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文明6MOD Moar Units Mod 额外的独特单位

文明6MOD Moar Units Mod 额外的独特单位

发布用户:bity_1695129908发布类型:转载

原创作者:Deliverator所在平台:互联网

发布日期:2023-05-11 07:12:10更新日期:2024-03-25 11:52:56

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MOD介绍:

Moar Units Mod 额外的独特单位

forums#civfanatics#com/resources/moar-units-mod.25391/

问候!这个文明VI模式为每个文明增加了10个一般单位和2个额外的独特单位。

即使是战争单位

甚至战争单位:澳大利亚

甚至战争单位:阿兹特克人

甚至战争单位:波兰

甚至战争单位:马其顿和波斯

单位信息:

侦察兵现在升级到资源管理器然后Ranger然后Recon。

Pikeman现在升级到Gatling Gun然后升级到AT Crew。与轻骑兵相比,反骑兵加成+20,对重骑兵加重+15。

Catapult升级到Trebuchet然后Bombard。

野战炮升级为狙击手然后现代狙击手。

剑士升级为Longswordsman然后升级为Musketman。

Musketman现在升级到Rifleman和Rifleman升级到Infantry。

Knight现在升级到Cuirassier和Cuirassier升级到Tank。

骑士(原骑士)现在升级为骑士和骑士升级骑兵。

独特单位信息:

Minuteman(美国)

美国独特的工业时代单位取代Musketman。比Musketman略强,并且在其本土领土内或附近战斗时获得+5战斗力。此外还有额外的+5在森林或丛林中战斗。

AH-64阿帕奇(美国)

美国独特的原子时代轻骑兵部队。+10战斗力量与重骑兵部队相比。

骆驼射手(阿拉伯)

阿拉伯独特的古典时代单位。在沙漠或平原上作战时获得额外的+8战斗力。

加齐(阿拉伯)

阿拉伯独特的近战单位取代了剑士。+5 [ICON_Strength]当对手是另一种宗教时的战斗力。在战斗胜利中,50%的失败单位的战斗力量作为信仰。将捕获的城市转换为玩家的宗教信仰。可以与Faith一起购买。

Landsknecht(德国)

德国独特的中世纪时代单位取代Pikeman。Pikeman的一半成本,但必须用黄金购买。

Tiger I(德国)

德国独特坦克替换,攻击时具有+5战斗力。

Peltast(希腊)

希腊独特的Ranged单位取代了Archer。

比阿切尔更强的远程攻击和近战防御但是射程1. Armatolos(希腊)

希腊独特的近战单位取代了Rifleman。+5对山丘的战斗力量并忽略了山丘运动的惩罚。

密集阵(苏美尔)

苏美尔独特的古代时代单位取代斯皮尔曼。Phalanx随着采矿技术的发现而可用。如果在Ziggurat改进的8个瓦片内作战,+ 8战斗力。

Sickle Swordsman(苏美尔)

Sumerian独特的近战单位。+5战斗力与受损单位。

Cho-ko-nu(中国)

中国独特的中世纪时代远程单位取代了Crossbowman。略强于弩手,但每回合可以攻击两次。

石公(中国)

中国独特的支援单位可与军事训练公民一起使用。相邻的近战,骑兵,反骑兵和远程单位获得+5战斗力并获得更多经验。必须有一个军营才能建造。

Jinete(西班牙)

西班牙独特的远程单位,取代了Horseman。如果在与同一个大陆的战斗中作战,那么战斗胜利的战斗力量的50%作为战斗力量产生50%。

Tercio(西班牙)

西班牙独特的文艺复兴时期的反骑兵部队。

Eques(罗马)

罗马独特的骑兵部队取代了Horseman。+5在军团或战士部队旁边作战时的战斗力。在战斗胜利中,33%的失败单位成为黄金。

Onager(罗马)

罗马独特的攻城部队。比它取代的Catapult更强大。

Druzhina Cavalry(俄罗斯)

俄罗斯独特的骑兵部队取代了Horseman。+5战斗力与受伤单位+4战斗力对战近战单位。

T-34(俄罗斯)

俄罗斯独特的坦克更换,建造成本更低,维护更少。+5在自己领土内或附近的战斗力量。

Hirdman(挪威)

Norweigian独特的古典时代单位取代了剑士。+5战斗力量,并且如果在与同一个大陆的战斗中战斗胜利,战斗力的50%作为战斗力量的战斗力量。

Ulfhedinn(挪威)

挪威独特的支持单位与神秘主义思域一起提供。相邻单位相对于未受损单位获得+5战斗强度和+10战斗强度与受损单位相比。如果在一个瓦片中赢得战斗,则屈服50%的击败单位的战斗力量作为信仰。

Mughal Sowar(印度)

印度独特的中世纪时代重骑兵部队取代骑士。忽略地形成本。在Stepwell改进时或附近,每回合+15治疗。

Sepoy(印度)

印度独特的近战单位,取代了步枪兵。受损时与全部战斗力量作斗争。

长弓兵(英格兰)

英国独特的中世纪时代远程单位取代了弩手。+4对抗近战和骑兵部队的战斗力,如果与另一个长弓兵部队相邻,还有+4战斗力。

Ironside(英格兰)

英国独特的Renaissance Era Heavy Cavalry单位可与Reformed Church Civic一起使用。+5当对手是另一种宗教时,在自己领土内或附近的战斗力和+5战斗力。

Sohei(日本)

日本独特的单位可与封建主义思域一起使用。可以和Faith一起购买。+10防守时的战斗力。

大和(日本)

日本独特的海军远程单位。比它取代的战舰更强大。

亚马逊童子军(Scythia)

Scythian独特的古代侦察单位,比常规侦察兵更强大。

亚马逊骑兵(Scythia)

Scythian独特的中世纪时代重骑兵部队取代骑士。骑士+1运动,每回合可以攻击两次。

Bandeirante(巴西)

巴西独特的文艺复兴时代侦察部队,取代了游侠。比Gunpowder的游侠早。可以建造堡垒。将失败单位25%的战斗力作为黄金和25%的失败单位的战斗力作为文化产生。

祖国志愿者(巴西)

巴西独特的工业时代近战单位取代了步枪兵。比步枪兵便宜,维护成本更低。

希克斯·鲍曼(埃及)

埃及独特的远程单位,它比它取代的Archer强大。

Tessarakonteres(埃及)

埃及独特的海军远程部队。它比Quadrireme更强,它取代了2而不是1. 

Gendarme(法国)

法国独特的中世纪时代重骑兵部队取代了Knight。攻击时+5战斗力。

海军(法国)

法国独特的近战单位取代了Musketman。+5外国大陆的战斗力。两栖 - 从海上或河流攻击时不受攻击惩罚。

医药人(Kongo)

Kongolese独特的支持部队取代Medic,但早期可以使用Mysticism Civic。治疗单位加上相邻的近战,骑兵,反骑兵和远程单位在战斗胜利中产生50%的战斗单位的战斗力作为信仰。可以与Faith一起购买。

Garde Republicaine(Kongo)

Kongolese独特的信息时代近战单位,取代机械化步兵。+10攻击或防御区域时的战斗力。

安装说明

1.解压缩zip文件。

2.应将MOAR_Units目录复制到Mods文件夹中(... / Documents / My Games / Sid Meier的Civilization VI / Mods /)。

3.启用启用Moar装置!通过附加内容下的复选框。

在其他Mods中重复使用

我很高兴能从Moar装置中重复使用并在其他mod中重新加工。前进!(Github链接)

讨论主题

Greetings! This Civilization VI mod adds 10 general units and 2 additional unique units for each Civilization.

Even Moar Units

Even Moar Units: Australia

Even Moar Units: The Aztecs

Even Moar Units: Poland

Even Moar Units: Macedon & Persia

Unit Info:

Scout now upgrades to Explorer then Ranger then Recon.

Pikeman now upgrades to Gatling Gun then AT Crew. Anti-Cavalry bonus increase to +20 vs Light Cavalry and +15 vs Heavy Cavalry.

Catapult upgrades to Trebuchet then Bombard.

Field Cannon upgrades to Sniper then Modern Sniper.

Swordsman upgrades to Longswordsman then Musketman.

Musketman now upgrades to Rifleman and Rifleman upgrades to Infantry.

Knight now upgrades to Cuirassier and Cuirassier upgrades to Tank.

Rider (formerly Horseman) now upgrades to Horseman and Horseman upgrades to Cavalry.

Unique Unit Info:

Minuteman (America)

American unique Industrial era unit that replaces Musketman. Slightly stronger than Musketman, and gains +5 Combat Strength when fighting in or adjacent to its home territory. Also gains additional +5 is fighting in Forest or Jungle.

AH-64 Apache (America)

American unique Atomic Era Light Cavalry unit. +10 Combat Strength versus Heavy Cavalry units.

Camel Archer (Arabia)

Arabian unique Classical era unit. Gains additional +8 Combat Strength when fighting on Desert or Plains.

Ghazi (Arabia)

Arabian unique melee unit that replaces the Swordsman. +5 [ICON_Strength] Combat Strength when opponent is another religion. Yields 50% of defeated units' Combat Strength as Faith on combat victory. Converts captured cities to player's religion. May be purchased with Faith.

Landsknecht (Germany)

German unique Medieval era unit that replaces Pikeman. Half the cost of Pikeman but must be purchased with gold.

Tiger I (Germany)

German unique Tank replacement that has +5 Combat Strength when attacking.

Peltast (Greece)

Greek unique Ranged unit that replaces Archer. Stronger ranged attack and melee defence than Archer but with Range 1.

Armatolos (Greece)

Greek unique melee unit that replaces Rifleman. +5 Combat Strength on Hills and ignores Hills movement penalty.

Phalanx (Sumeria)

Sumerian unique Ancient era unit that replaces the Spearman. The Phalanx is available with the discovery of the Mining technology. +8 Combat Strength if fighting within 8 tiles of a Ziggurat improvement.

Sickle Swordsman (Sumeria)

Sumerian unique melee unit. +5 Combat Strength versus damaged units.

Cho-ko-nu (China)

Chinese unique Medieval era ranged unit that replaces Crossbowman. Slightly less strong than the Crossbowman, but can attack twice per turn.

Shigong (China)

Chinese unique support unit available with the Military Training Civic. Adjacent Melee, Cavalry, Anti-Cavalry and Ranged units get +5 Combat Strength and earn more experience. Must have a Barracks to build.

Jinete (Spain)

Spanish unique ranged unit that replaces Horseman. Yields 50% of defeated units' Combat Strength as Faith on combat victory if fighting on same continent as capital.

Tercio (Spain)

Spanish unique Renaissance era anti-cavalry unit.

Eques (Rome)

Roman unique cavalry unit that replaces Horseman. +5 Combat Strength when fighting next to Legion or Warrior unit. Yields 33% of defeated units' as Gold on combat victory.

Onager (Rome)

Roman unique siege unit. Stronger than the Catapult it replaces.

Druzhina Cavalry (Russia)

Russian unique cavalry unit that replaces Horseman. +5 Combat Strength versus damaged units and +4 Combat Strength against Melee units.

T-34 (Russia)

Russian unique Tank replacement that costs less to build and less maintenance. +5 Combat Strength in or adjacent to own territory.

Hirdman (Norway)

Norweigian unique Classical era unit that replaces Swordsman. +5 Combat Strength and yields 50% of defeated units' Combat Strength as Culture on combat victory if fighting on same continent as capital.

Ulfhedinn (Norway)

Norwegian unique support unit available with the Mysticism Civic. Adjacent units receive +5 Combat Strength versus undamaged units and +10 Combat Strength versus damaged units. Yield 50% of defeated units' Combat Strength as Faith if combat is won within one tile.

Mughal Sowar (India)

Indian unique Medieval era heavy cavalry unit that replaces Knight. Ignores terrain costs. Heals +15 per turn when on or adjacent to a Stepwell improvement.

Sepoy (India)

Indian unique melee unit that replaces the Rifleman. Fights at full Combat Strength when damaged.

Longbowman (England)

English unique Medieval era ranged unit that replaces the Crossbowman. +4 Combat Strength against Melee and Cavalry units with a further +4 Combat Strength if adjacent to another Longbowman unit.

Ironside (England)

English unique Renaissance Era Heavy Cavalry unit available with the Reformed Church Civic. +5 Combat Strength in or adjacent to own territory and +5 Combat Strength when opponent is another religion.

Sohei (Japan)

Japanese unique unit available with the Feudalism Civic. Can be purchased with Faith. +10 Combat Strength when defending.

Yamato (Japan)

Japanese unique naval ranged unit. Stronger than the Battleship it replaces.

Amazon Scout (Scythia)

Scythian unique Ancient era recon unit that is stronger than the regular Scout.

Amazon Cavalry (Scythia)

Scythian unique Medieval era heavy cavalry unit that replaces Knight. +1 movement over Knight and can attack twice per turn.

Bandeirante (Brazil)

Brazilian unique Renaissance era recon unit that replaces the Ranger. Available earlier than the Ranger at Gunpowder. Can build forts. Yields 25% of defeated units' combat strength as Gold and 25% of defeated units' combat strength as Culture.

Fatherland Volunteer (Brazil)

Brazilian unique Industrial era melee unit that replaces the Rifleman. Cheaper than the Rifleman and costs less maintenance.

Hyksos Bowman (Egypt)

Egyptian unique ranged unit that it stronger than the Archer it replaces.

Tessarakonteres (Egypt)

Egyptian unique naval ranged unit. Stronger than the Quadrireme it replaces and has range 2 instead of 1.

Gendarme (France)

French unique Medieval era heavy cavalry unit that replaces Knight. +5 Combat Strength when attacking.

Marine (France)

French unique melee unit that replaces Musketman. +5 Combat Strength on foreign continents. Amphibious - no attack penalty when attacking from sea or across rivers.

Medicine Man (Kongo)

Kongolese unique support unit replacing Medic but available earlier with the Mysticism Civic. Heals units plus adjacent Melee, Cavalry, Anti-Cavalry and Ranged units yield 50% of defeated units' Combat Strength as Faith on combat victory. May be purchased with Faith.

Garde Republicaine (Kongo)

Kongolese unique Information era melee unit that replaces Mechanized Infantry. +10 Combat Strength when attacking or defending districts.

Installation Instructions

1. Unzip the zip file.

2. The MOAR_Units directory should be copied into your Mods folder (.../Documents/My Games/Sid Meier's Civilization VI/Mods/).

3. Enable enable Moar Units! via the checkbox under Additional Content.

Re-Use in Other Mods

I'm happy for anything from Moar Units to be re-used and reworked in other mods. Go ahead! (Github link)

Discussion Thread

Have fun!

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