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骑马与砍杀MOD BetterFactionTroops2 长矛动画

骑马与砍杀MOD BetterFactionTroops2 长矛动画

发布用户:bity_1695129908发布类型:转载

原创作者:Sir Missesalot所在平台:互联网

发布日期:2023-08-10 14:20:32更新日期:2024-03-25 11:52:56

是否开源:否是否免费:是

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模组标签:人物运行环境:骑马与砍杀

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MOD介绍:

BetterFactionTroops2 长矛动画

[1.21,修复了关于rhodoks的bug,是与1.2兼容的savegame; 如果您已经下载了1.2,那么只需在此处下载补丁:://www#zshare#net/download/813799180e8a73ab/并覆盖模块文件夹中的旧文件] 

1.2 FINAL VERSION 

兼容Diplomacy 3.2和Warband补丁1.132(可能不完全使用早期版本的保存游戏)。

特征

- 为长矛和盾牌使用者添加了超矛长矛动画。* 

- 添加脚本,使骑兵在下马或近战时切换到侧臂。

- 从罗多克和诺德领主那里移走了马匹。

- 差异化的派系单位类型更多,同时试图保持原始的感觉。

- 与上述相关,部队重新考虑了鼓励团队合作的想法。

- 重新平衡所有派系,使其更加平等,无论是AI还是人。

- 显着增加了与AI部队作战的难度(现在他们可能非常困难)。

- 降低成本和培养部队的培训时间,使人工智能招聘的速度更加公平。

- 重新命名的派系单位,以提供更独特的半历史风味。

- 规范化武器让你知道什么武器将有什么武器,以更好的战术规划。

- 略微正规化的齿轮,因此单位有一些更均匀的外观,但不是太多。

- 将部队分成“地区/农民”?(谁最高在21级)和“丝绸/贵族”?(最高等级为28)。

- 尝试使升级树更合理,或在可能的情况下通过游戏中的文化来证明它。

- 增加了更多的单位类型,每个阵营现在有4个单位加上一个新兵/村庄基地单位。

- 在地图上重新平衡AI战争派对以使用新单位。

- 取消了多人游戏的升级换代(在我个人看来这种方式更公平)。

- 增加更多佣兵单位并改善现有雇佣军统计数据

- 向派系军队增加少量雇佣军单位

*注意:新矛动画取代所有1H武器的过度使用。如果你不喜欢它,只需将actions.txt文件从Native复制到你安装它的mod文件夹中。这将使得过度回归恢复正常,但是长矛将会以单手攻击击倒,这看起来很有趣,但至少让他们用盾牌进行两次攻击。

请参阅论坛上的主题:://forums#taleworlds#com/index.php?topic = 139568.msg3352377#msg3352377获取单位统计数据和装备。

要安装,只需解压缩到M&B Warband模块文件夹即可。

[1.21, fixed bug regarding rhodoks, is savegame compatible w/ 1.2; if you already downloaded 1.2, then simply download patch here: www#zshare#net/download/813799180e8a73ab/ instead and overwrite old file in modules folder]

1.2 FINAL VERSION 

Compatible with Diplomacy 3.2 and Warband patch 1.132 (may not entirely work with save games from earlier versions).

FEATURES

- Added overhand spear animation for spear and shield users.*

- Add script to make lancers switch to sidearm when dismounted or in close melee.

- Removed horses from Rhodok and Nord lords.

- Differentiated faction unit types more, while trying to keep to the feel of the original.

- Related to above, troops re-statted with encouraging teamwork in mind.

- Rebalanced all factions to be more equal, both for AI and for people.

- Increased difficulty significantly of fighting AI troops (i.e. they can be quite difficult now).

- Lowered costs and training times for raising troops, to make it more fair with how fast the AI recruits.

- Renamed faction units to give more unique semi-historical flavor.

- Regularized weapons so you know what weapon what troop will have, for better tactical planning.

- Slightly regularized gear so units have somewhat of a more uniform appearance, but not too much.

- Split troops into “regulars/peasants” (who max at level 21) and “elites/nobles” (who max at level 28).

- Attempted to make upgrade tree more sensible, or justify it with in-game culture where possible.

- Added more unit types, each faction now has 4 units plus a recruit/village base unit.

- Rebalanced AI war parties on the map to use new units.

- Removed upgrading of gear for multiplayer (is more fair this way in my personal opinion).

- Added more mercenary units and improved existing mercenary stats

- Added small amounts of mercenary units to factional armies

*Note: The new spear animation replaces the overswing for all 1H Weapons. If you don't like it, just copy the actions.txt file from Native into the mod folder you installed this into. This will set the overswing back to normal, but instead the spears will chop down with a onehand attack, which looks sort of funny but at least lets them keep two attacks with a shield.

See thread on forums here: forums#taleworlds#com/index.php?topic=139568.msg3352377#msg3352377 for unit stats and gear. 

To install, simply extract to M&B Warband modules folder.

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