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文明6MOD More Lenses 更多镜头

文明6MOD More Lenses  更多镜头

发布用户:bity_1695129908发布类型:转载

原创作者:astog所在平台:互联网

发布日期:2023-05-11 05:53:00更新日期:2024-03-25 11:52:56

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:功能修改运行环境:文明6

浏览次数:11

快捷访问:点击下载

MOD介绍:

More Lenses  更多镜头

forums#civfanatics#com/resources/more-lenses.25702/

更多的透镜

与兴衰扩展兼容

这个模式的目标是为游戏添加更多镜头,这有助于帝国管理和一般生活质量的改善。目前有9个新镜头,但欢迎您推荐新镜头,我可以添加它们。

跟踪这里的积极发展。

新镜头:

生成镜头:

这个镜头突出了未经改善的资源,山丘和可移动的功能。选择构建器时,此镜头自动应用(可在文件中禁用。请参阅常见问题解答)。

剧透 图片: 

考古学家镜头:

突出文物和沉船。您不再需要在地图上寻找古代遗址。选择考古学家时自动应用(可在文件中禁用。请参阅常见问题解答)。

剧透 图片: 

城市重叠6或9:

显示特定十六进制重叠的城市数量。范围6或9.这个镜头将帮助您找到最大数量的城市重叠的最佳位置,以便您可以建立该区/奇迹。

剧透 图片: 

野蛮人的镜头:

在地图上突出野蛮人的营地

剧透 图片: 

资源镜头:

根据他们的类别(奖金与战略与奢侈品)以及他们是否相关联来突出显示地图上的资源。

剧透 图片: 

神奇镜头:

突出自然和玩家创造奇迹。

剧透 图片: 

邻接屈服镜头:

关于文明6的最佳部分之一是城市/地区的位置。这个镜头以渐变的方式显示各种邻接奖励,让您可以享受原始的城市规划技巧。

剧透 图片: 

侦察镜头:

在地图上突出了美丽的小屋。选择侦察/游侠时自动应用(可在文件中禁用。请参阅常见问题解答)

剧透 图片: 

安装:

如果您更喜欢GitHub ,请从此页面或此处获取最新版本。

将文件解压缩到Mods文件夹。对我而言,这是在Documents \ My Games \ Sid Meier的文明VI \ Mods中

在Civilization VI中激活附加内容中的Mod 。

兼容性:

如果您使用的是CQUI,则此mod已包含在最新的每晚中,无需额外安装。

如果您正在运行任何其他更改以下文件的mod,我的mod将不兼容。

MinimapPanel.lua

MinimapPanel.xml

ModalLensPanel.lua

ModalLensPanel.xml

More Lenses

Compatible with Rise and Fall expansion

The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements. Currently there are 9 new lenses, but you are welcome to suggest new ones and I can add them.

Track active development here.

New lenses:

Builder Lens:

This lens highlights unimproved resources, hills and removable features. This lens auto applies when a builder is selected (can be disabled in the file. See FAQ).

Spoiler Image : 

Red = Improved / Mountains / Sea with no resource

White = Generic Tile

Light Green = Removable Feature

Green = Hill

Purple = Resource / UA / Pillaged

Archaeologist Lens:

Highlights artifacts and shipwrecks. No longer do you need to hunt around the map for antiquity sites. Automatically applies when a archaeologist is selected (can be disabled in the file. See FAQ).

Spoiler Image : 

City Overlap 6 or 9:

Shows how many cities a particular hex overlaps with. Range 6 or 9. This lens will help you find that sweet spot where the maximum amount of cities overlap so you can build that district / wonder.

Spoiler Image : 

The image below is with range 6. Note the teal spot in the center, that is where you want to place the OP Colosseum.

Barbarian Lens:

Highlights barbarian encampments on the map

Spoiler Image : 

Resource Lens:

Highlights resources on the map based on their category (Bonus vs Strategic vs Luxury) and if they are connected or not.

Spoiler Image : 

A little information overload here.

Green = Bonus Resource

Red = Strategic Resource

Purple = Luxury Resource

Wonder Lens:

Highlights natural and player made wonders.

Spoiler Image : 

The wonder on top is Mt. Everest, and below in Delhi are the Pyramids.

Adjacency Yield Lens:

One of the best parts about Civ 6 is the city / district placement. This lens shows the various adjacency bonuses in a gradient, allowing you to relish in your pristine city planning skills.

Spoiler Image : 

Simple Hansa and Commercial hub combo. Look at those Hansa bonuses!

Scout Lens:

Highlights goody huts on the map. Automatically applies when a scout / ranger is selected (can be disabled in the file. See FAQ)

Spoiler Image : 

Installation:

Get the latest version from this page or here if you prefer GitHub.

Extract the file to your Mods folder. For me this is in Documents\My Games\Sid Meier's Civilization VI\Mods

Activate the Mod in Additional Content inside Civilization VI.

Compatibility:

If you are using CQUI, this mod is already included in the latest nightly and requires no extra installation.

If you are running any other mod that changes the following files, my mod will not be compatible.

MinimapPanel.lua

MinimapPanel.xml

ModalLensPanel.lua

ModalLensPanel.xml

FAQ:

How did you add lenses?

Spoiler : 

There isn't a built-in functionality to add lenses. I went around that by making the game think it is displaying Appeal Lens, but change the hexes being highlighted.

Can I change what color is being used?

Spoiler : 

You can find the colors in MoreLenses_Colors.sql. I used the following websites to find the values: website1, website2. Fair warning, colors on the map will look different from these websites mainly because on a civ 6 map the background to a lens'ed hex is usually a green plot or a blue sea. That mean blue starts to look like purple and all other issues. This was the main reason why I could only get the gradient to 8 distinguishable colors.

Can I disable a lens being auto-applied, like the builder lens, archaeologist lens, scout lens?

Spoiler : 

On top of MinimapPanel.lua you should find the following lines of code:

Code:

-- Should the builder lens auto apply, when a builder is selected.

local AUTO_APPLY_BUILDER_LENS:boolean = true;

-- Should the archeologist lens auto apply, when a archeologist is selected.

local AUTO_APPLY_ARCHEOLOGIST_LENS:boolean = true

-- Should the scout lens auto apply, when a scout/ranger is selected.

local AUTO_APPLY_SCOUT_LENS:boolean = true;

change the respective line to false

Can you dim the hexes to highlight the tile?

Spoiler : 

Previously I posted a image of a lens where hexes irrelevant to the lens were dimmed to help the highlighted plots pop. Unfortunately during my play testing there is an upper limit to the amount of hexes NOT being dimmed (around 63). After this the lens would break and the map would turn black. I have it disabled currently but you can find the commented sections of the code and change that around.

Does this mod work with CQUI?

Spoiler : 

CQUI already incorporates this mod, and requires no extra installation.

Current Issues:

If you encounter issues on reloading (like text not showing up correctly), quit the application (to desktop) and restart. This is a Firaxis bug.

For China's UA, the lens does not update until the next turn. This happens because the plot info does not update until the turn change.

The way modded lenses are handled (explained below) there could be bugs. If you find one please report them, and I will try to fix them.

Credits:

Quill18 for the idea of the mod and the builder lens.

@sp00n for fixing the builder lens bug with wonders

@notque for finding the builder lens bug of highlighting rivers.

@bladex for the suggestion to highlight hills

@Laurana Kanan, @FaerunPlayer for suggesting the city overlap lens

@Zyxpsilon for suggesting the resource lens.

@CoccoBill for suggesting Wonder lens

@weregamer for suggesting Barbarian lens

@bostonbongrips for suggesting the Adjacency Yield lens

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