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边缘世界(环世界)MOD [Mod汉化][V1.0][地图]Configurable Maps-自定义你的地图

边缘世界(环世界)MOD [Mod汉化][V1.0][地图]Configurable Maps-自定义你的地图

发布用户:bity_1695129908发布类型:转载

原创作者:汉化:jxb12306所在平台:互联网

发布日期:2023-07-19 11:03:14更新日期:2024-03-25 11:52:56

是否开源:否是否免费:是

审核人员:甜面酱(违规侵权资源,点击直接联系可快速删除!)

模组标签:功能性运行环境:边缘世界(环世界)

浏览次数:2

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MOD介绍:

如果汉化有错误或者纯粹想要回帖水金元,请前往——>

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简介:自定义有关地图的一切,地形、遗迹、古代神殿、世界地图,具体的看图吧实在不想打字了,这MOD设定里的文字贼多,手已经快抽了。。

注意:MOD只对新生成的地图有效!!!!!无法对现有已生成的地图生效!!!!!

PS.Disallow "Rock Outcrop" Islands我不太理解,有段时间没玩了,所以暂时翻译成“禁止只是拥有岩石的岛屿出现”

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"Configurable Maps" provides you with a number of configuration options that you can use to tailor the way your maps generate. Simply visit "Mod Settings" from the game's "Options" menu. You'll find three different sets of options for the mod.

(1) "Things" Settings:

You can alter the number of ruins and "ancient shrines" that generate on new maps. You can set them low, so you'll no longer find yourself starting the game in an area that looks like it might once have been someone's town square. Or you can set them high, so it seems as if you've landed in what was once a bustling city.

(Regardless of the settings, the mod ensures that buildings will be significantly more common among ruins than unattached wall segments, and that those buildings will be shaped more like rooms than like hallways.)

You can decide whether you want ruins to be constructed solely or primarily from stone types actually available on the map, or if you want them to be constructed from random materials (as in vanilla).

You can adjust the "biodensity" on new maps, to determine how thickly populated with plant and animal life the maps should be. These settings are, of course, relative to the base values for a given biome. Even a "sparse" tropical rainforest will have a much higher biodensity than a "dense" extreme desert or ice sheet.

(2) Terrain Settings:

You can adjust the amount of ore which generates on new maps, to make the game more or less challenging. You can additionally choose to disable "fake" ores, so that compacted steel, plasteel and machinery will not appear on your maps. You can also adjust the number of geysers, so that sources of geothermal power are easier or harder to find. And you can adjust the quantity of stone chunks scattered on new maps.

You can adjust the maps' "mountain level," perhaps so that flat maps have almost no rock outcroppings, or perhaps so that mountain maps have little open .

You can also adjust the "fertility" of soil on maps, to adjust the relative amount of rich soil as opposed to regular soil.

An additional checkbox allows you the option to disallow rocky outcrop "islands" from appearing in lakes, marshes or oceans.

(3) World Map Settings:

You can adjust the minimum and maximum number of stone types which can appear in a tile on the world map. You can also adjust the relative commonality of various types of stone, so for example, you could set your worlds to generate with lots of granite but very little sandstone.

(Note that these settings won't appear if you're also using "Cupro's Stones," as that mod offers more robust options regarding exactly how many and which types of stone you want to see on the world map.)

- Rainbeau Flambe (dburgdorf)

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Compatibility:

Since "Configurable Maps" does nothing but alter initial map generation, adding it to or removing it from a game in progress will have no impact. It should be compatible with any other mods, except perhaps those that also modify terrain and map generation.

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演示截图:

[Mod汉化][V1.0][地图]Configurable Maps-自定义你的地图

[Mod汉化][V1.0][地图]Configurable Maps-自定义你的地图

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