CiVI Reformation Victories 改革胜利
CiVI Reformation Victories包为基础游戏增加了新的胜利类型。版本1.4包括外交,经济,大都市和地区的胜利。
剧透 :
外交(新的1.4)
为了取得胜利,你需要与所有文明,大使馆和所有主要文明和平共处,并与至少2个文明结盟。你还需要成为至少3个城市州的宗主国。
剧透 :
经济
要获得胜利,你必须拥有超过所有文明相结合的金币,与每个主要文明建立贸易路线,并获得在地图上产生的每种奢侈资源。
“经济”选项卡上的玩家工具提示将显示您需要获得的那些奢侈资源(来自农业或采矿或通过贸易)以完成奢侈品胜利条件。
剧透 :
大都市
要获得胜利,您必须将城市扩大到50或更高的人口,并确保城市居民幸福或欣喜若狂。
剧透 :
领土
要获得胜利,你必须控制最大的领土(最低35%),拥有最大的军队并研究电信技术。
剧透 :
版本1.4中的新增策略。这些政策为经济和大都市的胜利提供了更多选择。
剧透 :
项目
剧透 :
国家银行
世界理事会
兼容性
此mod将与任何改变以下文件的mod冲突。
UI \ PartialScreens \ WorldRankings.xml
UI \ PartialScreens \ WorldRankings.lua
UI \ EndGame \ EndGameMenu.lua
预计所有其他mod应该没有问题。
注意:在版本1.4之前,修改了ProductionPanel.lua文件以隐藏触发胜利的项目,直到适当的时间。这意味着mod与其他改变该文件的mod相冲突(ProductionQueue和CQUI是主要的)。从版本1.4开始,我不再修改ProductionPanel.lua文件,因此不再存在任何冲突。
已知的问题
*有时,新胜利标签上的标题部分将无法正确调整大小。这可以通过切换到不同的选项卡然后再返回来修复。只有在您第一次在游戏中查看胜利面板时才会出现这种情况。
*有时,经济胜利的概览面板中显示的每转金额与顶部面板中的每次转金不匹配。由于调用显示文本的函数,这是一个次要的舍入问题。
* AI不知道这些胜利类型是如何工作的,因此他们不会故意尝试完成它们。希望此功能可在未来版本中使用。
*胜利之后的“一次转弯”功能,或者你被击败导致问题,我触发胜利的方式\ ai胜利。因此,此结束按钮已在结束游戏屏幕上删除。
*在较大的地图尺寸(即荒谬的世界地图)上,自定义胜利面板在游戏中首次显示面板时可能需要30秒或更长时间。但是,在初始延迟之后,显示时间应该几乎是瞬时的。
安装
将CiVI Reformation Victories v1#4#zip文件解压缩到“My Games \ Sid Meier的Civilization VI \ Mods”文件夹中。它应该创建一个名为CiVI Reformation Victories v1.4的文件夹。
The CiVI Reformation Victories pack adds new victory types to the base game. Version 1.4 includes Diplomatic, Economic, Metropolis and Territorial victories.
Spoiler :
Diplomatic (new with 1.4)
To achieve victory you need to have peace with all civs, embassies with all major civs and have alliances with at least 2 civs. You also need to be suzerain of at least 3 city states.
Spoiler :
Economic
To achieve victory you must have a Gold Per Turn greater than all civilizations combined, have a trade route with each major civilization and have access to each luxury resource that spawned on the map.
The tooltip for the player on the Economic tab will show those luxury resources that you need to obtain (either from farming\mining them or through trade) to complete the luxuries victory condition.
Spoiler :
Metropolis
To achieve victory you must grow a city to population 50 or higher and ensure that the citizens of the city are happy or ecstatic.
Spoiler :
Territorial
To achieve victory you must control the most territory (minimum of 35%), have the largest military and have researched the Telecommunications technology.
Spoiler :
Policies
New in version 1.4. These policies provide more options for the Economic and Metropolis victories.
Spoiler :
Projects
Spoiler :
Compatibility
This mod will conflict with any mod that alters the following files.
UI\PartialScreens\WorldRankings.xml
UI\PartialScreens\WorldRankings.lua
UI\EndGame\EndGameMenu.lua
It is expected that all other mods should work without issue.
Note: Prior to version 1.4 the ProductionPanel.lua file was modified to hide projects that triggered the victories until the appropriate time. This meant that the mod conflicted with other mods that altered that file (ProductionQueue and CQUI being the major ones). As of version 1.4 I no longer modify the ProductionPanel.lua file so there will no longer be any conflict.
Known Issues
* Sometimes the header sections on the tabs for the new victories will not be resized correctly. This can be fixed by switching to a different tab and then back again. Only seems to occur the first time you view the victory panel in a game.
* Sometimes the Gold Per Turn displayed in the Overview panel for the Economic victory does not match with the Gold Per Turn in the top panel. This is a minor rounding issue due to the functions called to display the text.
* The AI does not know how these victory types work so they will not attempt to complete them on purpose. This functionality will hopefully be available in a future version.
* The 'One More Turn' functionality after victory has been achieved, or you have been defeated causes issues with the way I trigger the victory\ai victory. As such this button has been removed on the End Game screen.
* On larger map sizes (i.e. Ludicrous world map) the custom victory panel can take 30 seconds or more the first time the panel is displayed in a game. The display time should be almost instantaneous after the initial delay though.
Installation
Unzip the CiVI Reformation Victories v1#4#zip file to your "My Games\Sid Meier's Civilization VI\Mods" folder. It should create a folder called CiVI Reformation Victories v1.4.
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