需要SKSE 64 2#0#7或更高
请注意,不是所有的菜单都可以在SSE中工作。
这个Mod是做什么的?
这个模块添加了几个自定义菜单,用于调制解调器和用户使用。
使用这些菜单的MODS
可扩展跟随框架
染料经理
这个模块添加了哪些菜单?
化妆品菜单(需要RaceMenu)
染料菜单(需要RaceMenu)
列表菜单
魔术菜单
选择菜单
统计菜单
文本输入菜单
车轮菜单
菜单是做什么的?
化妆品菜单
设计来借用RaceMenu界面来应用NiOverride的特性,比如覆盖到NPC。
染料菜单
专为将染料应用于装甲,可选择性地消耗物品,并确定有多少染料可以混合。
列表菜单
用于以列表格式显示可变数量的信息,可以选择列表可以包含其他列表。(此菜单难以使用).
魔术菜单
设计用来显示另一个演员的咒语,并可选择与玩家进行交易。
选择菜单
看起来像香草收藏菜单,允许您从FormList提供的Actor列表中选择一个Actor(或多个)。
统计菜单
显示所有相关演员或演员的统计信息列表。
文本输入菜单
允许您在文本框中键入(UTF-8)输入,并将文本返回到脚本。
车轮菜单
8-选项菜单在一个循环布局,如果通过一个可选的演员或演员名单,他们的名字将显示在顶部和他们的健康/Magicka/耐力显示在左边。
如何通过脚本访问菜单?
在打开菜单之前,使用UIExstance全局脚本访问和更改菜单
e.g.
UIExtension.InitMenu(“UIWheelMenu”)
UIExtensions.SetMenuPropertyIndexString(“UIWheelMenu”,“选项文本”,0,“选项0”)
UIExtensions.SetMenuPropertyIndexString(“UIWheelMenu”,“选项标签文本”,0,“选项0”)
INT RET=UIExtensions.OpenMenu(“UIWheelMenu”)
Debug.Trace(“选项”+ret+“selected”)
各种菜单具有特殊的属性,可以在打开之前进行更改,这些属性可以从它们各自的脚本中查看。
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Requires SKSE64 2#0#7 or greater
Please note not all menus may work in SSE
What does this mod do?
This mod adds several custom menus meant for modder and user use.
Mods that use these Menus
Extensible Follower Framework
Dye Manager
What menus does this mod add?
Cosmetic Menu (Requires RaceMenu)
Dye Menu (Requires RaceMenu)
List Menu
Magic Menu
Selection Menu
Stats Menu
Text Entry Menu
Wheel Menu
What do the menus do?
Cosmetic Menu
Designed to borrow the RaceMenu interface to apply features from NiOverride such as overlays to NPCs.
Dye Menu
Designed for applying dyes to Armor, can optionally consume items and determine how many dyes can be blended.
List Menu
Designed to display a variable amount of information in a list format, optionally the lists can contain other lists (This menu is difficult to use).
Magic Menu
Designed to display the spells of another Actor, and optionally trade them with the player.
Selection Menu
Looks like the vanilla favorites menu, lets you select an Actor (or multiple) from a list of Actors supplied by FormList.
Stats Menu
Displays all relevant Actor or a list of Actor's stats.
Text Entry Menu
Allows you to type (UTF-8) input into a textbox and have the text returned to script.
Wheel Menu
8-option menu in a circular layout, if passed an optional Actor or List of Actors their name will be displayed at the top and their health/magicka/stamina displayed on the left.
How to access the menus via script?
Use the UIExtensions global script to access and alter the menus before opening them
e.g.
UIExtensions.InitMenu("UIWheelMenu")
UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionText", 0, "Option0")
UIExtensions.SetMenuPropertyIndexString("UIWheelMenu", "optionLabelText", 0, "Option0")
int ret = UIExtensions.OpenMenu("UIWheelMenu")
Debug.Trace("Option " + ret + " selectioned")
Various menus have special properties that can be altered prior to opening, these can be viewed from their respective scripts.
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