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文明6MOD Civ VI Reference

文明6MOD Civ VI Reference

发布用户:bity_1695129908发布类型:转载

原创作者:Grumalg所在平台:互联网

发布日期:2023-05-20 22:52:34更新日期:2024-03-25 11:52:56

是否开源:否是否免费:是

审核人员:小李(违规侵权资源,点击直接联系可快速删除!)

模组标签:功能修改运行环境:文明6

浏览次数:8

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MOD介绍:

Civ VI Reference

本文档基本上是将Civilopedia转换为表格,以及来自文明选择和UI政府部分的一些其他信息。它不包括民用百科的“游戏概念”部分。

关于民间文字我不喜欢的事情是:

1)需要大量的点击和滚动来获取一条信息。

2)因为你一次只能查看一件事,并且必须在一个条目中滚动,所以很难比较。

3)它覆盖了游戏画面的中间位置,因此您无法同时查看游戏情况。

广泛的内部链接允许您通过少量点击(通常为1-3次)来访问几乎任何内容。

通过将数据放在表格行中,您可以看到不止一件事情,使事情比较容易。该文档具有内部链接,允许您从任何特定表行中的数据向下钻取到它引用的内容。虽然使用Alt-Tab查看单个显示器非常有用,但它真的很闪耀双显示器,您可以将游戏放在一个屏幕上,参考放在另一个屏幕上。这使您可以同时查看数据*和*游戏情况。

它不是为打印而设计的,如果没有非常好的打印机,由于表格中的小文本(8点),用于引导眼睛的交替表格行阴影以及文本中嵌入的大量小图标,可能无法很好地打印。在任何情况下,打印它都会抛弃其中一个最强大的优势,即大规模的内部链接可以快速跳转。

由于我们还没有访问BLP文件,所有图标/图形都是通过屏幕截图生成的,然后是裁剪,背景删除,并且在白色图标的情况下,颜色反转为黑色。所有图形工作都在Paint.Net中完成。它在MSWord中格式化/编写,然后导入Libre Office以导出为PDF。

使用PDF有两个原因。在PDF中,您可以选择MSWord中不存在的“返回”(至少在我正在使用的旧版本中 - OfficeXP)。由于大量使用文本嵌入的小图标(屏幕截图全尺寸 - 显示尺寸缩小),.doc表格也相当大。我认为113 MB +大小可能是托管带宽的问题。转换为PDF将其缩小为13.6 MB。

除了少数例外情况,该文本大部分都是逐字逐句地从民间文本中删除。许多地形类型的长列表经常被简化为“必须建在山上”或“不能在山上建造”以节省表格行大小的空间。一些较长的句子减少了,措辞较短意味着节省空间同样的事情。“发现或征服城市”的实例被改为“建立或征服城市”。由于Jungle目前不是现有的地形类型,因此民间使用“丛林”的实例被改为“雨林”。可能还有其他一些我目前不记得的变化,但尽可能保持与民间文本的关系是一个目标。

如果民间文本出错,则在本文档中重复该错误。我很乐意听取任何问题或建议。我希望在补丁/ DLC /扩展发生时保持此文档的最新状态,但是根据它们的广泛程度,我可能需要花费很多时间来合并这些更改。

未来还可能包括添加效果交叉引用的附录,因此可以查找影响游戏特定方面的所有现有事物。目前,间谍和宗教使徒推广部分没有任何像树一样的东西,因为我还不太了解它还不足以代表它。可以根据需要添加其他部分。

这里希望其他人认为这对于抓住Civ VI给我们带来的游戏玩法的所有变化都很有用......

This document is basically the Civilopedia converted to tables, plus some additional information from the civilization selection and government sections of the UI. It does not include the 'Game Concepts' section of the civilopedia.

The things I don't like about the civilopedia are:

1) It takes a lot of clicking and scrolling to get to a piece of information.

2) Since you can only look at one thing at a time, and have to scroll within a single entry, it's hard to compare things.

3) It covers the middle of the game screen, so you can't look at the game situation at the same time.

The extensive internal linking allows you to reach pretty much anything with a small number of clicks (1-3 typically).

By placing the data in table rows, you can see more than one thing making comparing things easier. The document is heavily internally linked allowing you to drill down from the data in any particular table row to what it references. While it's quite useful using Alt-Tab to view with a single monitor, it really shines with dual monitors where you can have the game on one screen and the reference on the other. That allows you to look at data *and* the game situation at the same time.

It wasn't designed for printing and is likely not to print well without a very good printer due to small text in tables (8 point), alternate table row shading for eye guiding, and the massive amount of small icons embedded in the text. In any case printing it throws away one of it's greatest strengths, the massive internal linking allowing jumping around quickly.

Since we don't have access to the BLP files yet, all the icons/graphics were produced by screenshots, followed by cropping, background removal, and in the case of white icons color inversion to black. All graphic work was done in Paint.Net. It was formatted/composed in MSWord, then imported into Libre Office for export to PDF.

PDF was used for two reasons. In a PDF you have the ability to go 'Back' that doesn't exist in MSWord (at least in the old version I'm using - OfficeXP). Also the .doc form was pretty big due to the massive use of text embedded small icons (full sized from screen capture - just shrunken in display size). I figured the 113 MB+ size could be an issue for hosting bandwidth. The conversion to PDF shrunk it to 13.6 MB.

The text is *mostly* verbatim from the civilopedia with minor exceptions. The long lists of many terrain types were often reduced to things like 'Must be built on Hills' or 'Cannot be built on hills' to save in table row size. Some long sentences were reduced with shorter wording meaning the same thing to save . Instances of 'found or conquered cities' were changed to 'founded or conquered cities'. Instances where the civilopedia used 'Jungle' were changed to 'Rainforest', as Jungle is not an existing terrain type currently. There are probably some other changes I'm not remembering at the moment, but keeping as close as possible to the civilopedia was a goal.

If the civilopedia is in error, that error is repeated in this document. I'll happily listen to any issues or suggestions. I hope to keep this document up to current as patches/DLC/Expansions occur, but it may take a number of days for me to incorporate such changes depending on how extensive they are.

The future may also include adding an appendix of effect cross references, so one can look for all the existing things that affect a particular aspect of the game. Currently the Espionage and Religious Apostle promotion section don't have anything tree like, as I don't yet understand that well enough to represent it yet. Other sections may be added as they are needed.

Here's hoping others find this as useful as I do for grasping all the changes in gameplay Civ VI brought us...

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