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文明6MOD Ad Victoriam 文明6核心改进

文明6MOD Ad Victoriam 文明6核心改进

发布用户:bity_1695129908发布类型:转载

原创作者:ITcore所在平台:互联网

发布日期:2023-05-18 12:10:17更新日期:2024-03-25 11:52:56

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:功能修改运行环境:文明6

浏览次数:4

快捷访问:点击下载

MOD介绍:

Ad Victoriam 文明6核心改进

这是我的一个个人项目。核心概念是采用我自己或其他mods的很多好主意,并将它们组合成一个有凝聚力的mod。它最终滚滚而下,几乎可以在游戏文件中找到所有小东西。

对于喜欢平衡游戏的人来说,这不是一个模块。就像现实生活一样,文明和国家比其他文明更强大。早期的比赛罗马军队将比使用优秀军团更强大,比如巴西,他的奖金更适合中后期比赛。但在我看来,这就是它的乐趣。不是每个人在这个世界上都有平等的地位,我希望这个模式能够证明这一点。

有可能对你不利,你能建立一个经得起时间考验的文明吗?

变革

文明清单

每个文明和领导者(Kongo / Mvemba除外)都被触动了。

Kongo / Mvemba已经拥有令人难以置信的强大奖金。

一些旧的特征被删除了新的特征,而其他人已经添加了一些东西。

几个文明有一个扩展或改变的城市名称列表。

增加了一些Start Biases以帮助Civs成为他们最好的起点。

每个领导者都有一个新的配色方案。有些是完全不同的,而有些是微小的调整。

外交

调整了战争贩子和战争疲惫惩罚。整体而言并不严厉。

调整后的外交价值使人工智能不那么痉挛,同时也惩罚违背承诺的事情。

对随机议程进行彻底检查。所有这些都是全新的,有更多变量可用于更独特的游戏。

大力加强政府。每一个都有一些新的修饰符,使它们适合更好的利基。

一些旧政策已被略微增加。

添加了几项新政策,以增加游戏的多样性。

地形

改变了一些瓷砖和功能的产量。

资源也有所增加。为什么牛只给1种食物?

自然奇观的产量增加更多。

包括黄金资源!(如果你有澳大利亚DLC)

改变了一些关于改进的事情,包括一些独特的新事物。

包括对Sukritact资源的支持,但不是必需的。

包括对Sukritact的Fuji和Tonle Sap Natural Wonders的支持。

房屋

大多数建筑物都在某种程度上发生了变化。大多数都为您已经改进的某些资源提供奖金收益。

大多数地区也受到了影响。增加了维护成本以帮助平衡经济。

地区也有相邻的变化。市中心也得到它们!

世界奇迹现在感觉......好吧......太棒了!

新区项目增加了。

单位

几乎每个单位的运动都发生了变化。

轻骑兵总是比重骑兵移动得更快。

较晚的比赛单位有更长的射程。

新的资源处理,根据您控制的资源为您提供某些奖励。

几个参数已经改变。

改变的范围从野蛮人不那么痛苦到Goody Huts更值得。

世界奇迹已经变得更加昂贵。

贸易路线已完全改变。现在有一定的成本,但好处总是值得的。

文本

Sukritact的历史性包含在游戏文件中。

更进一步,文本中的许多历史事物都发生了变化。例子包括印度尼西亚被称为Majapahit帝国,菲利普二世被称为Felipe II。

权限

如果没有许多内容创作者的辛勤工作和好主意,这个mod就不会存在。在发布之前,我总是要求原始创建者允许包含代码。因此,我要感谢他们对这个项目的贡献

Iroh-Q - 动态外交 - 很棒的朋友和模特,帮助我摆脱了许多堵塞。非常感谢他。

Squid Pro Quo / isau - Quo's Combined Tweaks - 我开始改装的核心灵感。整个项目开始作为他的mod的修改版本。我不能够感谢他。

JFD--信仰规则 - 对政府变革和政策的启示。那里最好的之一。

p0kiehl - 改进的文明+城市名称 - 真的帮助了文明我无法找到一个新的特征。他有很棒的想法。

Gedemon - 战斗和堆叠大修[forums#civfanatics#com] - 绝大多数是这个mod中的资源大修。Gedemon可能是最好的Civ modder。

Napstablook / Magil - 奇妙的奇迹 - 非常感谢您的Wonder变化和经济启发。你让他们真的很棒(没有双关语)

TheCrazyScot - 改进了城市国家的堡垒和工程师和自由墙 - 整个项目的另一个巨大灵感。Omnibus是很长一段时间内最好的大修。他的Forts mod是我曾经在我的mod中使它们值得的。谢谢。

口琴 - Good Goody Huts - 谢谢你允许我使用代码。我无法做出Goody Huts参数的正面或反面但是你让它们值得弹出。

黄油 - 改进的渡槽区 - 渡槽是我最喜欢的地区,他有正确的想法。谢谢你改进它们,他们迫切需要它。

ceddybearrr - 其他城市项目 - 感谢您提供其他项目的代码和灵感。

不兼容性

这不是一个详尽的列表。将会有更多不兼容性,因为其他mod会想要做这个事情。

Squid Pro Quo / isau的Quo's Combined Tweaks - 在这个mod中使用了一些部件。两者都太大了,无论如何都无法合作。

Pouakai的黄金资源 - 包含在游戏文件中 - 仍需要澳大利亚DLC才能出现在游戏中。

口琴的Good Goody Huts - 部分包含在游戏文件中。

Napstablook / Magil的奇妙奇观 - 包括并扩展了World Wonder的变化。不包括国家奇迹,因此该版本将起作用。

Iroh-Q的动态外交 - 包含在游戏文件中。

我自己的沉浸式对话 - 包括当然!

还有我自己的历史公民名字 - 不用说,包括在内。

关于mod兼容性的事情是,它有时可能具有令人难以置信的限制性,而其他时候它并不关心什么是加载。绝大多数我的mod是数据库更改和修改器插入。因此,它应该与大多数其他mod兼容。此mod将具有较大的加载顺序编号,这将强制它在大多数情况下最后加载。因此,任何改变与我相同的东西的mod都会被我的。例如,如果你有一个mod将罗马军团战斗力改为100并赋予他们一种能力。这种能力仍会出现但我的mod会覆盖力量的变化。

This was a personal project of mine for a while now. The core concept was to take a lot of great ideas of either my own or from other mods and to combine them into one cohesive mod. It eventually snowballed into a revamp of almost every little thing you could find in the games files.

This is not a mod for people who like a balanced game. Much like real life, there are civilizations and nations who are more powerful than others. Early game Rome will be a lot stronger with buffed Legions than, for example, Brazil, who's bonuses are more geared to mid-to-late game. But that's the fun of it, in my opinion. Not everyone has an equal footing in the world and I hope that this mod can exemplify that.

With the odds stacked against you, can you build a civilization that will stand the test of time?

List of Changes

Civilizations

Every civilization and leader (except the Kongo/Mvemba) has been touched.

Kongo/Mvemba already have incredibly powerful bonuses.

Some old traits were removed for new ones while others have had things added.

Several civilizations have an extended or altered City Names list.

Added some more Start Biases to help get Civs into their best starting spot.

Every leader has a new color scheme. Some are completely different than before while others were minor tweaks.

Diplomacy

Adjusted warmonger and war weariness penalties. Not as harsh overall.

Adjusted diplomacy values to make the AI not so spastic while also punishing things like breaking a promise.

Complete overhaul of random agendas. All are built brand new with more variables for more unique games.

Massively beefed up governments. Each one has a sleuth of new modifiers to make them fit into better niches.

Some old policies have been buffed up a bit.

Several new policies added for more diversity in your game.

Terrain

Changed yields for some tiles and features.

Resources are buffed a bit too. Why does Cattle only give 1 Food?

Natural Wonders have much stronger yield increases.

Includes Gold Resource! (if you have Australia DLC)

Changed a few things about improvements including some new things for some of the unique ones.

Includes support for Sukritact's Resources but it is not required.

Includes support for Sukritact's Fuji and Tonle Sap Natural Wonders.

Buildings

Majority of buildings have been changed in some way. Most give bonus yields for certain resources you have improved.

Most districts have been touched, too. Maintenance costs have been added to help balance the economy.

Districts have adjacency changes as well. City Centers get them, too!

World Wonders now feel...well...wonderful!

New district projects added.

Units

Almost every unit has had their movement changed.

Light cavalry move faster than Heavy cavalry, all the time.

Late-game ranged units have much longer ranges.

New resource handling to give you a bonus to certain things based on what resources you control.

Miscellaneous

Several parameters have been changed.

Changes range from Barbarians being less of a pain to Goody Huts being much more worth it.

World Wonders have been made much more expensive.

Trade Routes have been completely changed. There are now certain costs involved but the benefits will always be worth it.

Text

Sukritact's Historicity is included in the game files.

Went a step further and a lot of historical things were changed in the text. Examples include Indonesia being referred to as the Majapahit Empire and Philip II being named Felipe II.

Permissions

This mod wouldn't exist without the hard work and great ideas of many content creators out there. Before publishing this, I always asked the original creator for permission to include the code. As such, I'd like to thank them for their contribution to this project

Iroh-Q - Dynamic Diplomacy - Great friend and modder, helped me out of many jams. Top thanks go to him.

Squid Pro Quo/isau - Quo's Combined Tweaks - My core inspiration for starting modding. Whole project started off as a modified version of his mod. I can't thank him enough.

JFD - Rule with Faith - Inspiration for government changes and policies. One of the best out there.

p0kiehl - Improved Civs + City Names - Really helped with Civs I couldn't figure out a new trait for. He has amazing ideas.

Gedemon - Combat and Stacking Overhaul[forums#civfanatics#com] - The vast majority of which is the resource overhaul in this mod. Gedemon is probably THE best Civ modder out there.

Napstablook/Magil - Wondrous Wonders - Thank you so much for your Wonder changes and economy inspiration. You made them truly wonderful (no pun intended)

TheCrazyScot - Improved Forts and Engineers and Free Walls for City-States Another huge inspiration for the entire project. Omnibus was the best overhaul around for a long time. His Forts mod is what I used to make them worthwhile in my mod. Thank you.

Harmonica - Good Goody Huts - Thank you for letting me use the code. I couldn't make heads or tails of Goody Huts parameters but you made them worth popping.

Butter - Improved Aqueduct District - Aqueducts are my favorite district and he had the right idea. Thank you for improving them, they so desperately needed it.

ceddybearrr - Additional City Projects - Thank you for the code and the inspiration for other projects.

Incompatibilities

This is not an exhaustive list. There will be many more incompatibilities as other mods will want to do things that this one does.

Squid Pro Quo/isau's Quo's Combined Tweaks - Some parts have been used in this mod. Both are much too large to ever have been able to work together either way.

Pouakai's Gold Resource - Included in game files - Still requires Australian DLC to appear in-game.

Harmonica's Good Goody Huts - Partially included in game files.

Napstablook/Magil's Wondrous Wonders - World Wonder changes are included and expanded upon. National Wonders are not included so that version will work.

Iroh-Q's Dynamic Diplomacy - Included in the game files.

My very own Immersive Dialogue - Included, of course!

Also my own Historical Citizen Names - Needless to say, included.

The thing about mod compatibility is it can sometimes be incredibly restrictive while other times it won't care what's loading. The vast majority of my mod is database changes and modifier insertion. Therefore, it should be compatible with most other mods. This mod will have a large load order number which will force it to load last in most cases. Therefore, any mod that changes the same thing as mine will be written over by mine. Example, if you have a mod that changes a Roman Legions combat strength to 100 and gives them an ability. That ability will still show up but my mod will overwrite the strength change.

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