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骑马与砍杀MOD indigo’s multiplayer mappery (now with six maps) 多人游戏六张地图

骑马与砍杀MOD indigo’s multiplayer mappery (now with six maps) 多人游戏六张地图

发布用户:bity_1695129908发布类型:转载

原创作者:indigocylinder所在平台:互联网

发布日期:2023-08-10 14:08:02更新日期:2024-03-25 11:52:56

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MOD介绍:

indigo's multiplayer mappery (now with six maps) 多人游戏六张地图

所有地图都是为战斗模式设计的,也为死亡竞赛启用了生成点。

关于更新6.1。在测试时我发现不知何故,团队1的入口点没有在三张地图上工作。我不知道我是不是意外上传了旧版本的地图,或者我只是忘了重命名入口点。无论哪种方式,它现在都已修复,而Boulevard,Cradle和Frontier现在应按预期工作。

沙堡是一张沙漠城镇地图,两队之间有三条路,中间有一个小广场。

3.0更新:几个变化,主要是审美。

屏幕截图:://i1119#photobucket#com/albums/k624/indigocylinder/sandcastle.jpg 

概述:://i1119#photobucket#com/albums/k624/indigocylinder/sandcastle-overview.jpg

接下来是大道。一个陡峭的城市,在蜿蜒的街道之间有一条中央高架公路。

在3.2中更新:地图已经变得更小,并重新聚焦,使得几条街道在路径上变得具有战术可信性。

在6.1中更新: Spawn点已得到修复。

截图:://i1119#photobucket#com/albums/k624/indigocylinder/boulevard.jpg 

概述:://i1119#photobucket#com/albums/k624/indigocylinder/boulevard-overview.jpg 

第三张地图是Frontier。这是一张更加开放的地图,位于以河流和各种森林为界的农田上。骑兵和弓箭手应该度过一段美好的时光,但如果他们能够进入步兵,就会有步兵的掩护。

3.1更新:中心区域现在包含几个焦点位置,这些位置应该让事情变得有趣,甚至可以在游戏风格之间取得平衡。前哨基地已经靠近主要道路。

在3.2中更新:地图现在包含的树数量是以前的一半。

4.0更新:前哨下的小山丘更加突出。

在6.1中更新: Spawn点已得到修复。

截图(4.0):://i1119#photobucket#com/albums/k624/indigocylinder/frontier.jpg 

概述:://i1119#photobucket#com/albums/k624/indigocylinder/frontier-overview.jpg

接下来是摇篮。这张地图包含一个靠近高山湖泊的小镇。通过街道,森林或沿海岸线,两支队伍都有多种攻击途径。

在6.1中更新: Spawn点已得到修复。

截图:://i1119#photobucket#com/albums/k624/indigocylinder/cradle.jpg 

概述:://i1119#photobucket#com/albums/k624/indigocylinder/cradle-overview.jpg 

然后是Hillside。这是一个开放的地图,包含一个相对平缓的斜坡山坡,周围有一条弯曲的路径。

屏幕截图:://i1119#photobucket#com/albums/k624/indigocylinder/hillside.jpg 

概述:://i1119#photobucket#com/albums/k624/indigocylinder/hillside-overview.jpg

最后,Dryport。这是一个海滨小镇,有通过街道的通道,以及通往中央屋顶的梯子。

在6.01更新:移动梯子,这样任何团队都无法进入屋顶。

屏幕截图:://i1119#photobucket#com/albums/k624/indigocylinder/dryport.jpg 

概述:://i1119#photobucket#com/albums/k624/indigocylinder/dryport-overview.jpg 

随意编辑我的地图或者随心所欲地使用它们。如果你不给予信任,我甚至不在乎。

如果您不知道如何在服务器上加载自定义地图,请查看Otreum Map Pack下载附带的指南。

All maps are designed for battle-mode, with spawn points enabled for deathmatch also.

About update 6.1. While testing I discovered that somehow the entry points for team 1 weren't working on three of the maps. I don't know if I accidentally uploaded old versions of the maps or if I just forgot to rename the entry points. Either way, it's fixed now, and Boulevard, Cradle and Frontier should now work as intended.

Sandcastle is a desert town map with three paths between the two teams, and a small plaza in the middle. 

Updated in 3.0: several changes, mostly aesthetic.

Screenshot: i1119#photobucket#com/albums/k624/indigocylinder/sandcastle.jpg

Overview: i1119#photobucket#com/albums/k624/indigocylinder/sandcastle-overview.jpg

Next is Boulevard. A swadian city with a central elevated highway in between the winding streets. 

Updated in 3.2: The map has been made smaller, and refocused so that several of the side-streets become tactically plausible as pathways.

Updated in 6.1: Spawn points have been fixed.

Screenshot: i1119#photobucket#com/albums/k624/indigocylinder/boulevard.jpg

Overview: i1119#photobucket#com/albums/k624/indigocylinder/boulevard-overview.jpg

The third map is Frontier. This is a more open map, set on farmland bordered by a river and various forests. Cavalry and archers should have a good time of it, but there is cover for infantry if they can get to it. 

Updated in 3.1: The central field now contains several more focus locations that should keep things interesting and even up the balance between play-styles. The outpost has been moved closer to the main road.

Updated in 3.2: The map now contains about half as many trees as it did previously.

Updated in 4.0: The small hill under the outpost has been made more prominent.

Updated in 6.1: Spawn points have been fixed.

Screenshot (4.0): i1119#photobucket#com/albums/k624/indigocylinder/frontier.jpg

Overview: i1119#photobucket#com/albums/k624/indigocylinder/frontier-overview.jpg

Next is Cradle. This map contains a small town next to a mountain lake. There are multiple paths of attack for both teams through the streets, via the forest or along the shoreline.

Updated in 6.1: Spawn points have been fixed.

Screenshot: i1119#photobucket#com/albums/k624/indigocylinder/cradle.jpg

Overview: i1119#photobucket#com/albums/k624/indigocylinder/cradle-overview.jpg

Then there is Hillside. This is an open map containing a relatively gently sloped hill with a path curving around the side. 

Screenshot: i1119#photobucket#com/albums/k624/indigocylinder/hillside.jpg

Overview: i1119#photobucket#com/albums/k624/indigocylinder/hillside-overview.jpg

Finally, Dryport. This is a seaside town with pathways through the streets, as well as ladder access to the central rooftops.

Updated in 6.01: Moved a ladder so that no team has an advantage in getting to the rooftops.

Screenshot: i1119#photobucket#com/albums/k624/indigocylinder/dryport.jpg

Overview: i1119#photobucket#com/albums/k624/indigocylinder/dryport-overview.jpg

Feel free to edit my maps or use them however you want. I don't even care if you don't give credit. 

If you don't know how to load up custom maps on your server, check out the guide included with Otreum's Map Pack download here.

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