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骑马与砍杀MOD 新的曙光

骑马与砍杀MOD 新的曙光

发布用户:bity_1695129908发布类型:转载

原创作者:Deathwhisper所在平台:互联网

发布日期:2023-06-28 18:00:07更新日期:2024-03-25 11:52:56

是否开源:否是否免费:是

审核人员:模组大爆炸(违规侵权资源,点击直接联系可快速删除!)

模组标签:战斗招式运行环境:骑马与砍杀

浏览次数:8

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MOD介绍:

注意:由于这是此mod的第一个发布版本,因此可能仍存在错误或平衡问题。不要犹豫,报告他们。

欢迎来到新的黎明!

这个mod的目标是通过使用Floris Mod Pack作为基础来大大改善Native游戏,这已经是一个很大的改进。主要变化是:

一个更加活跃的世界,数十个新的政党和派系在地图上互相争斗。

更大的政党和军队,这也使游戏更难,特别是在开始时。

3000个新的和高品质的项目。

重新平衡项目统计和技能。盔甲现在更具保护性,但也更重。

500名新部队和更广泛的部队树。每个派系都有几种类型的部队,都充当了特定的角色。

11个漫游世界的新的小派系。他们都可以组建军队并试图占领城堡。如果他们成功了,就会形成一个新派系,其行为与常规阵营相似。因此,同时可以有多达17个派系(虽然这么高的数量是非常不可能的)。还增加了12座新城堡。

详细功能

战斗

所有部队的生命值都有所提高(战斗中的玩家和他的同伴获得了更高的生命值,这在他们的角色表中是不可见的)。 Ironflesh在战斗期间为玩家和他的同伴提供3个额外的hp技能等级。

护甲保护和重量值已增加。除此之外,使用轻型装甲的部队获得高灵活性和运动价值,而重型装甲部队通常获得非常低的价值。这使得重型部队比以前更具弹性,但速度要慢得多,特别是与较轻的士兵相比。

弩需要更多时间来重新加载,但也会造成更多伤害,以便将它们与弓箭区分开来。对盾牌的穿透率也有所增加,并且增加了重复的弩(造成较低的伤害)。

派克武器已经失去了头顶攻击。这使得机器人在群体中使用它们更加有效,尤其是骑兵。

装甲马的装药伤害显着增加。受伤的马移动得更慢。骆驼和大象已被添加!

当战斗即将失败时,部队现在更有可能逃离。

玩家和AI都可以使用形式。可能的地层包括楔形,方形和盾墙。

对于大型战斗(涉及100多名士兵),战场的规模已经大大增加。这为部署留下了更多的空间,并且随着更多策略变得可行,应该有望使战略变得更加重要。新订单(如小冲突)也可提供。

部队树木

部队现在有3000种新的高品质可供选择。低级和中级部队往往会产生各种装备,以减少一致性,而精英部队通常使用均匀的装备。

现在每个主要派系都有8级部队。这些部队的价格和训练时间都是平衡的,这样一来,在经济上几乎不可能派出一支庞大的精锐部队,因为顶级士兵每周要花几百刀。相反,玩家应该选择一支高素质的军队,一支中等规模的优质士兵或一大群糠..领导力和个人魅力现在使党的规模增加。

主要派系专攻4种不同类型的部队,其中T7(其中只有一部到达T8)和T4和T5的6种类型。每个派系仍然有自己的专长(北欧使用几乎没有骑兵,而khergits只有非常少的步兵)但可以选择几个角色 - 例如防御(盾牌)和进攻(2手武器)步兵。现在存在专门的反骑兵部队,如长枪兵或混血儿(步兵/弓箭手)。

雇佣兵拥有自己的部队树,这个部队树并不比原住民树大。但是,有很多雇佣兵无法通过升级获得,而必须通过小酒馆或囚犯堆栈招募。

小派系拥有自己的部队树,尽管规模要小得多。

一些AI领主得到他们自己的特种部队随从。国王总是得到一个皇家卫兵的特殊随从,某些城镇的领主将得到一个特殊的随从。

可以在游戏或屏幕截图部分查看部队树。


Note : As this is the first released version of this mod, there might still be bugs or balance issues. Don't hesitate to report them.

Welcome to A New Dawn!

The goal of this mod is to considerably improve the Native game, through the use of Floris Mod Pack as a base, which is already a great improvement. Key changes are :

A much more active world, with dozens of new parties and factions fighting each other on the map.

Bigger parties and armies, which also makes the game harder, especially at the beggining.

3000 new and high quality items.

Rebalanced item stats and skills. Armor is now much more protective, but also weighs more.

500 new troops and a much wider troop tree. Each faction has several types of troops which all fill a specific role.

11 new minor factions that roam the world. All of them can form armies and attempt to take a castle. If they succeed, a new faction will be formed and behave like the regular ones. There can thus be up to 17 factions at the same time (although such a high number is very unlikely). 12 new castle have also been added.

Detailed features

Combat 

Hit points have been increased for all troops (the player and his companions get increased hit points during battle, which aren't visible on their character sheet). Ironflesh gives 3 extra hp per skill level during battle for both the player and his companions.

Armor protection and weight values have been increased. In addition to that, troops that use light armor get high agility and athletics values while heavily armored troops usually get very low values. This makes heavy troops much more resilient than before, but also much slower, especially compared to lighter soldiers.

Crossbows take more time to reload but also deal more damage, in order to differentiate them a bit more from bows. The penetration rate against shields has also been increased and repeating crossbows (which deal lower damage) have been added.

Pike weapons have lost the overhead attack. This makes bots using them much more effective in groups, especially cavalry. 

The charge damage of armored horses has been significantly increased. Wounded horses move more slowly. Camels and elephants have been added!

Troops are now more likely to flee when the battle is about to be lost.

Formations can be used by both the player and the AI. Possible formations include wedge, square and shield wall.

The size of the battlefields has been increased significantly for large battles (more than 100 soldiers involved). This leaves much more for deployment and should hopefully make strategy more important as more tactics become viable. New orders (like skirmishing) are also available.

Troop Trees

Troops have now got 3000 new high quality items to choose from. Low and middle tier troops tend to spawn with varied gear in order to reduce uniformity, while elite troops usually use have uniformized equipment.

Each major faction has now got 8 tiers of troops. The price and training time of these troops have been balanced in such a way that fielding a big army of elite troops is almost impossible economically wise, as top tier soldiers cost several hundreds of denars a week. Instead, the player should choose between a small army of high quality troops, a medium size army of decent quality soldiers or a horde of chaff. Leadership and charisma now grant a higher increase in party size.

Major factions specialize in 4 different types of troops which go up to T7 (only one of them reaches T8) and 6 types for T4 and T5. Each faction still has its own specialty (nords use almost no cavalry while khergits have very little infantry) but can choose between several roles - defensive (shield) and offensive (2 handed weapon) infantry for example. Dedicated anti-cavalry troops such as pikemen or hybrids (infantry / archer) now exist.

Mercenaries have got their own troop tree, which isn't much bigger than the native one. However, there are a lot of mercenaries that can't be acquired through an upgrade and must instead be recruited in taverns or from prisoner stacks.

Minor factions have got their own troop tree, albeit much smaller.

Some AI lords get their own retinue of special troops. Kings always get a special retinue of royal guards and the lord of certain towns will get a special retinue.

Troop trees can be viewed in game or in the screenshots section. 

演示截图:

新的曙光

新的曙光

新的曙光

新的曙光

新的曙光

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