Battle map - Lookout 战斗地图 - 了望台
这是我为战斗制作的森林地图。产卵位置是定时的,这样两个团队可以同时到达地图的焦点。斜坡足够温和,可以在该地区周围进行快节奏的骑兵行动,而建筑物和树木则为步兵提供足够的掩护,而不必作为骑兵的食物。栅栏刚好足以防止射击。在cRPG中,您可以轻松地爬上梯子。
重点是小型观景柱,双塔俯瞰山谷。
围栏两侧都有一个门口,两队都可以平等地进入塔楼。塔与绳索桥相连。
塔顶部的弓箭手的火线最多限于围栏的内部区域,这使得该区域更容易受到弓箭手的攻击,而外部则由于骑兵而更加危险。
团队的一侧:
团队两侧:
下面的山谷中有一些废墟。
我很乐意听到有关这方面的反馈,即使你讨厌它,只要告诉我原因。我听说有些人在森林地图中遇到了cpu问题,这是我在制作时没有意识到的。我自己通常在大城堡/城市地图中有fps问题,而不是森林。
Here's a forest map i made for battle. Spawn locations are timed so that both teams can get to the focal point of the map at the same time. Slopes are gentle enough to allow for fast paced cavalry action around the area while buildings and trees lend enough cover for infantry to battle without being food for cavalry. Fences are just high enough to prevent shooting over them. In cRPG you can easily climb over with ladders.
Focal point is the small lookout post with twin towers overlooking the valley.
There's a doorway on both sides of the fence, giving equal access to the towers by both teams. Towers are connected with a rope bridge.
The line of fire for archers at the top of the towers is mostl limited to the inside area of the fence, that keeps the area more vulnerable to archers, while the outside is more dangerous because of cavalry.
Team one side of the fence:
Team two side:
There are some ruins in the valley below.
I'd love to hear feedback on this, even if you hate it, just tell me why. I heard some people have cpu problems in forested maps, which i didn't realise while making this. I myself usually have fps problems in big castle/city maps, not forests.
昵称:
邮箱:
内容: