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骑马与砍杀MOD 1257AD Reloaded 公元1257年扩展包

骑马与砍杀MOD 1257AD Reloaded 公元1257年扩展包

发布用户:bity_1695129908发布类型:转载

原创作者:Magnusen2所在平台:互联网

发布日期:2023-07-19 07:37:13更新日期:2024-03-25 11:52:56

是否开源:否是否免费:是

审核人员:小李(违规侵权资源,点击直接联系可快速删除!)

模组标签:功能性运行环境:骑马与砍杀

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MOD介绍:

1257AD Reloaded 公元1257年扩展包

特点:

自定义部队树

KAOS政治套件(从国王,王子或附庸开始)。玩家收到钱(随机)和设备。数量和质量取决于玩家排名。不同国家收到不同的设备。

战斗中的部队配额(RUBIK)

玩家可以检查部队装备

可以让部队命令切换到其他武器类型(Caba`drin)                              

场景中的保镖(Caba`drin)                         

玩家在围攻和袭击中的行动(Caba`drin)

失去的受难者他们的马成为步兵(Caba`drin)。此外,骑兵在围攻期间自动分配给步兵。                 

弹药用完的弓箭手被重新分配到第5类部队(带有轻微编辑的Caba`drin代码)                  

起诉螺旋修正(ZSAR)                         

改变了王国的文化(你以前不能,只是宗教)

酒馆招募                             

翻译的部队和党名完全(领主仍然有原始名称)                        

平衡的部队统计数   

增加螺栓箭袋容量到40-45         

添加前一个按钮到横幅选择演示文稿            

玩家接受部队,如果贵族开始选择                   

派系将产生侦察员,巡逻队,觅食者,战争派对,雇佣兵公司。这个数字取决于他们拥有的城镇或/和城堡的数量。

新党产生:流氓佣兵公司,逃亡农奴和叛乱分子(加强农民叛乱分子)

派系复活实施

玩家可以杀死囚犯,不包括领主

NPC领主将每天训练他们的派对与训练师技能就像玩家一样

在加入战斗时总是选择一方

后战斗杀戮计数(v1.2)

改变各种事物的游戏菜单,如聚会规模和商人重生率和项目数(v1.3)

如果他在战斗中杀死了足够多的敌人(每5次杀死= +1名声),玩家获得声望( v1.3)

新的访问阵营功能(v1.3)

女性面孔的新纹理(不再是丑女人!)(v1.3)错误

修正:

修复了庄园的错误(分散在整个地方的玩家的副本)

修正了一些部队名称拼写错误

当前问题:

小酒馆招募被窃听 现在删除

通过同伴部长改变你的文化被窃听(我认为我修复了它) 固定在v1.1 

战斗上地图被窃听(他们很慢,我认为我修好但没有时间进行测试) 固定在v1.1 

上一个按钮到横幅选择演示有点错误(如果你在开始屏幕上单击前一个它显示除了标志之外的其他东西) 现在被移除

退伍军人和精英merc变种仍然使用较低级别的装甲。我稍后会更改它,因为它保存兼容。

检查囚犯设备是否被窃听。

部队树被破坏(不一定,只是它只显示1行部队,1257AD每个部队有2-3个)

你需要在你的模块文件夹中安装基础1257AD 1.13版本。原因是因为只有来自1257AD的源是开源的,所以我无法重新分配资产。只需将存档的内容解压缩到1257AD文件夹中,然后在提示时进行替换。

需要一款新游戏。只要它们不替换存档中包含的文件,它们就可以使用图形模块。

Features:

Custom Troop Trees

KAOS Political KIT (Start as King, Prince or Vassal). Player receive money (random) and equipment. Quantity and quality depends on the player ranking. Different countries receive different equipment. 

Troop ration bar in battles (RUBIK)

Player can inspect troop equipment 

Can give troop orders to switch to additional weapon types (Caba`drin)                              

Bodyguards in scenes (Caba`drin)                         

Player actions in sieges and raids (Caba`drin)

Calvary that loses their horses become infantry (Caba`drin). Additionally, cavalry is automatically assigned to infantry during sieges.                 

Archers that run out of ammo are re-assigned to troop type 5 (Caba`drin code with minor edit)                 

Indictment spiral fix (ZSAR)                        

Changed kingdom's culture (you couldn't before, just the religion)

Tavern recruitment                            

Translated troop and party names fully (lords still have original names)                       

Balanced troop stats  

Increased bolt quiver capacity to 40-45        

Added previous button to banner choose presentation           

Player receives troops if noble start selected                  

Factions will spawn scouts, patrols, foragers, war parties, mercenary companies. The number depend on the amount of towns or/and castles they have.

New party spawns: rogue mercenary companies, fugitive serfs and rebels (beefed up peasant rebels)

Faction resurrection implemented

Player can kill prisoners, excluding lords

NPC lords will train their parties daily with trainer skill just like player does

Always choose side when joining battles 

Post-battle kill count (v1.2)

Game menus to change various things like party sizes and merchant respawn rates and item count (v1.3)

Player gains renown if he kills enough enemies in a battle (every 5 kills = +1 renown) (v1.3)

New visit camp feature (v1.3)

New textures for female faces (no more ugly women!) (v1.3)

Bugfixes:

Fixed manor bug (copies of player scattered across the place)

Fixed some troop name misspellings

Current issues:

Tavern recruitment is bugged Removed for now

Changing your culture through companion minister is bugged (i think i fixed it) FIXED on v1.1

Battles on the map are bugged (they're SLOW, i think i fixed it but no time to test) FIXED on v1.1

Previous button to banner choose presentation is somewhat bugged (if you click previous on the start screen it shows other things than flags) Removed for now

Veteran and elite merc variants still use the lower tier armor. I will change this later since it's save compatible.

Check prisoner equipment is bugged.

Troop tree is broken (not necessarily, just that it only display 1 line of troops, and 1257AD has 2-3 for each faction)

You need the base 1257AD 1.13 version installed in your modules folder. The reason for this is because only the source from 1257AD is open source, so i cannot redistribute the assets around. Just extract the contents of the archive into the 1257AD folder and replace if prompted.

A new game is required. Will work with graphic mods as long as they don't replace the files included in the archive.

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