Cyrus the Great leads Persia in this Mod of Civilization 波斯
第一波斯帝国
领袖/ 赛勒斯伟大的
文明特征/万国之门
每个特使派遣到一个城邦都算作两个,如果它的宗主国政府与波斯不同。
领导者特质/ 赛勒斯宪章
+每个城市国家2%的金币你是宗主国。
独特的单位/ 不朽的
波斯独特古代时代单位取代斯皮尔曼。即使在移动或攻击之后,在转弯结束时建造和治疗也会更便宜。
独特区/ 阿帕达纳
波斯住房和经济增长所独有的地区。取代商业中心区。它提供的住房就像是一个Aqueduct,并在内部贸易路线中产生+1文化。它必须建在城市中心附近。
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这是波斯文明的第一版。这个文明是完全可玩的!
波斯是一个令人难以置信的文明,它使用税收,灌溉,工资,艺术和战争来创造一个稳定的多元文化帝国。
作为一名CIV,波斯操纵政府的竞争,使他们摆脱邻国的暴政。
它也有适合你的东西。城邦国家的盟友是强大的,特别是当赛勒斯略微偏离顶峰时。
一旦我们获得SDK,我将更新此内容,并且我将在不久的将来寻找替代领导者。
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安装说明
将文件解压缩到Documents \ My Games \ Sid Meier的Civilization VI \ Mods目录中
为了使Art正常工作,将“ DreadHerring的图标 ” 的内容解压缩到
程序文件(x86)/ Steam / Steamapps / Common / Sid Meier的CIVILIZATION VI / Base / Assets / UI / Icons
这将替换当前文件以容纳我的图标,因此始终建议备份文件。
这是缺少SDK的解决方法,如果需要原始文件,则提供没有我修改的文件的副本。
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学分
感谢@Rob(R8XFT)
Civ Loadout的模板格式感谢@sukritact和他的CIV选择屏幕
感谢@mbl指向我的图标修复。
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已知问题:
阿帕达纳区看起来像一个小房子和一个空地。
不朽显示为战士部(全部改装成唯一身份做的,默认情况下。
The First Persian Empire
Leader / Cyrus the Great
Civilization Trait / Gate of All Nations
Each Envoy sent to a city-state counts as two, if its Suzerain has a different government than Persia.
Leader Trait / The Cyrus Charter
+2% Gold per City-State you are the Suzerain of.
Unique unit / Immortal
Persian unique Ancient Era Unit that replaces the Spearman. It is cheaper to build and heals at the end of its turn, even after moving or attacking.
Unique District / Apadana
A district unique to Persia for Housing and Economic Growth. Replaces the Commercial Hub District. It provides housing as though it were an Aqueduct, and yields +1 Culture in internal trade routes. It must be built adjacent to a city-center.
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This is the first edition of the Persian civilization. This civilization is fully playable!
Persia was an incredible civilization that used taxes, irrigation, wages, art, and war to create a stable multicultural empire.
As a CIV, Persia manipulates the rivalry of governments to free them from the tyranny of their neighbors.
There's something in it for you too. City-State allies are powerful, especially when Cyrus is skimming a little off the top.
I'll be updating this once we get the SDK, and I'll be looking to add alternate leaders in the near future.
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Installation Instructions
Unzip the files into your Documents\My Games\Sid Meier's Civilization VI\Mods directory
In order for Art to work correctly, Unzip the contents of "DreadHerring's Icons" into
Program Files(x86)/Steam/Steamapps/Common/Sid Meier's CIVILIZATION VI/Base/Assets/UI/Icons
This will replace the current files to accommodate my icons, so backing up your files is always recommended.
This is a workaround for a lack of an SDK, and a copy of the files without my modifications is supplied should the original files be desired.
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Credits
Mod formatting thanks to @Rob (R8XFT)
Civ Loadout Screenshot thanks to @sukritact and his CIV Selection Screen
Thanks to @mbl for pointing me towards the icon fix.
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Known Issues:
Apadana District appears as a tiny house and a largely empty field.
Immortal appears as a warrior unit (all modded uniques do, by default.
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