 

- JFD Maori 

- JFD Denmark 

- JFD Papal States 

所有标有“Q”的能力都是Quo的原创综合调整,其余的是我的补充:

- 荷兰:

Stapelmarkt:当与所有主要文明和平相处时,您的奖金资源就像奢侈资源一样,每个资源提供+1个设施。

荷兰东印度公司:在外国大陆定居时获得免费建筑商。这些城市的黄金价格为100%,而没有专业区。一旦你建了一个区,就失去这个奖金。

- Papal States 

Chisel&Pinecone:在教区中委托(驻扎)的伟大艺术家将宗教传播距离和传播强度提高20%。伟大的艺术作品产量+2金,+ 2信仰和+2生产。

占卜:在建造教区后,教皇国可以建造修道院改造。

- 丹麦

大象的秩序:Kobstad区的商业中心建筑也产生科学。

Struensee:在比赛开始时获得额外的经济位。建设政府广场后获得+2贸易路线容量。

- Mapuche:

(Q):陆地战斗部队拥有+1视野。所有单位都无视控制区。

Arauco:拥有领土内的所有单位获得+4战斗力。发现军事训练后解锁重新征服Casus Belli。

- 印度尼西亚:

(Q):当您发现帆船,占星术,天文导航,造船,制图,方形索具或天文学时,可获得免费文化,并根据游戏速度进行调整。

漂浮城堡:当一个Jong单元相邻时,Kampung改进产生+1生产和+1食物。

- 马里

跨撒哈拉贸易舰队:

在城市建造商业中心,剧院广场或圣地后,与河流相邻的所有瓷砖均获得+1各自的产量(金/文化/信仰)。

世界上最富有的人(卡拉索区):

如果建在没有洪泛区的沙漠地砖上,所有单位每次杀死都会获得+1 大商人点数。所有相邻的沙漠和沙漠山瓷砖产量为+1金。

- Maori 

Royal Maoi:

在建造Pa区之后,毛利人可以建造巨大的头部改造。邻近海岸的巨人将信仰奖励换成+2文化。

--Georgia 

(Q)+1 Faith +1生产任何政府广场的3块瓷砖内的所有瓷砖,包括由竞争对手建造的瓷砖。

(Q)(Tsikhe)可以在没有先决条件的情况下进行硬化。或者,在拥有Walls的城市免费获得。

Tamarian Mythos:伟大的写作作品+5信仰。

- 克里

(Q)克里城市总是忠诚的。+1交易路线容量和免费的陶器交易员。当交易者通过它们时,Cree城市的4个瓷砖内的无人认领的瓷砖受Cree控制。

大道的土地:每个城邦都有+ 5%的食物和+ 5%的信仰 - 你是神的宗主国。

- 蒙古

(Q)恐惧的艺术:任何与你交战的主要文明在所有城市每回合失去-2忠诚度。

东方的战利品:当这名玩家抓住一个世界奇迹的城市时,获得100金币。

大突袭:训练完成后获得额外的Keshig。

Subutai:与大将军相邻的所有骑兵部队都无视河流和丘陵,并且视野开阔。

- 韩国

Chaebol:拥有研究实验室的狂热城市在黄金时代产生了+ 15%的黄金。

Haengju:在黑暗时代,Hwachas可以在你的境内驻扎两次。

- 苏格兰

(Q)苏格兰卫报:征服城市时获得免费城墙,即使城市缺少先决条件军营或稳定城堡。

1496年教育法案:拥有大学的城市在黄金时代产生了+1伟大的作家点数。

游戏的激动:娱乐综合体的建筑现在产生了文化。

- 德国

(Q)莱茵河上的奇迹:对于在任何城市建造的第三个区域以外的每个区域,为所有城市获得+1生产。

Wunderwaffe:建造一个航天港区授予一架免费的喷气式战斗机。

(Q)当你占领一个城市时,每回合获得的金额相当于当前黄金的3倍。

- 英格兰

(Q)君主复兴:皇家海军造船厂不再取代海港,而是作为其补充。它获得类似于港口的+2住房和金邻接奖金。它不计入城市的人口限制。解锁海军传统思域。

(Q)皇家应征者:当您在海岸或其他大陆的任何地方定居时,您将获得一个免费的近战单位。

世界中心:(某些资源提供奖金)

茶:每回合+2个影响点。

咖啡:所有城市的科学+ 8%。

烟草:所有贸易路线的+1文化。

柑橘:海军部队在中性水域中每回合治疗+10点生命值。

所有四个都增加了60%的战争厌倦累积。

- 俄罗斯

Q)沙皇专制:从Civic和Tech Eurekas获得的刺激减少5%。在Tundra的每个工业区接收1个额外的贸易路线槽。

(Q)镭研究所:从原子时代开始的+2自由铀。在您的工业区附近的Tundra Hill获得+1生产。

当您获得铜,银,铝,汞和钻石时,日本电子工厂获得MITI机构奖金。

MITI Agency:向伟大的科学家,伟大的工程师和伟大的商人+1点。每条贸易路线+1金和+1科学。

(Q)Fudai Daimyo:每个营地,圣地和剧院区拥有的每回合+1点。

(Q)武士道:除非与敌方单位相邻,否则不能看到武士。

- 阿拉伯

(Q)智慧之家:自动接收最后一位伟大的先知。跟随您的宗教信仰,每个外国城市+1科学和+3金。

(Q)伊斯兰黄金时代:无法建立商业中心。从校园和圣地接收贸易路线,而不是商业中心和港口。在拥有校园和圣地的城市中获得+5金币。

火焰守护者:每个Madrasa通过+2 Faith和+1 Science提升贸易路线收益率。

- Sumeria 

(Q)Uruk的泥瓦匠:现在为相邻的工业区提供+1生产,就好像它是一个矿山或采石场。

(Q)Humbaba的赞美诗:此外,在对抗野蛮人时,你有+10的战斗力。

(Q)贸易货车底盘:这个单位现在要求外贸公民建造。

(Q)在建立首都后接受20文化,并根据游戏速度进行调整。

- 马其顿

的伟大种子:当你在另一个大陆上定居一个城市时,获得一个免费的近战单位。

- 中国

(Q)肥沃边界:对于长城边界的每两个边缘,任何地区的收益率均为+1。

唐的学者:尼特自动透露。开采时,产生+2文化和+3科学。

三个战略:在一个士功产量科学附近的战斗胜利相当于75%击败了单位实力。

- 雅典

(Q)奥林匹克休战:当与所有主要文明和平相处时,对地区的生产增加30%,与至少一个主要文明在战争时改为-10%的地区生产。

Eleusinia:伟大的科学家在雅典卫城地区学习(驻扎)时每回合产生+2个影响点

(Q)所有Hoplites:+10战斗力与近战单位。

- Sparta 

Agoge:在营地上驻扎军事单位产生+2大将军积分,+ 5%军事生产和-10%城市增长。

Hippeis:可能比平常更早地组建军团(军事传统)。

斯巴达Hoplites:+10战斗力与反骑兵相比,获得XP两倍的速度。

- 罗马

Castra Stativa:在罗马堡垒的2个瓦片内的胜利提供40%的金币等于被击败的单位的力量。每回合提供+1大将军分。

Servus Publicus:在罗马领土外的每次杀戮中,+1点向伟大工程师和大商人。

Vulcanalia:每个城邦生产+ 5% - 你是Suzerain of the。

- 挪威

(Q)奥丁之怒:当你定居或征服海岸城市时,获得一个免费的海军近战单位。封闭的边界不会阻止船只。

(Q)Water-Borne:Longship没有技术先决条件。

咆哮的北方野兽:Hirdmen恐吓较小的人,使相邻的敌人获得-5战斗力量。

- 美国

(Q)Manifest Destiny:所有陆地战斗单位现在都拥有+1 Vision,而使用Gold购买的瓷砖成本则低20%。

操作回形针:+ 333%科学如果他们在过去的3个回合中解放了一个城市。

流行文化帝国:在建立电影制片厂之后,该城市的社区对伟大的音乐家和伟大的艺术家产生+1点。

- 埃及

(Q)Two-Spoke Speedster:此单位现在具有较低的战斗力,但在你的边界内有+5攻击并且可以在同一转弯时攻击和移动。

(Q)尼罗河泥浆:沿河建设增加15%的产量。

(Q)Darb El Arba:在Medieval Faires,解锁首都的+4个遗物位置。在人文主义,每个城市解锁一个免费遗物与古代或古典奇迹。

(Q)更大的奥秘:狮身人面像的改进提供+1文化作为剧院区的邻接奖励,+1信仰作为圣地的邻接奖励。

- 西班牙

宝藏:发现城堡后可以建造Alcazar改善。当邻近海港时,阿尔卡萨产生+2金和+1海军上将点。

(Q)风景路线:与Natural Wonders相邻的商业中心+7金奖励。

(Q)西班牙宗教裁判所:每次杀戮都要向伟大先知+4分。单位与敌对宗教的对手相比具有+4强度,并且攻城单位在敌对宗教城市的边界内具有+1运动。调查员收取+1费用。

- 法国

(Q)上流社会:Chateau用戏剧和诗歌解锁。+1住房。文化炸弹毗邻瓷砖。它开始为人文主义公民提供旅游业。

法国文艺复兴:伟大的写作作品+4科学。

(Q)Clouseau局:+1外交能见度。在他们发现城堡后,转向其他文明首都的永久可见度。城堡的免费间谍。+ 100%的间谍生产,新间谍获得免费促销。

- 巴西

(Q)Festival da Lua:当街头嘉年华或科帕卡巴纳建成时,立即在这个城市获得1个免费人口。

糖循环:木材厂为每个相邻的豪华资源获得+1金币和+1生产。

(Q)Revolucao!:可以建立巴西革命项目,为Great People提供巨大的一次性爆发,解锁Brazilwood Camp改善,为雨林瓷砖提供+2金币。

- Scythia 

Aquillian Blood:所有Scythian单位产生的金等于失败单位强度的20%。

(Q)向战神提供:Kurgans可以在自有领土之外建造。提供堡垒的双重角色,提供防御。

- 波兰

(Q)反骑兵有+1动作。

(Q)可能花费信心购买商业中心的建筑物。

对于英联邦!进入新时代时获得思域提升。

准君主政治:为政府政策增加两个经济位置。

- 澳大利亚

大礁石建筑:每个奇迹建造减少了3%的黄金和3%信仰的伟大人物赞助。

内陆冬季:度假胜地产生+5文化,并在邻近奇迹时获得额外的+5金币。

世界级野生动物:立即获得+1特使,并在该玩家建造国家公园后每回合获得+1大科学家积分。

- 波斯

皇家路:所有陆路贸易路线都具有掠夺性豁免权。

上帝之王:每个城邦都有15%的黄金 - 你是神的宗主国。

荣耀的战利品:当这名玩家捕获一个拥有2个或更多专业区的城市时,获得遗物。

--Kongo 

Royal Tumba:当一个城市到达3个区时,可以获得遗物。

隐藏的宝藏之地:您的国际贸易路线提供+1文化和+1金币每个豪华资源在目的地得到改善。

- 印度

(Q)吠陀布须曼人:从足够的信仰开始立即找到一个万神殿。

Sahya的儿子:与Sepoy相邻的Varu大象获得+15战斗力量。

(Q)Tirtha:与至少1个Stepwell相邻的城市拥有沿海水的住房奖金。

(Q)在首都完成圣地时获得免费的定居者,并且在首都以外的每个圣地都有免费的建造者。

- AZTEC

(Q)三联盟经济学:建筑商从-1费用开始。在Divine Right civic,可以建造Templo市长国家奇迹,每回合花费城市-4食物,但取消对建筑商的惩罚,为Tlachtali增加全球+ 50%生产奖金,并在完成时提供免费的生成器娱乐中心。

Tonatiuh的荣耀:与Wonder相邻的所有瓷砖产生+2信仰,+ 2文化和+2科学。这些奖金不会叠加。

(Q)Divine Ballcourt:用作墙壁,提供防御并允许城市中心进行攻击,即使实际的墙壁不存在。

I decided to add a little more depth and theme to each Civilization's traits.

This is the Beta, so it is a modded Quo's Combined Tweaks file (version 6#0#9) . This is ultimately going to be a simple and seperate add-on mod, so I will be getting that done shortly. Wanted to get this out for people who had been waiting.

(You will need to turn off the original Quo's for this mod to work atm.)

Mod Dependencies:

- Thunder and Steel Unique Units

- JFD Mali

- JFD Maori

- JFD Denmark

- JFD Papal States

All abilities labeled "Q" are original to Quo's Combined Tweaks, the rest are my additions:

-- Netherlands:

Stapelmarkt: When at peace with all major civs, your bonus resources behave like luxury resources, providing +1 Amenities per resource.

Dutch East India Company: Receive a free builder when settling on a foreign continent. These cities yield +100% Gold while they have no specialty district. Lose this bonus once you have built a district.

-- Papal States

Chisel & Pinecone: Great Artists commissioned (stationed) in Diocese Districts increase both religious Spread Distance and Spread Strength by 20%. Great Works of Art yield +2 Gold, +2 Faith, and +2 Production.

Divination: After constructing the Diocese district, the Papal States can build the Monastery Improvement.

.

-- Denmark

Order of the Elephant: Commercial Hub buildings for the Kobstad district also yield Science.

Struensee: Receive an extra Economic Slot at the start of the game. Gain +2 Trade Route Capacity after constructing a Government Plaza.

--Mapuche:

(Q): Land combat units have +1 Vision. All units disregard zone of control.

Arauco: All units within owned territory gain +4 Combat Strength. Unlock Reconquest Casus Belli after discovering Military Training.

--Indonesia:

(Q): When you discover Sailing, Astrology, Celestial Navigation, Shipbuilding, Cartography, Square Rigging, or Astronomy, receive free Culture, adjusted for game speed.

Floating Castles: Kampung Improvements yield +1 Production and +1 Food when a Jong unit is adjacent.

-- Mali

Trans-Saharan Trade Fleet:

All tiles adjacent to a River gain +1 respective yield (Gold/Culture/Faith) after a Commercial Hub, Theater Square, or Holy Site is built in the city.

Richest Man in the World (Karanso District):

If built on a desert tile without floodplains, all units receive +1 Great Merchant Points per kill. All adjacent Desert & Desert Hill tiles yield +1 Gold.

-- Maori

Royal Maoi:

After constructing the Pa district, the Maori can build the Colossal Head Improvement. Colossals adjacent to the coast swap their faith bonus for +2 culture instead.

--Georgia

(Q) +1 Faith +1 Production to all tiles within 3 tiles of any Government Plaza, including those built by rival nations.

(Q)(Tsikhe) Can be hard-built without prereqs. Alternatively, is received free in cities with Walls.

Tamarian Mythos: Great Works of Writing yield +5 Faith.

--Cree

(Q) Cree cities are always loyal. +1 Trade Route capacity and a free Trader with Pottery. Unclaimed tiles within 4 tiles of a Cree city come under Cree control when a Trader moves through them.

Land of the Grand Path: +5% Food and +5% Faith per city-state you are the Suzerain of.

-- Mongolia

(Q) The Art of Fear: Any major civ at war with you loses -2 Loyalty per turn in all cities.

Spoils of the East: Receive 100 Gold when this player captures a city with a world wonder.

The Great Raid: Receive an extra Keshig upon training completion.

Subutai: All cavalry units adjacent to Great Generals ignore both rivers & hills, and gain unobstructed vision.

-- Korea

Chaebol: Ecstatic cities with a Research Lab generate +15% Gold during Golden Ages.

Haengju: During Dark Ages, Hwachas can attack twice while stationed within your borders.

-- Scotland

(Q) Guardian of Scotland: Receive free Walls when you conquer a city, even if the city lacks the prerequisite Barracks or Stable.

Education Act of 1496: Cities with a University produce +1 Great Writer points during Golden Ages.

Thrill of the Game: Buildings for the Entertainment Complex now yield culture.

-- Germany

(Q)Miracle on the Rhine: For every district beyond the third built in any city, gain +1 Production for all cities.

Wunderwaffe: Building a Spaceport District grants one free Jet Fighter.

(Q) When you capture a city, receive a Gold payout equal to 3 times your current Gold per turn.

-- England

(Q) Monarch Revival: The Royal Navy Dockyard no longer replaces the Harbor, but serves as a supplement to it. It receives +2 Housing and Gold adjacency bonuses similar to a Harbor. It does not count against population limits of the city. Unlocks at the Naval Tradition civic.

(Q) Royal Conscripts: Receive a free melee unit when you settle a city on the coast or anywhere on another continent.

Center of the World: (Certain resources provide a bonus)

Tea: +2 Influence points per turn.

Coffee: +8% Science in all cities.

Tobacco: +1 Culture for all Trade Routes.

Citrus: Naval units heal +10 health per turn in neutral waters.

Having all four increases war-weariness accumulation by 60%.

-- Russia

Q) Tsarist Autocracy: Receive 5% less boost from Civic and Tech Eurekas. Receive 1 extra Trade Route slot per Industrial Zone in Tundra.

(Q) Radium Institute: +2 free Uranium starting in the Atomic era. Receive +1 Production per Tundra Hill adjacent to your Industrial Zones.

-- Japan

Electronics Factories gain the MITI Agency bonus when you acquire Copper, Silver, Aluminum, Mercury, and Diamond.

MITI Agency: +1 points towards Great Scientists, Great Engineers, and Great Merchants. +1 Gold & +1 Science for each Trade Route.

(Q) Fudai Daimyo: +1 point per turn toward Great Generals for every Encampment, Holy Site, and Theater District owned.

(Q) Bushido: Samurai cannot be seen unless adjacent to an enemy unit.

-- Arabia

(Q) House of Wisdom: Automatically receive the last available Great Prophet. +1 Science and +3 Gold per foreign city following your religion..

(Q) Islamic Golden Age: Cannot build Commercial Hubs. Receive Trade Routes from Campuses and Holy Sites instead of Commercial Hubs and Harbors. +5 Gold in cities with both a Campus and a Holy Site.

Guardians of the Flame: Each Madrasa boosts Trade Route yields by +2 Faith and +1 Science.

-- Sumeria

(Q) Masons of Uruk: Now provides +1 Production to adjacent Industrial Zones, as if it were a Mine or Quarry.

(Q) Hymn of Humbaba: In addition, you have +10 combat strength when fighting Barbarians.

(Q) Trade Wagon Chassis: This unit now requires Foreign Trade civic to build.

(Q) Receive 20 Culture upon founding the capital, adjusted for game speed.

--Macedonia

Seeds of Greatness: Receive a free melee unit when you settle a city on another continent.

-- China

(Q) Fertile Borders: Receive +1 to the respective yield of any district for every two edges bordered by the Great Wall.

Scholars of Tang: Niter is automatically revealed. When mined, yields +2 Culture and +3 Science.

The Three Strategies: Combat victories in proximity of a Shigong yield science equal to 75% defeated unit strength.

-- Athens

(Q) Olympic Truce: +30% Production toward Districts when at peace with all major civs, changing to -10% Production toward Districts when at war with at least one major civ.

Eleusinia: Great Scientists yield +2 Influence points per turn when studying (stationed) in Acropolis districts

(Q) All Hoplites: +10 Combat Strength vs Melee units.

-- Sparta

Agoge: Stationing military units on Encampments generates +2 Great General Points, +5% Military Production, and -10% City Growth.

Hippeis: May form Corps much earlier than usual (Military Tradition).

Spartan Hoplites: +10 Combat Strength vs Anti Cavalry, and gain XP twice as fast.

-- Rome

Castra Stativa: Victories within 2 tiles of a Roman Fort provide 40% Gold equal to the strength of the defeated unit. Provides +1 Great General points per turn.

Servus Publicus: +1 Point towards Great Engineers and Great Merchants for each kill outside Roman territory.

Vulcanalia: +5% Production per city-state you are the Suzerain of.

-- Norway

(Q) Wrath of Odin: Receive a free naval melee unit when you settle or conquer a city on the coast. Ships are not deterred by closed borders.

(Q) Water-Borne: Longship has no tech prereqs.

Howling Beasts of the North: Hirdmen intimidate lesser men, causing adjacent enemies to receive -5 Combat Strength.

-- America

(Q) Manifest Destiny: All land combat units now have +1 Vision, and tiles cost 20% less to purchase with Gold.

Operation Paperclip: +333% Science if they have liberated a city in the past 3 turns.

Pop-Culture Empire: After constructing a Film Studio, Neighborhoods in that city yield +1 point towards Great Musicians and Great Artists.

-- Egypt

(Q) Two-Spoke Speedster: This unit now has lower combat stats, but has +5 attack within your borders and can attack and move on the same turn.

(Q) Mud of the Nile: Additional +15% Production for building along rivers.

(Q) Darb El Arba: At Medieval Faires, unlock +4 relic slots in the Capital. At Humanism, unlock 1 free relic per city with an Ancient or Classical wonder.

(Q) The Greater Mysteries: Sphinx improvement provides +1 Culture as an adjacency bonus for Theater Districts, and +1 Faith as an adjacency bonus for Holy Sites.

-- Spain

Treasure Guard: Can construct the Alcazar improvement after discovering Castles. The Alcazar yields +2 Gold and +1 Great Admiral points when adjacent to a Harbor.

(Q) Scenic Route: +7 Gold bonus for Commercial Hubs adjacent to Natural Wonders.

(Q)Spanish Inquisition: +4 Points toward Great Prophets for each kill. Units have +4 Strength versus opponents of enemy religions, and Siege units have +1 Movement within the borders of enemy religious cities. Inquisitors have +1 charge.

-- France

(Q) High Society: Chateau unlocks with Drama and Poetry. +1 Housing. Culture Bombs adjacent tiles. It begins providing Tourism at the Humanism civic.

French Renaissance: Great Works of Writing yield +4 Science.

(Q) Clouseau Bureau: +1 Diplomatic Visibility. Gain permanent visibility of other Civs capitals the turn after they discover Castles. Free Spy at Castles. +100% Production towards Spies, and new Spies gain a free promotion.

-- Brazil

(Q) Festival da Lua: Immediately gain 1 free Population in this city when either the Street Carnival or Copacabana is built.

The Sugar Cycle: Lumber Mills gain +1 Gold & +1 Production for each adjacent Luxury Resource.

(Q) Revolucao!: Can build the Brazilian Revolution project, which provides a huge one-time burst to Great People and unlocks the Brazilwood Camp improvement which provides +2 Gold to Rainforest tiles.

-- Scythia

Aquillian Blood: All Scythian units yield Gold equal to 20% of the defeated unit strength.

(Q) Offer to Ares: Kurgans can be built outside of owned territory. Provides a dual role as a Fort, providing defense.

--Poland

(Q) Anti-Cavalry have +1 Moves.

(Q) May spend Faith to purchase buildings for Commercial Hubs.

For the Commonwealth! Receive a Civic boost when entering a new era.

Quasi-Monarch Politics: Gain two additional Economic slots for government policies.

-- Australia

Great Reef Architecture: Each Wonder constructed reduces Great Person Patronage by 3% Gold and 3% Faith.

Outback Winter: Resorts yield +5 Culture, and gain an additional +5 Gold when adjacent to a Wonder.

World-Class Wildlife: Receive +1 Envoy instantly, and +1 Great Scientist points per turn after this player constructs a National Park.

-- Persia

Royal Road: All land Trade Routes have plunder immunity.

God Kings: +15% Gold per city-state you are the Suzerain of.

Spoils of Glory: Receive a Relic when this player captures a city with 2 or more specialty districts.

--Kongo

Royal Tumba: Receive a Relic when a city reaches 3 districts.

Land of Hidden Treasures: Your international Trade Routes provide +1 Culture and +1 Gold per Luxury resource improved at the destination.

-- India

(Q) Vedic Bushmen: Start with enough Faith to immediately found a Pantheon.

Sons of the Sahya: Varu Elephants adjacent to a Sepoy gain +15 Combat Strength.

(Q)Tirtha: Cities adjacent to at least 1 Stepwell have the housing bonus of coastal water..

(Q) Receive a free Settler on completing a Holy Site in the Capital, and a free Builder for each Holy Site other than in the Capital.

-- AZTEC

(Q) Triple Alliance Economics: Builders start with -1 Charge. At the Divine Right civic, can construct the Templo Mayor National Wonder, which costs the city -4 Food per turn, but removes the penalty to Builders, adds a global +50% Production bonus toward Tlachtali, and provides a free Builder when you complete an Entertainment Complex.

Glory of Tonatiuh: All tiles adjacent to a Wonder yield +2 Faith, +2 Culture, and +2 Science. These bonuses do not stack.

(Q) Divine Ballcourt: Serves as a Wall, providing defense and allowing the City Center to perform an attack even if actual Walls are not present.

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