Hangman's Cornerhouse
寻找一个新的地方打电话回家?
一个不太大的景观
和附近的袭击者可以从屋顶露台狙击?
不用担心,我有一些适合你的东西。
概述:
我在Hangman's Alley附近的街角找到了一处位置优越的破败建筑,并决定将其变成一个适合独居幸存者的宜居住宅。地理位置十分便利,附近有钻石城,附近有一个潜在的定居点。从窗户上还可以欣赏到河流的美景,还有一些狙击手可以在狙击步枪的范围内进行目标练习。快速旅行没有地图标记,因为距离Hangman's Alley只有几步之遥:
就像我的Fizztop Grille Renovated mod一样,这个也包括两个部分。第一部分是.esp,它可以清理和增强原始位置并将其转换为可构建区域。第二部分是结算转移蓝图,它有两个版本:一个将废墟变成一个完整,舒适的住宅,有两层楼和一个屋顶露台,另一个同样做,但也增加了家具,装饰和防御元素。
特点:
特别是
从大多数垃圾清理该区域
在凸窗上添加玻璃
为建筑增添了假的内部声音效果(氛围柔和,雨声和雷声,就像你在建筑物内等)
为建筑增加车间通道(不是结算)
基础蓝图
增加了墙壁,地板,窗户和楼梯
全功能蓝图
增加了墙壁,地板,窗户和楼梯
增加了门和灯
添加家具和装饰品
一楼:厨房,餐厅,浴室
二楼:卧室,办公室,休息室
屋顶:手工艺区
增加炮塔和聚光灯
要求:
特别是
只是基础游戏
基础蓝图
尤其是
荒地,Contraptions,Vault DLC
转移住区
Snap'n'Build
全功能蓝图
上述所有的
非常小的发电机100
Elianora的Crafting Shiz 9000
Crimsomrider独特的家具
做它你的架子
伍迪的荒地东西
动态窗帘
可建造的燃烧篝火
HZS Easy Homebuilder和工作双人床
Evan的模块化厨房
CWSS Redux
CREAtive Clutter
如何安装:
对于.esp:使用mod管理器或只是将文件放入Data文件夹。确保它在负载顺序中尽可能低地加载。
对于蓝图:手动将.json文件复制到blueprints文件夹。通常,这将在:[驱动器号]:\ SteamLibrary \ steamapps \ common \ Fallout 4 \ Data \ F4SE \ Plugins \ TransferSettlements \ blueprints注意:
我决定不留下那堆巨大的碎石,以避免导航器上的导航问题。
您可以使用Place Everywhere 或控制台命令markfordelete自行删除碎石。
电源线和导管位于建筑物的外部,如果您想要移除它们,请使用tcl命令到达它们。
有关详细信息,请查看上传的图像并阅读其信息说明。
esp并不意味着单独使用,你需要一个蓝图来使这个地方真正起作用。
只加载一个蓝图或另一个。如果您在加载蓝图后改变主意,请核对结算并加载另一个。
基本蓝图为您提供了一个漂亮的房子,可以进入车间,根据您的选择装饰你喜欢的装饰。
全功能蓝图为您提供与家具,装饰品和安全元素相同的房屋。
蓝图是用Snap'n'Build 1.9创建的,但我用2.0测试它们并且它们工作得非常好。
Looking for a new place to call home?
Something not too big, with a great view
and nearby raiders to snipe from your rooftop terrace?
Worry not, I've got something just for you.
OVERVIEW:
I found a nicely located ruined building at the street corner near Hangman's Alley and decided to turn it into a livable home for Sole Survivors. The location is very convenient, with Diamond City nearby and a potential settlement right around the corner. There's also a great view of the river from the windows, and some raiders just within a sniper rifle's reach for target practice. There is no map marker to fast travel because it's just a few steps away from Hangman's Alley:
Just like my Fizztop Grille Renovated mod, this one also consists of two parts. Part one is an .esp that cleans up and enhances the original location and turns it into a buildable area. Part two is a Settlement Transfer blueprint and it comes in two versions: one that turns the ruin into a complete, comfortable home with two floors and a rooftop terrace, and the other that does the same but also adds furniture, decorations, and defense elements.
FEATURES:
the esp
cleans up the area from most trash
adds glass to the bay window
adds fake interior sounds effect to the building (ambience is muted, rain and thunder sound like you are inside a building, etc)
adds workshop access for building (NOT a settlement)
base blueprint
adds walls, floors, windows and stairs
full-feature blueprint
adds walls, floors, windows and stairs
adds doors and lights
adds furniture and decorations
first floor: kitchen, dining room, bathroom
second floor: bedroom, office, lounge
rooftop: crafting area
adds turrets and a spotlight
REQUIREMENTS:
the esp
just the base game
base blueprint
the esp
Wasteland, Contraptions, Vault DLC
Transfer Settlements
Snap'n'Build
full-feature blueprint
all of the above
Very Small Generators 100
Elianora's Crafting Shiz 9000
Crimsomrider's Unique Furniture
Do It Yourshelf
Woody's Wasteland Stuff
Dynamic Window Blinds
Buildable Burning Campfires
HZS Easy Homebuilder and Working Double Beds
Evan's Modular Kitchen
CWSS Redux
CREAtive Clutter
HOW TO INSTALL:
For the .esp: use a mod manager or simply drop the file into your Data folder. Make sure it loads as low in your load order as possible.
For the blueprint: manually copy the .json file to your blueprints folder. Typically, this will be in:
[drive letter]:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\TransferSettlements\blueprints
NOTES:
I decided to leave the huge piles of rubble untouched to avoid pathing issues with the navmesh over them.
You can delete the rubble yourself with Place Everywhere or a console command markfordelete.
The power lines and conduits are located on the outside of the building, if you wish to remove them, use tcl command to get to them.
For more details, take a look at the uploaded images and read their descriptions for info.
The esp is not meant to be used on its own, you need one of the blueprints to make the place actually functional.
Only load one blueprint or the other. If you change your mind after you load a blueprint, nuke the settlement and load the other one.
The base blueprint gives you a beautiful house with workshop access, to decorate as you see fit with mods of your choice.
The full-feature blueprint gives you the same house with furniture, decorations, and security elements.
The blueprints were created with Snap'n'Build 1.9 but I tested them with 2.0 and they work perfectly fine.
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