Sapping Engineers 增强攻城战
这个mod有什么变化?
围城塔在建造之前需要营房或马厩
军事工程师可以在邻近城市时否定墙壁(就像围城塔一样)
围攻塔的变化
与Battering Rams相比,围攻塔是一个巨大的升级。但是围攻塔很快就会出现在技术树上,只需要花费更多,实际上没有理由去讨论公羊。这些变化使得它需要更多的努力来访问Siege Towers。愿意致力于营地区的文明将能够获得更好的支持单位并帮助他们粉碎他们的敌人。
军事工程师的改变
该军队使军事工程师的功能像围攻塔。他们可以否定城市防御墙或城市对土木工程研究的内在防御。与Siege Towers军事工程师不同,军事工程师永远不会过时,所以即使在游戏后期,你也总会有办法绕过城市防御。
目前,通常的做法是让玩家在游戏初期建造一些围攻塔并在整个游戏过程中坐在他们身上。现在玩家可以随时访问一个可以否定城市防御的单位,减少游戏中的精神混乱。
What change does this mod make?
Siege Towers require a Barracks or Stable before they can be built
Military Engineers can negate walls when adjacent to cities (just like Siege Towers)
Siege Tower changes
Siege Towers are a huge upgrade compared to Battering Rams. But Siege Towers come so soon in the tech tree after rams, and barely cost more, that there is really no reason to bother with rams. These changes make it require a bit more of an effort to access Siege Towers. Civilizations that are willing to commit to an Encampment district will be able to access better support units and help them crush their foes.
Military Engineer changes
The mod makes Military Engineers function like Siege Towers. They can negate city defenses from walls or the inherent defenses cities get upon researching Civil Engineering. Unlike Siege Towers Military Engineers never go obsolete so you'll always have a way to bypass city defenses even in the late game.
Currently it is a common practice to for players to build a few Siege Towers in the early game and sit on them throughout the game. Now players can always access a unit that can negate city defenses, reducing the mental clutter in the game.
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