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文明6MOD Anno Domini - Battle for the Nile

文明6MOD Anno Domini - Battle for the Nile

发布用户:bity_1695129908发布类型:转载

原创作者:Rob (R8XFT)所在平台:互联网

发布日期:2023-05-20 23:08:16更新日期:2024-03-25 11:52:56

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模组标签:文明扩展运行环境:文明6

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MOD介绍:

Anno Domini - Battle for the Nile 

Hyksos 

文明特征的Apophis :沙漠王子:当前政府中的一个经济政策插槽被转换为通配符槽。来自沙漠瓷砖的+1文化和+1科学。

领导特质:来自黎凡特的入侵:在一半时间内建造校园,营地和剧院广场区。城市不会引发战争疲惫。

领导议程:希克索斯影响力:旨在蓬勃发展的文化和科学。不喜欢试图将他们的宗教传播到他的帝国的文明。

Punt 文明特质的Ati 

:Ta-Netjer的露天市场:洪泛区不会阻挡商业中心的布局,这些中心提供了所有洪泛区和绿洲瓦片的邻接奖励。根据Punt的宗教,每个城市+1金。

领导特质:Pwenet女王: 获得额外的经济政府支持。在一半的时间内建立商业中心区。

领导议程:和平贸易:试图获得最高可能的每回合收益。喜欢不构成威胁的文明。不喜欢强大的军队或附近城市的文明。

托勒密王国的克利奥帕特拉文明特征: Iteru:如果放置在河边,对地区产生了15%的产量和奇迹。洪泛区不会阻碍地区和奇观的安置。

 

领导特质:地中海的新娘:你通往其他文明的贸易路线为托勒密王国提供+4金币。其他文明到托勒密王国的贸易路线为他们提供+2食物,为托勒密王国提供+2金币。

领导议程:尼罗河女王:与强大的军队一起摧毁文明,并试图与他们结盟以避免破坏军事冲突。不喜欢文明薄弱的军队。

Garamantes 文明特征的 Djalla : Foggaras:花费建筑师费用来完成20%的原始地区成本。领导特质:跨撒哈拉贸易:

 

Djalla境内的豪华资源为两个额外的城市提供了便利设施。军队在Garamantean土地上为每种不同的豪华资源获得+1战斗力。

领导议程: Garamantian Carbuncle:喜欢拥有与他相同的奢侈资源的文明,并将尝试收集所有可用的奢侈品资源。不喜欢拥有尚未收集的新奢侈品资源的文明。

埃及的拉美西斯文明特质: Ozymandius的作品:对Anno Aeris时代的奇迹产生了20%的产量。任何时代的奇迹旅游都增加了一倍。领导特质:法老:

 

军事政策时段由经济政策时段取代。所有被发现或被征服的城市都会获得一个免费的近战单位,甚至包括你家乡的那些。

领导议程:埃及之心:在帝国规模,人口和常备军方面,旨在成为已知世界中最伟大的文明。

Apophis of the Hyksos

Civilization trait: Desert Princes: One Economic policy slot in the current government is converted to a Wildcard slot. +1 Culture and +1 Science from Desert tiles.

Leader trait: Invasion from the Levant: Builds Campus, Encampment and Theater Square districts in half the time. Cities do not incur war weariness.

Leader Agenda: Hyksos Influence: Aims to flourish in Culture and Science. Dislikes civilizations who try to spread their religion into his empire.

Ati of the Punt

Civilization trait: Souks of Ta-Netjer: Floodplains do not block placement of commercial hubs, which are provided with an adjacency bonus from all floodplain and oasis tiles. +1 gold for each city following the Punt’s religion.

Leader trait: Queen of Pwenet: Gains an additional economic government slot. Builds the Commercial Hub district in half the time.

Leader agenda: Peaceful trade: Tries to have the highest possible gold per turn income. Likes civilizations who pose no threat. Dislikes civilizations with strong militaries or ones with nearby cities.

 

Cleopatra of the Ptolemaic Kingdom

Civilization trait: Iteru: +15% production towards districts and wonders if placed next to a river. Floodplains do not block placement of districts and wonders.

Leader trait: Mediterranean's Bride: Your trade routes to other civilizations provide +4 gold for the Ptolemaic Kingdom. Other civilizations' trade routes to the Ptolemaic Kingdom provide +2 food for them and +2 gold for the Ptolemaic Kingdom.

Leader agenda: Queen of the Nile: Likes civilizations with powerful militaries, and will try to ally with them to avoid damaging military conflicts. Dislikes civilizations with weak militaries.

 

Djalla of the Garamantes

Civilization trait: Foggaras: Spend builder charges to complete 20% of the original district cost.

Leader trait: Trans-Saharan trade: Luxury resources in Djalla's territory provide an amenity to two extra cities. Military units receive +1 combat strength for each different luxury resource improved in Garamantean lands.

Leader agenda: Garamantian Carbuncle: Likes civilizations who have the same luxury resources as he does, and will try to collect every luxury resource available. Dislikes civilizations who have a new luxury resource he has not yet collected.

 

Ramesses of Egypt

Civilization trait: Works of Ozymandius: +20% production toward Anno Aeris era wonders. Tourism from wonders of any era is doubled.

Leader trait: Pharaoh: A Military policy slot is replaced by an Economic policy slot. All found or conquered cities receive a free melee unit, even those on your home continent.

Leader agenda: Heart of Egypt: Aims to be the greatest civilization in the known world, in terms of empire size, population and standing army.

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