Pre-Battle Orders and Deployment v0963 beta 战前部署
Native Warband 1.143的战斗和战术模型扩展了战斗前的战术选项......并包括许多战斗中的可选功能。
现在有一个真正的部署阶段 - 战斗前的部门定位!
需要Warband Script Enhancer 2#8#1,包含在安装程序中
如果运行Warband 1.15x,您还需要下载1.15x“兼容性补丁”并在安装Diplo + PBOD后安装。
此修补程序的改进版本于2012年8月13日上载,除了安装和正常使用快捷方式之外,不需要任何其他工作。
v0.96中的新功能
定制战斗功能齐全,具有PBOD功能; Mod Options可从Custom Battle designer屏幕和快速勾选框访问,以启用所有主要的PBOD战斗功能
新订单:部署/恢复Pavise防护罩。
玩家可以通过按H(可在mod选项中配置)部署/恢复pavise盾牌
新秩序:克劳奇。
玩家可以通过按Caps Lock(在mod选项中配置)来蹲伏。
新订单:点燃火箭。
玩家可以通过按H(可配置,使用pavise键,在mod选项中)来点燃箭头
新订单全部集成到订单面板中,根据F7攻击订单和F8特殊订单
按特定顺序细分的AI特殊订单选项:启用/禁用AI以支持大括号,小冲突,凌空射击和部署pavise / crouch的新选项(火箭是目前只有玩家团队测试的)
在战前定位/实际部署阶段进行计时的错误修正。如果玩家仍遇到问题,则在mod选项中添加了可配置的时间刻度,但他们不应该。
战前规划和战斗战术的新“信息页面”/游戏内文档。请参阅Notes-> Game Concepts
添加了可选的按键控制旋转,用于免费鼠标操作的DeathCam以及DeathCam启动时的新指令消息
现在包括一些原生错误修正 - 修复一些领主对话和马歇尔系统的问题
编队的错误修正,特别是在玩家的位置产生以及一些球员分区形成的漂移。
新分区标志的修正:它们被重新激活
一些代码在这里和那里重做以及其他小错误修正
v0.95中的新功能:
现在有战前定位/真实部署!
当开始与战前命令的战斗或维持“战场”选项时,你可以在战斗开始之前使用“按下F1标志”放置你的部队(这可以在mod选项菜单中关闭)按照游戏中的指示在放置分区之前给出编队命令(例如编队类型或者更接近/展开),然后在放置分区时应用F1标志。
战前运动命令(+/- 10步,编队,展开/站得更近)
现在在产卵时'抢占'。可能会有一些重新洗牌,但这在起步形成过程中会大大加快。
预战命令现在可用于激活的“替代”部门
将部队类型划分为二级部门
不再需要通过mod选项记录战斗大小(感谢WSE)
Shield bash使键可映射。“保卫”也需要被压低。
一些错误修正(主要是自定义相机和拆分部门)
v0.91中的新功能:
Shield Bash补充道
用ModMerger编译,所以测试一下
一些小错误修正
v0.90中的新内容:
动画和正常运作的矛支撑
AI使用特殊攻击命令(冲突模式,长矛支撑,凌空射击)
能够将相同的部队类型分成两个部门!
完全可映射的密钥
能够在围攻中使用部署选项
新的'介于'战斗AI之间,使用原生AI,但有阵型
针对武器熟练程度的天气惩罚
一些化妆品更新,许多错误修复和较小的调整/更新
战前部署
添加战前演示,玩家可以在战斗开始时从玩家的派对中选择他/她希望产生的部队。
战前订单
添加战前演示,玩家可以将一组战斗开始指令分配给玩家方的各个部门/组。
目前,玩家可以为每个组选择以下内容:初始订单(收费,保留,跟随),两个移动订单(从前进/后退10步,站立更接近,展开,安装和下车)和武器使用订单(从原生武器中选择使用命令随意射击,持火,任何武器,钝武器)。移动订单最多可重复4次。
它还为遭遇菜单添加选项,以便选择所有部队开始战斗持有或跟随,而不是收费。
PBOD现在是“扩展”,并添加了一组可用于本机的订单。现在,你的部队可以被指示准确使用哪种武器类型,是否使用盾牌,以及远程部队是否应该进行近战格斗。这些访问类似于本机订单,因为您按下“F”功能键,打开一个显示可用的各种订单的显示,并将它们分配给当前选择的任何分部。此外,还包括了针对持枪者,弓箭手和长矛/长枪兵的武器使用修复(如果玩家选择的话,可以单独切换)。还包括具有两种DeathCam模式的Battle Continuation和自定义相机模式。现在使用Motomataru的形式!有关更多详细信息,请参阅自述文件。
A battle and tactics mod for Native Warband 1.143 that expands pre-battle tactical options...and includes a number of in-battle optional features.
Now with a real deployment phase - pre-battle positioning of divisions!
Requires Warband Script Enhancer 2#8#1, included in the installer
If running Warband 1.15x, you will also need to download the 1.15x "compatibility patch" and install that after installing Diplo+PBOD.
An improved version of this patch was uploaded 13 August 2012 that requires no other work than installing it and using the shortcut as normal.
NEW in v0.96
Custom Battles fully functional with PBOD features; Mod Options accessible from the Custom Battle designer screen and a quick tick-box to enable all major PBOD in-battle features
New Order: Deploy/Recover Pavise shields.
Player can deploy/recover a pavise shield by pressing H (configurable in mod options)
New Order: Crouch.
Player can crouch by pressing Caps Lock (configurable in mod options).
New Order: Ignite Fire Arrows.
Player can ignite arrows by pressing H (configurable, with pavise key, in mod options)
New Orders all integrated into the Order Panel, under F7 Attack Orders and F8 Special Orders
AI Special Order options broken down by each individual order: new options to enable/disable AI to spear brace, skirmish, volley fire, and deploy pavise/crouch (fire arrows are a player team only test at the moment)
Bugfixes for timing in the pre-battle positioning/real deployment phase. A configurable time scale has been added in mod options if a player still runs into problems, but they shouldn't.
New 'info pages'/in-game documentation for Pre-Battle Planning and In-Battle Tactics. See Notes->Game Concepts
Added optional key-controlled rotation for the free mouse-operated DeathCam and new instruction messages when the DeathCam starts
A few Native bugfixes are now included--fixing some lords dialogs and a problem with the marshall system
Bugfixes for formations, particularly spawning on the player's location and some drifting of player division formations.
Bugfix for new division flags: they are reactivated
Some code reworking here and there and other minor bugfixes
NEW in v0.95:
Now with Pre-Battle Positioning/Real Deployment!
When starting a battle with Pre-Battle Orders or viathe "Take the Field" option, you can place your troops beforethe battle starts by using the "hold down F1 flag" (this canbe turned off in the mod options menu)As instructed in game, give formations orders (such as formation types orstand closer/spread out) before placing the division with the F1 flag forthose orders to be applied when the division is placed.
Pre-Battle movement orders (+/- 10 paces, formations, spread out/stand closer)
now 'snap into place' at spawn time. There may be some reshuffling, but thisspeeds along the starting formation process greatly.
Pre-Battle orders now available for 'alternative' divisions activated by
splitting a troop type into a secondary division
Recording battle size via mod options is no longer necessary (thanks WSE)
Shield bash made key-mappable. "Defend" needs to be held down, too.
Some bugfixes (Custom Camera and Split Divisions mainly)
NEW in v0.91:
Shield Bash added
Compiled with ModMerger, so testing that
Some small bugfixes
NEW in v0.90:
Animated and properly functioning spear bracing
AI use of special attack orders (skirmish mode, spear bracing, volley fire)
Ability to split the same troop type into two divisions!
Fully map-able keys
Ability to use deployment options in sieges
New 'in between' battle AI that uses Native AI, but with formations
Weather-based penalties to ranged weapon proficiencies
Some cosmetic updates, numerous bug fixes and smaller tweaks/updates
Pre-battle Deployment
Adds a pre-battle presentation where the player can select the troops from the player's party that he/she wishes to spawn at the beginning of the battle.
Pre-battle Orders
Adds a pre-battle presentation where the player can assign a set of battle starting orders to the various divisions/group in the player's party.
Currently, the player can select the following for each group: an Initial Order (charge, hold, follow), two movement orders (chosen from Forward/Back 10 paces, Stand Closer, Spread Out, Mount and Dismount) and a weapon use order (chosen from the Native weapon use orders Fire At Will, Hold Fire, Any Weapon, Blunt Weapons). Movement orders can be repeated up to 4 times.
It also adds options to the encounter menu to choose for all troops to begin the battle holding or following, rather than charging.
PBOD is now "Expanded" and adds a set of orders to that which are available Natively. Now, your troops can be instructed on exactly which weapon type to wield, whether or not to use shields, and for ranged troops whether they should engage in melee combat or not. These are accessed similarly to Native orders in that you press a 'F' function key that opens a display outlining the various orders available and they are given to whichever divisions are currently selected. Further, weapon-use fixes for lancers, horse archers, and spear/pikemen have been included (and can be toggled off individually if the player so chooses). Also includes Battle Continuation with two DeathCam modes, and a custom camera mode. Now using Motomataru's Formations! For more details, see the Readme.
For the Kits (source code)--
Orders & Deployment: www#nexusmods#com/mountandblade/mods/2325
On Taleworlds Forum
forums#taleworlds#com/index.php/topic,142816#0#html
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