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骑马与砍杀MOD OSP iggorbb 游戏物品

骑马与砍杀MOD OSP iggorbb 游戏物品

发布用户:bity_1695129908发布类型:转载

原创作者:iggorbb所在平台:互联网

发布日期:2023-08-10 12:40:48更新日期:2024-03-25 11:52:56

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模组标签:物品运行环境:骑马与砍杀

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MOD介绍:

OSP iggorbb 游戏物品\

从12月初开始,我感觉很开心,所以我决定分享一些我用于自己玩游戏的物品。其中有些是现实的有些不是,但我相信有人会喜欢它。

截图:积分:Armagan为这个完美的游戏,谁创造了翅膀3D,Highelf为exelent建模教程,Marco Tarini为openBRF,Zimke Zlovoljni为皮鞘和手柄创造皮革纹理和更多纹理技巧,也是为了好,xenoargh for他的表现因为一些顶点油漆提示而且也很好。所有那些鼓励我继续上传这些文件以便社区的好人。更新03. jan。2011.:

将brf文件重新打包为“bb_osp_old”,“bb_plyr”和“bb_troops”。通过这个我不告诉你我使用了什么以及如何,这是我的推荐如何使用polycount大小。因此,bb_plyr是每个项目具有更高的polycount和纹理的项目,而bb_troop是具有更低polycount和UV映射在“weapon2”或其他一些游戏纹理上的项目。您有我的使用建议,但您可以根据需要使用它。在每个项目名称之前还添加了“bb”,这样您就可以知道如果要使用它们,可以为项目提供学分。

同样在这个“bb_osp_troops”你会注意到一些项目有名为name_optimized_lenght的变种,这是因为原始项目是从参考图像完成的,它们的大小在某种程度上是游戏平衡的缩写,所以我想到了另一个版本,它具有更长的长度(用公制衡量)基于openBRF中的度量创建的翅膀测量。

在“bb_osp_rar”文件中,您将获得模块系统1011元组和1011项类型元组。

着色器和1011的所有其他设置已经完成,因此您只需复制文件...您知道练习。

我将返回wb项目版本的链接,直到你可以使用theese,但我没有正常的地图。如果需要,可以随意创建它们。

24#jul#2011。

修复了之前更新的一些武器,添加了一些新的......

2011年9月1日。

更新。修正了一些uv地图,添加了8个轴,2个钉锤,7个矛。还添加了一些我正在使用的“狩猎弓”和“短弓”的改编,所以我教过你也可以使用它。

一段时间以来,我有这个想法在武器3的金属板上加上“边缘”。因为我发现了“边缘”轴并且我采用了这种纹理(武器3)并且使它适应了我的样式,所以我通过了战队纹理。我觉得创建越来越少的相同纹理并将其上传到我的osp包中我觉得很蠢,所以我很简单就拿了那个。所以现在warbanders的纹理会有一点改变,那些不想使用这种纹理的1011-ers不会有使用自己的w3纹理的问题,或者他们可以使用我提供的那个。

2011年4月12日。

更新。这个更新包含旧事物,下一个新事物:6把剑,4把长矛,1把投掷长矛,10个轴,1个狼牙棒,3个投掷轴,2个镰刀,4个镐和一些弓箭的更多重新构造。

17#03#2012。

更新。重新包装的项目...添加:2枪,8剑,1斧,1派克和1 falchion,还添加了我上次没有上传的丢失的lods。有了这种武器,我想我已经绰绰有余地为我的Calardia个人改装,所以我会减少生产。

无论如何,我一直困扰的事情是,我总是觉得Rhodoks正在使用来自斯瓦迪亚的某种二手头盔(在战争中已修复,但是......)......所以我做了某种Rhodokian军队改革 。

增加了13个新的Rhodok头盔 - 希望你的Rhodoks会喜欢它。

这头盔还有很多工作要做,但是在我改变主意之前,我现在正在给你它们:)。

另外我在游戏中使网格变形有一些问题,我不知道如何解决这个问题,所以不要向我抱怨。

I was feeling very happy theese days starting from first december, so I decided to share some of my items that I use for my own gameplay. Some of them are realistic some are not, but I am sure someone will like it.

screenshot:

Credits:

Armagan for this flawless game,

whoever created wings 3d,

Highelf for exelent modeling tutorials,

Marco Tarini for openBRF,

Zimke Zlovoljni for creating leather textures for scabbards and grips and for many more texturing tips, also for being nice,

xenoargh for his performance anoucements, for some vertex paint tips and also for being nice.

all those nice people who encouraged me to continue uploading this files for comunity.

update 03. jan. 2011. :

Repacked brf files into "bb_osp_old", "bb_plyr" and "bb_troops". By this I am not telling you what I use and how, this is my recomendation how to use by polycount size. So, bb_plyr are items with higher polycount and texture per item and bb_troop are items with lower polycount and UV mapped on "weapons2" or some other game texture. You have my usage recommendation, but you can use it as you want. Also added "bb" before every item name so you can know who to give credits for items if you are going to use them.

Also in this "bb_osp_troops" you will notice that some items have variations named name_optimized_lenght, that is because original items are done from reference images and their size is somehow short for game balance, so I cteated another version wich has more lenght (measured with metric measure for wings i created based on measure in openBRF). 

Inside "bb_osp_rar" file you will finnd module system 1011 tuples and 1011 item kinds tuples.

Shaders and all other settings for 1011 are already done, so you just copy files... you know the drill.

I will return with link for wb item version, untill than you can use theese, but I dont have normal maps. Fell free to create them if you need them.

24#jul#2011.

Fixed some weapons from previous update, added some new...

01#09#2011.

Update. Fixed some uv maps, added 8 axes, 2 maces, 7 spears. also added some retextures of "hunting bow" and "short bow" that I am using, so I taught that may be usefful to you also.

For some time now I had that idea to add "edge" on metal sheets in weapons3. I snooped trough warband textures, since I spotted "edged" axes and I took that texture (weapons3) and modyfied it to my fits. I felt stupid to create more and less same texture and upload it into my osp pack so I simple took that one. So now warbanders will have just a bit changed texture and those 1011-ers who don’t want to use this texture wont have problems with using their own w3 texture, or they can use this one I provided.

04#12#2011.

Update. This update contains among old things, next new things: 6 swords, 4 spears, 1 throwing spear, 10 axes, 1 mace, 3 throwing axes, 2 falchion, 4 picks and some more retextures of some bows.

17#03#2012.

Update. Repacked item again… Added: 2 lances, 8 swords, 1 axe, 1 pike and 1 falchion, also added missing lods that I didn’t uploaded last time I was around. With this weapons I think I have more than enough for my Calardia based personal mod so I will reduce production.

Anyways, what I was bothered for some time is thing that it always seemed to me that Rhodoks was using some sort of second hand helmet from Swadia (in warband that is fixed, but…)… so I did some sort of Rhodokian army reform .

Added 13 new Rhodok helmets- hope your Rhodoks will like it.

There is more work to do on this helmets, but I am giving you them now before I change my mind :).

Also I had some issues with deforming meshes in game and I didn’t know how to solve that, so don’t complain to me about that.

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