Aldollin's Middle Earth
添加一个新的Mapscript“Aldollin的中土世界”,旨在重新创建Tolkiens中土世界
地图是随机生成的(下面有更多信息),所以每次玩游戏时都会略有不同。
玩家的默认值是12个文明和18个城市状态(与“巨大”地图相同)但是地图应该有足够的土地用于甚至更多
如果你想用LotR文明,城市状态和自然奇观玩这个地图,请查看我的
“圆环的文明“Mod收集在这里:
城市国家:
forums#civfanatics#com/resources/civ-of-the-rings-city-states.26474/
文明:
forums#civfanatics#com/资源/环文明文明 .26472 /
自然奇观:
很快来到Civfanatics
(注意:如果您使用“Lotr-Only”删除非Lotr文明,请确保将文明数量设置为11,这样就不会有任何重复的领导者)
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地图选项:
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自然奇观可以是随机放置(如香草地图),或基于历史位置
(如果可能,后者将使用“环形文明”中的自然奇观)。
如果你愿意的话,你也可以将它们关闭 -
也可以随机放置或者基于中土河流
(随机生成有时会导致奇怪的无形河流)
- 您可以在地图上增加或减少森林和山丘的数量 -
开始位置可以是随机的或使用真正的开始位置
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真正的起始位置(TSL):
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文明将从固定的起始位置池中随机挑选保证
和主题适当的资源,以确保开始是可玩的 - 良好的
-Citystates从一个单独的起始位置池中选择没有特殊资源
- 支持多达18个文明和36个城市状态,更多文明可以添加城市状态,
但是那些额外的起始位置可能缺乏资源 -
文明和城市状态从我的“指环”Mods将始终被分配他们适当的起始位置
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地图生成的详细信息:
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地图是半随机生成的:它由48个组成区域,每个区域的特征决定了如何生成地图的这一部分。
这包括:地形类型(草原/平原等),大陆和森林,山丘和山脉的数量
除此之外,某些山脉,湖泊和森林是预先确定的,所以地图总是看起来像你期望中土看起来像
Adds a new Mapscript "Aldollin's Middle Earth", attemting to recreate Tolkiens Middle-earth
The Map is randomly generated (more info below), so it will be slightly different every time you play.
Default for Players is 12 Civilizations and 18 Citystates (same as a "Huge" map) but the map should have enough land for even more than that
If you want to play this map with LotR Civilizations, Citystates and Natural Wonders, check out my
"Civ of the Rings" Mod Collection here:
City States:
forums#civfanatics#com/resources/civ-of-the-rings-city-states.26474/
Civilizations:
forums#civfanatics#com/resources/civ-of-the-rings-civilizations.26472/
Natural Wonders:
Coming to Civfanatics soon
(Note: if you are using "Lotr-Only" to remove non-Lotr Civilizations, make sure to set the amount of civilizations to 11 so there won't be any duplicate leaders)
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Map Options:
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-Natural Wonders can either be placed randomly (like in vanilla maps), or based on historical locations
(the latter will use Natural Wonders from "Civ of the Rings" if possible).
You can also turn them off entirly if you want
-Rivers can also be either placed randomly or based on Middle-earth rivers
(random generation might sometimes lead to weird invisible river
-You can Increase or decrease the amount of Forest and Hills on the Map
-Start Location can either be random or use True Start Location
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True Start Location (TSL) :
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-Civilizations will randomly pick from a fixed pool of start locations, each with guaranteed
and thematically appropriate Resources to make sure the start is playable-good
-Citystates pick from a seperate pool of Start Locations without special resources
-Supports up to 18 Civilizations and 36 Citystates, more Civilizations can be added at the cost of Citystates,
but those additional Start Locations might lack resources
-Civilizations and Citystates from my "Civ of the Rings" Mods will always be assigned their appropriate Start Location
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Details on Map generation:
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The Map is generated semi-randomly: It is made up of 48 regions, with each region's characteristics determining how that part of the map will be generated.
This includes: Terrain Type(Grassland/Plains etc..), Continent and the amount of Forests, Hills and Mountains
In addition to that, certain mountainranges, lakes and forests are predetermined so the map always looks like you would expect Middle-earth to look like
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