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文明6MOD Better Trade Screen 更好的贸易屏幕

文明6MOD Better Trade Screen 更好的贸易屏幕

发布用户:bity_1695129908发布类型:转载

原创作者:astog所在平台:互联网

发布日期:2023-05-11 05:52:52更新日期:2024-03-25 11:52:56

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:功能修改运行环境:文明6

浏览次数:14

快捷访问:点击下载

MOD介绍:

Better Trade Screen 更好的贸易屏幕

更好的贸易屏幕

兼容上升和下降扩展。

V4.1版发布!

这个mod尝试修复文明6中交易屏幕的许多明显问题

.CQUI用户:这个mod已经包含在CQUI中,所以你不需要特殊的安装。在这里

跟踪这个mod的积极发展。主要特点:

贸易路线可以根据产量进行分类,并保持剩余。按shift键排序多个排序。

显示剩余转弯的正确值以完成交易路线。

可以设置交易路线重复。路线重复的附加选项是排序设置中的最高选项。这样你知道重复的路线总是最好的。

您可以从“ 交易概览”屏幕的“ 我的路线”选项卡中取消重复的路线。

打开“进行交易路线”屏幕可选择上一个交易路线的目的地。

大修贸易概览屏幕

显示所有可能的路线

添加了过滤器和分组选项

在同一屏幕上显示原始城市和目的地城市产量

单击路线条目将转到原始城市的交易者。

如果在原始城市中没有找到交易者,则点击自由交易者和自动开启之间的路线输入循环转移到城市屏幕。

在“交易概览”屏幕的“我的路线”选项卡中,将跟踪路线,并显示剩余路线,直至完成。

如果您在重新加载时遇到问题(例如文本未正确显示),请退出应用程序(到桌面)并重新启动。这是一个Firaxis错误。

 

安装:

如果您喜欢GitHub ,请从此页面或此处下载

将mod解压缩到:Documents \ My Games \ Sid Meier的文明VI \ Mods \

该mod应显示在主菜单的附加内容中。

不要忘记阅读有关如何使用mod和FAQ的指南!

使用方法:

在开始之前,我建议您阅读我写的指南:贸易路线指南。它介绍了基础知识,但也有一些不直接直观的信息,比如交易路线需要多长时间,以及隐藏在其下方的公式。

Better Trade Screen

Compatible with the Rise and Fall expansion.

v4.1 Released!

This mod tries to fix many of the glaring issues with the trade screens in Civ 6.

CQUI Users: This mod is already included in CQUI, so you don't need a special installation.

Track active development of this mod here.

Main features:

Trade Routes can be sorted based on yields, and turns remaining. Queue multiple sorts by pressing shift.

Shows the correct value of turns remaining to complete trade route.

Trade routes can be set to repeat. Additional option that the route repeated, is the top one from the sort settings. This way you know the route repeated is always the best one.

You can cancel the repeated routes, from the My Routes tab within the Trade Overviewscreen.

Opening the Make Trade Route screen selects the destination of the previous trade route.

Overhauled Trade Overview screen

Shows all possible routes

Added filter and grouping options

Shows origin city, and destination city yields on the same screen

Clicking on a route entry goes to the trader in the origin city.

If no trader was found in the origin city, clicking on the route entry cycles between free traders and auto opens transfer to city screen.

Within the “My Routes” tab of Trade Overview screen, the routes are tracked, and show turns remaining until they finish.

If you encounter issues on reloading (like text not showing up correctly), quit the application (to desktop) and restart. This is a Firaxis bug.

 

Installation:

Download from this page or here if you prefer GitHub

Extract the mod into: Documents\My Games\Sid Meier's Civilization VI\Mods\

The mod should show up in Additional Content in the Main Menu.

Don't forget to read the guide on how to use the mod, and the FAQ!

How to use:

Before starting, I would suggest going through this guide I wrote: Trade Routes Guide. It goes through the basics, but also some information that is not directly intuitive like how long the trade route takes, and the formula hidden underneath it.

Spoiler Make Trade Route – Screen : 

Clicking on the top sort bar buttons, sorts them based on their respective values. On first click it is descending, on the second click it is ascending.

If you hold SHIFT, you can set the priority of sorts. For example, if you sort by gold and two routes have the same gold yield, you can set what next value it should be sorted by.

If you don’t hold shift, and left click on a sort button, it deletes all other sort options (acts like a reset). You can right click on the buttons to delete that option to sort. If you delete all of them, it defaults to sorting based on players.

Enabling the Repeat Route option, will repeat this trade route. By default, the route repeated is the last one the trader made.

The problem with repeated route is you would always need to check if the route being repeated is best one or not. The following option solves that problem. By enabling the From Top Sort Entry, the route that gets repeated is always the top one from the sort entries you picked. For example, if you want the highest food, production route from Aachen, sort routes based on that and start a route with this option picked. When the route ends, the trade manager will check again for all routes from Aachen with sort settings you picked when you started the route (in this case, it was highest food and production). The manager, then picks the top destination from that list and begins the route again. So the route repeated is always the best one, avoiding the need to constantly check if the trader was picking the best route or not.

Note: The sort settings that are used to repeat the routes are tied to an individual trader. So you can have one with highest food and production, and another with the highest gold, etc.

You can cancel the repeated route from the Trade Overview screen, within the My Routes tab.

Spoiler Trade Overview – Screen : 

Let’s start with the basics. This is a route entry.

The sort bar works just like it did with “Make Trade Route” screen.

There is the filter pulldown, which lets you select what you want to filter the trade routes by. This is useful to remove routes and improve performance late game.

A new feature in v2 is the group by pulldown. It lets you group the trade routes, improving the organization of the screen

When grouped, the groups are sorted based on their top entry.

The entries within the group themselves can be sorted by pressing CTRL, and using the sort bar just like before. Understanding the difference between sorting within groups and sorting of groups is crucial to using this feature correctly.

Each group only has two entries visible, but you can see all of routes within a group by pressing the expand button. You can expand all/collapse all routes in groups by pressing the expand all/collapse all button.

If in “My Routes” tab, each route is tracked, so you know when the trade route will end.

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