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骑马与砍杀MOD Warband Entrenched 快速巩固训练营

骑马与砍杀MOD Warband Entrenched 快速巩固训练营

发布用户:bity_1695129908发布类型:转载

原创作者:Tempered所在平台:互联网

发布日期:2023-08-13 10:16:51更新日期:2024-04-02 03:00:24

是否开源:否是否免费:是

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模组标签:功能性运行环境:骑马与砍杀

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MOD介绍:

Warband Entrenched 快速巩固训练营

Warband Entrenched 

作者:Tempered 

版本:1.1 

模块系统版本:1.134 

这为训练营菜单添加了一个选项,可以快速巩固您的训练营地点。如果在根深蒂固的情况下受到攻击,你将从强化阵地进行战斗。对于骑兵重型军队来说不是很有用,但对于有大量弓箭手或需要防御骑兵的军队来说非常有效。如果,在露营时,你受到攻击并且没有花时间巩固你的位置,你将会处于劣势。

每种地形类型都有不同的营地设防设置。

每个营地都有一个手工制作的步行网,可以帮助攻击者和防御者处理防御工事。没有使用隐形墙或ai障碍物。在大多数情况下,它的效果非常好。你偶尔会看到一些特工做些蠢事,比如碰到一堵钉墙或者淹死在河里。

********安装*********** 

要安装已编译的版本,请将Warband Entrenched 7zip文件解压缩到桌面。将解压缩的文件夹剪切并粘贴到您的模块目录中。除非您已安装Warband Entrenched,否则不应提示您覆盖任何内容。

如果你是一个modder并希望将它添加到你的mod,你应该已经知道如何安装它。您需要的一切都在源代码文件夹中。我没有时间分步说明如何从.py文件中剪切和粘贴。所有更改都注明了关键词Tempered。

*******使用或修改*********的许可

除了由积分中列出的内容创建的内容之外,所有人都可以自由地使用和修改此内容。使用学分中列出的内容的许可必须由其各自的作者获得。

*******版本历史******************* 

1.1

已更新至模块系统1.134

你现在可以建立一个围攻营地,让你在围攻城堡的同时保持根深蒂固。

只有在围攻时被外界攻击时,这才有用。它无济于事

捍卫者莎莉,因为他们在你的壕沟结束之前就已经出局了。

您现在可以从营地菜单中检查您的营地。有助于提前规划您的防御。Dialog目前禁用营地居民。

注意到modders。此版本包含名为scn_castle_1_siege_camp.sco,scn_town_1_siege_camp.sco等的其他场景(尚未完成)。在围攻期间使用这些场景的代码已注释掉,但功能齐全。如果你想为自己制作自己的攻城营地60多个城镇和城堡,请随意这样做。您可以使用已完成的场景作为参考。

1.0 

warband的初始版本。

从原生版本移植并改变了壕沟的工作方式。你现在可以进行长达三天的壕沟,并在它们消失之前随时返回。在时间允许的情况下,您可以制作尽可能多的这些壕沟。

为沙漠环境增加了壕沟场景。

添加了作弊菜单切换到营地操作菜单以进行修改。不要作弊者:p 

将战争士气系统添加到阵营战斗中。

调整自动解决战斗更加现实。试试看。

为党内的npc同伴增加了球员军队的士气加值。

增加面包和谷物的食物量。

减少了城镇为围攻目的可以储存的食物量。围攻后也减缓了食物的恢复。

降低了村庄改善的成本。

为王国领袖政党改变理想规模奖金以反映所持有的领土。在本机战争中是平坦的100。

强烈的强盗产生和强盗侵略性略有增加。

添加了描述壕沟如何工作的信息页面。您可以在notes / gameplay / camp entrenchment菜单下找到它。

******* CREDITS ************************ 

Warband Entrenched

Author: Tempered

Version: 1.1

Module System version: 1.134

This adds an option to the camp menu to quickly entrench your camp site. If attacked while entrenched, you will fight from a fortified position. Not very useful for cavalry heavy armies, but very effective for armies with plenty of archers or that need to defend against cavalry. If ,while camping, you are attacked and did not take the time to entrench your position, you will fight at a disadvantage.

There is a different camp fortification setup for each terrain type. 

Each camp scene has a hand made walk mesh that will help the attackers and defenders deal with the fortifications. There are no invisible walls or ai barriers used. For the most part, it works pretty good. You will occasionally see a few agents do something stupid, like run into a wall of spikes or drown themselves in a river. 

********INSTALL***********

To install the compiled version, extract the Warband Entrenched 7zip file to your desktop. Cut and paste the extracted folder into your modules directory. You should not be prompted to overwrite anything, unless you already have Warband Entrenched installed.

If you are a modder and want to add this to your mod, you should already know how to install it. Everything you need is in the source code folder. I do not have time to give step by step instructions on how to cut and paste from the .py files. All changes have been noted with the key word Tempered.

******* Permission to use or modify *********

Use and modification of this content is freely granted to all, with the exception of content created by those listed in the credits. Permission to use content listed in the credits must be obtained by their respective authors.

******* Version History *******************

1.1 

Updated to module system 1.134

You can now make a siege camp which allows you to be entrenched while besieging a castle.

This only helps if you are attacked by an outside party while besieging. It will not help against 

defenders sally, since they sally out before your entrenchments are finished.

You can now inspect your camp from the camp menu. Useful for planning your defenses in advance. Dialog is currently disabled with camp residents.

Note to modders. This release contains additional scenes (which are not yet complete) named scn_castle_1_siege_camp.sco, scn_town_1_siege_camp.sco, etc. The code for using these scenes during a siege is commented out, but fully functional. If you wish to make your own siege camp scenes for the 60+ towns and castles, feel free to do so. You can use the scenes that are already completed as a reference.

1.0

Initial release for warband. 

Ported from the native version and changed how entrenchment works. You may now make entrenchments that last up to three days, and return to them at any time before they disappear. You can make as many of these entrenchments as time permits.

Added entrenchment scenes for desert environments.

Added cheat menu toggle to the camp actions menu for modding purposes. Don't be a cheater :p

Added the warband morale system to camp battles.

Tweaked auto resolve battles to be more realistic. Give it a try.

Added a morale bonus to player army for npc companions in the party.

Increased food amounts for bread and grain.

Decreased the amount of food a town can store for siege purposes. Also slowed the recuperation of food after a siege.

Decreased cost of village improvements.

Changed ideal size bonus for kingdom leader parties to reflect territory held. Was a flat 100 in native warband.

Increased bandit spawns and bandit aggressiveness slightly.

Added Info page describing how entrenchment works. You can find it under the notes/gameplay/camp entrenchment menu.

******* CREDITS ************************

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