主站 / 小组 / 文明6 / 文明6MOD The Test of Time

文明6MOD The Test of Time

文明6MOD The Test of Time

发布用户:bity_1695129908发布类型:转载

原创作者:Horem所在平台:互联网

发布日期:2023-06-01 13:33:01更新日期:2024-03-25 11:52:56

是否开源:否是否免费:是

审核人员:系统怪(违规侵权资源,点击直接联系可快速删除!)

模组标签:功能修改运行环境:文明6

浏览次数:0

快捷访问:点击下载

MOD介绍:

The Test of Time

安装:

资产文件夹:

打开 C:\ Program Files(x86)\ Steam \ steamapps \ common \ Sid Meier的Civilization VI (或者你安装游戏的地方)。

在那里你会看到一个“基础”文件夹。您只需右键单击mod附带的Assets文件夹中的“Base”文件夹,然后选择copy,然后粘贴到上面列出的目录中。 

它会询问您是否要替换这些文件,单击是全部。 

这将取代serval Icon.xml和artdef文件,并将新文件添加到基础游戏中。

现在必须这样做,直到我们可以获得SDK。

第二步将“Time of Time”文件夹添加到此处找到的mod文件夹: -

C:\ Users \ **** \ Documents \ My Games \ Sid Meier的Civilization VI \ Mods

*** Mac用户可能非常*** 

积分:

Horem为许多建筑物,区和修改者和建筑/区/地标ArtDefs无休止的大脑架。他将开始这个项目,并将其建设成特殊的东西。 

DrityFace83为新的图标,顺便说一句,出色的以及许多创意的输入和设计。

Hajee为Tech和Civic树设计

了美妙的新单位的交付者和通过artdef使他们独特的看起来

奥莱斯勋爵为8年代战争Mod的意愿。

版本1001

* 55新建筑物与他们相关的新修改器。

- 这些新建筑物影响着从黄金,文化到奖励战斗力的一切。

- Serval新建筑也将协助住房和增长 

2个新区

- 商业区 - 早期帝国可用,并拥有许多新建筑。

- 商业中心现在是一个金融区

- Souq,是埃及独有的,并取代了商业区。

46新技术6新公民

- 重新设计的技术树有两条研究途径。树的顶部设置为更为被动的向内建筑帝国与树的底部是面向希望战斗和征服的人。

- 每个新技术的提升都与新的伟大科学家联系在一起,当然还有所有Neil Degrasse Tyson的伟大现代科学家。

- 6个新的公民也使公民树符合科技理论。向内建筑的顶部和向外的底部。新的政策与新的公民一起,从所有城市的食物加上奖励战斗与城市国家。

新的游戏速度

- 4种新的游戏速度,采用技术/思域树的层级系统。树的每一层都变得更加昂贵而不是时代。

重新设计的资源和改进

- 采取矿山的资源现在只能在山上产卵,而苔原上没有象牙,或洪泛区的硝酸盐

- 独特的改进已经更新,因此它们不能彼此相邻,因此有助于限制垃圾邮件。看着你Tomyris 

Moar Unit

- 每个文明的许多新单位。

- 新的基本海军单位

- 更新升级路径

- 新设置定居者称为游牧定居者。这个单位永远不会建造,并且比普通定居者有更多的视线和移动。

一般新规则

- 优秀人员和项目的调整成本,以配合新的游戏节奏

- 调整新建筑物的单位和建筑物的成本,以确保GPT管理的挑战

- 更新火山口湖和死海添加更多的食物,使他们更可行的定居点。

- 更新了

抛锚机和机枪手的范围到2 - 调整了建造者和定居者的登船地点以适应新的技术树。

- 调整后的城市增长机制让人感觉更符合历史。增长速度较慢,直到工业革命,因此每个城市的区域选择更为重要 

- 调整战争疲惫,以便在每个时代更可能发生战争。

*新图标

- 所有新的技术和公民都有自己的自定义图标,以添加个人风味和眼睛糖果!

Installation:

Assets folder:

Open C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI (Or where ever you installed the game).

There you will see a “Base” Folder. You can simply right click the “Base” Folder in the Assets folder that came with the mod and choose copy, then paste in the directory listed above. 

It will ask you if you would like to replace these files, click yes to all. 

This will replace serval Icon.xml and artdef files as well as add in new files to the base game.

This must be done for now untill we can get the SDK.

Second add the “Test of Time” folder to the mod folder found here:-

C:\Users\****\Documents\My Games\Sid Meier's Civilization VI\Mods

*** Mac user may very***

Credits: 

Horem for the many Buildings, Districts and the endless brain racking of Modifiers and Building/District/Landmark ArtDefs. His will to start this project and build it in to something special . 

DrityFace83 for the new Icons, which btw way came out wonderful as well as the many creative imput and design.

Hajee for the Tech and Civic tree design

Deliverator for the wonderful new units and the will to go through the artdefs to make them unique looking

Lord Olleus for the 8 Ages of War Mod.

Version 1001

*55 new buildings with new modifiers associated to them.

- These New buildings affect everything from gold, culture to bonus combat strength.

- Serval New buildings also will assist with housing and growth 

2 new districts

- Merchant Quarter - Available in Early Empire, and holds many of the new buildings.

- The Commercial Hub is now a Financial district

- The Souq, unique to the Egypt, and replaces the Merchant Quarter.

46 new Technologies 6 new Civics

- Reworked Tech Tree to have two paths to research from. The top of the tree is set for more passive inward building of ones empire vs the bottom part of the tree is geared towards those wish the fight and conquer.

- Boost for each new Tech is tied to new Great Scientist, 16 in all with of course the great modern Scientist of all Neil Degrasse Tyson.

- 6 new civics as also brings the civic tree in line with the theory of the tech. Top for inward building and bottom for outward. New Policies to go along with the new civics, from plus food in all cities to bonus combat vs city states.

New Game speeds

- 4 new game speeds with a tier system for the tech/civic tree. Each tier of the tree gets more costly instead of by era.

Reworked Resources and Improvements 

- Resources that take a mine should now only spawn on hills, and no more ivory on tundra, or niter in a flood plain

- Unique Improvements have been updated so they cannot be built next to each other, thus help limit the spam. Looking at you Tomyris

Moar Unit

- Many new units for each Civ.

- New Basic Naval Units

- Updated Upgrade paths

- New Setting Settler called the Nomadic Settler. This unit can never be built, and has more sight and movement than the normal settler.

General new Rules

- Adjusted cost of Great people and projects to fit in line with the new pace of the game

- Adjusted cost of units and buildings to balance out the new buildings to insure GPT is a challenge to manage

- Updated Crater Lake and Dead Sea to add more food to make them more viable settling spot.

- Updated the range of the slinger and machine gunner to range 2

- Adjusted the embarkment place for builders and settler to fit in with the new tech tree.

- Adjusted city growth mechanic to feel more in line with history. Growth is slower, untill the industrial revolution, thus district choosing for each city is more important 

- Adjusted War Weariness for more likely war throughout each era.

* New Icons

- All new Techs and Civics have their own custom Icons to add personal flavor and eye candy!

下载列表

点击进入下载列表

回复区

昵称:

邮箱:

内容:

查看更多回复...