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游戏Mod工具MOD Special K

游戏Mod工具MOD Special K

发布用户:bity_1695129908发布类型:转载

原创作者:Kaldaien所在平台:互联网

发布日期:2023-05-11 05:18:54更新日期:2024-04-18 18:12:16

是否开源:否是否免费:是

审核人员:小李(违规侵权资源,点击直接联系可快速删除!)

模组标签:安装工具运行环境:游戏Mod工具

浏览次数:0

快捷访问:点击下载

MOD介绍:

一个游戏工具,我也不知道干什么用的,不过所有游戏都可以使用

安装方法:

将下载的文件放到游戏目录即可

使用方法:

在游戏中安Ctrl+shift+退格键 在游戏中打开主菜单


It has come to my attention that the game loads input icons synchronously any time it sees input on keyboard/mouse or gamepad.

This means if you are using a gamepad generally but you hit a button on your keyboard -- hitch. If you use keyboard/mouse but hit the analog stick -- hitch.

My own mod framework (Special K) is capable of working around this by preventing the game from seeing input events on devices of your choosing.

nstall

Extract to FFXV's install directory, done.

Uninstall

Delete dxgi.dll, the Version and logs subdirectories (these are all part of Special K, not the game)

Thread Rescheduling Details < 0#9#9.8 >

This (final?) update includes options that fix thread scheduling on the most important (least important, actually) threads.

Having these scheduled incorrectly is responsible for:

Increased load times (as is SteamAPI, as is anti-debug ..... Square-Enix hates us)

Audio stutter

Physics twitching

The thread priorities for VSYNC Emulation Thread and SwapChain Flip Thread are set way too high by Square Enix and are making it impossible to distribute a workload across your CPUs. This is known as starvation. You simply have things the game needs to be doing with the CPU that it cannot because Square Enix has too many threads running at a ridiculous priority level that is not generally useful for rendering.

Lower those thread priorities to Highest or Above Normal. I would suggest everyone do this, I even do it and I have plenty of CPU cores.

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