Sword of Damocles - Warlords 军阀
如果你是达摩克利斯之剑:军阀,或者仅仅是Vonmistont和他的辉煌模型团队的原始完全转换的粉丝,那么你将对最新发布的达摩克利斯之剑:军阀非常满意。
Warlords已经投入了超过一年的时间,不仅可以移植第一个游戏,还可以进行大修,增强和改进第一个游戏令人愉快的机制。虽然这不是一个直接的端口,而是一个续集,这个mod倾向于提供更好的游戏体验。
这项宏伟的改造将带您远离卡拉迪亚,并将您带到新发现的Ponavosa景观。Ponavosa地图开发时间超过56小时,用于调整这个巨大的景观需要30个小时,这个景观超过了Calradia可玩景观的3.5倍。
来自原始的达摩克利斯之剑的超过200个部队和派系:黄金在M&B:Warband平台上进行了特色和重新平衡。所有12个派系,包括来自Native Calradia的派系,都经过重新平衡和调整,以相应地平衡游戏。
此修改对所接触的任何OSP和第三方脚本,代码或资源进行彻底检查和扩展。如果没有进行审核,那么在mod的源代码中没有任何内容可以确保可以扩展该代码或脚本以满足mod的当前标准。
什么是SOD?
达摩克利斯之剑是一个历史悠久的中世纪模式。这是一款基于入侵游戏类型的游戏,由Geoffrey Ashe首先从“NNY”mod开发,然后在他登记到Taleworlds论坛时被Vonmistont带回到2008年末。就名称而言,达摩克利斯之剑不是剑的名称,而是实际的人。它代表了国王的压力以及随时可能袭击国王/王后的厄运。无论这个名字被卡住了,我都坚持下去。
A-历史???
是的,如果我拼写正确的话。SOD是唯一不是幻想的模式之一,而是将像武士和部落部队,骑士和女性野蛮人这样的部队放入一个史诗般的战斗模型中,制作逼真,有趣的游戏玩法。
策略怎么样?
当你进一步进入游戏时,你会注意到游戏也是关于大型实时战略。建造更多的建筑物,捕获更多的封地,捕获更多的派系,更多的军队管理以及更多的管理资金。所有这一切都归功于外交和第一场比赛对人口系统的彻底改革。
人口?
是! 与大多数RTS策略游戏不同,并且像4X战略游戏等更多回合制游戏一样,Warlords使用人口来建造建筑物,收集收入并从中抽取军队。因此,照顾城镇和村庄对于您在游戏中取得成功非常重要。如果你的人口无法生存,你就无法生存。
为什么选择军阀?
就军阀的名字而言,我把它作为姓氏,因为在这个游戏中你将与各种类型的部队进行大量的战斗。所以你不仅仅是一个领主; 你是战争领主。领主统治他们的人民大部分时间,而军阀可以同时执政和战斗。
什么是Test Combatant?
我称之为“Test Combatant”或“TC”只是我用来让玩家知道他们正在玩的东西只是最终mod的测试版本的标签。对于mod的未来,我有很多商店。在mod中我想要的大部分内容已经就位; 我正在等待正确的时间来添加它。该mod将有五个不同的阶段,现在我们就在进入mod第四阶段的大门。
什么是第四阶段?
雇佣兵......不仅仅是你去小酒馆雇佣的雇佣兵。完全私人收缩的雇佣兵,为了你的出价并与你的王国一起成长而获得报酬。他们希望看到你成功,只要你保持资金流动,他们将为您提供军事服务并保护您的资产。
我们是谁?
我不能代表每个人发言; 但我认为我们所有人都喜欢笑,玩游戏,分享想法,表达我们的创造力和支持,以及做我们最擅长的事情:玩游戏!:D
未来:
对我来说,这个mod远未完成。如果我只有几个人可以依靠从事任务并为mod做出贡献或只是改进我们现有的东西,那么也许mod可以成为我们都喜欢的东西。谁知道,也许有一天TW会醒来,闻到我们正在做的事情。无论如何,这种修改本身就是宏伟的,并且有可能成为一次又一次地重新创建的mod。所以期待很少,并在未来收到更多。
特别感谢:
这个mod计划是最具创新性的,也是你在Warband上玩过的最好的mod之一。我把时间,血液,汗水(很少),睡眠不足和头脑都投入到这个mod的制作中。如果不是因为我之前生成的模组和我非常有帮助和鼓励的模组支持者,这个mod就不会见到光明。如果不是SOD MorrisB的绝杀大师和情节作家,我不知道mod方向究竟会向哪里发展。我还想再向Mordachai和Cyclohexane发出两声喊叫声。如果不是他们给了菜鸟一个机会我就永远不会开始改装SOD了。
“达摩克利斯之剑在我们的命运骑在你的肩膀上时,就像在Ponavosa国王/女王头上方的指路灯一样闪耀。”
If you're new to Sword of Damocles: Warlords, or just a fan of the original full conversion by Vonmistont and his team of brilliant modders, then you will be greatly pleased with the latest release of Sword of Damocles: Warlords.
More than a year's worth of work has been put into Warlords to not just port the first game but also to overhaul, enhance, and improve the mechanics that made the first game enjoyable. Even though this isn't a straight port, but a sequel, this mod is bent on giving a better game-play experience.
This grand modification takes you away from Calradia and sweeps you to the newly discovered landscape of Ponavosa. The map of Ponavosa has taken more than 56 hours to develop and 30 hours were used in fine tuning this massive landscape which comes to more than 3.5x the playable landscape of Calradia.
More than 200 troops and factions from the original Sword of Damocles: Gold are featured and rebalanced for the M&B: Warband platform. All 12 factions, including the ones from Native Calradia, have been rebalanced and tweaked to balance the game accordingly.
This modification overhauls and expands on any OSP and third party script, code, or resource it touches. Nothing is put within the mod's source code without a review to make sure that that code or script can be expanded upon to meet the mod's current standard.
What is SOD?
Sword of Damocles is an Ahistorical Medieval mod. It is a game based on the Invasion game type first developed by Geoffrey Ashe from the "NNY" mod and then picked up by Vonmistont back in Late-2008 as soon as he registered to the Taleworlds Forums. As far as the name is concerned, the Sword of Damocles isn't the name of a sword but an actual person. It represents the pressure a King has and the impending doom that can strike upon a King/Queen at any moment. Regardless the name stuck and I'm sticking with it.
A-Historical???
Yes, if I spelled that correctly. SOD is one of the only mods that isn't fantasy but, instead, puts troops like Samurai and Tribal troops, knights, and female barbarians in an epic battle model that makes realistic, fun gameplay.
What about Strategy?
As you get further into the game you'll notice that the game is also about grand real time strategy. There are more buildings to build, more fiefs to capture, more factions to capture, more managing of troops and much bigger amounts of money to manage. All this is in part thanks to a combination of diplomacy and an overhaul of the population system from the first game.
Population?
Yes! Unlike most RTS strategy games, and like more turn-based games such as 4X strategy games, Warlords uses population to build buildings, collect income, and draw troops from. So taking care of towns and Villages are very important for you to succeed in the game. If your population can't survive, you can't survive.
Why Warlords?
As far as the name Warlords goes, I made that the surname because in this game you will be doing tons upon tons of fighting with all types of troops. So you're not just a lord; you're a WarLord. Lords rule their people most of their lives while a Warlord can do both ruling and fighting.
What is Test Combatant?
The "Test Combatant" or "TC" as I call it is just a tag I use to let the player know that what they're playing is just a test version of the final mod. I have a lot in store for the future of the mod. Most of what I want in the mod is already in-place; I'm waiting for the correct time to add it. The mod will have five different phases and right now we are right at the door of entering the 4th phase of the mod.
What is the 4th Phase?
Mercenaries... Not just any Mercenary where you go to a tavern and hire. Full Private Contractible Mercenaries that are paid to do your bidding and grow with your kingdom. They want to see you succeed as long as you keep the money flowing they will provide you with military services and protect your assets.
Who are We?
I can't really speak on everyone's behalf; but I think we are all together a community of people who like to laugh, play games, share ideas, express our creativity and support, and just doing what we do best: play games! :D
Future:
To me this mod is nowhere near complete. If I just had a few people who I can rely on to work on a task and contribute to the mod or just improve on what we already have, then maybe the mod can become something we all enjoy. Who knows, maybe one day TW will wake up and smell the money in what we're doing. Regardless, this modification is grand in its own right and has the potential to be a mod that gets recreated again and again and again. So expect very little and receive much more to come in the future.
Special Thanks:
This mod plans to be the most innovative and one of the best mods you will ever play on Warband. I've put my time, blood, sweat (very little of it), lack of sleep, and mind into the making of this mod. This mod wouldn't have seen the light of day if it wasn't for the generation of modders before me and my very helpful and encouraging mod supporters. I wouldn't know where exactly the mod direction would have been going towards if it wasn't for the lore master and plot writer of SOD MorrisB. I also want to give two more shout outs to Mordachai & Cyclohexane. If wasn't for them to give a noob a chance I would never have started modding SOD in the first place.
"May the Sword of Damocles shine like a guiding light above the head of the King/Queen of Ponavosa as our fate rides on your shoulders."
Computica
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