Temporal Save
在整个关系中,许多模式增加了难度,大部分通过战斗,一些通过其他手段。这个mod的灵感来自mods,例如“沉浸式睡眠保存”,其中保存游戏的过程受限于控制或拒绝保存浮渣的方法,并因此增加难度或风险。
Temporal Save采用不同的方法。
从安装mod的第二个版本开始,完全禁用Saving,Full,Quick和Auto。
保存游戏的唯一方法是利用一个给你的新法术,让你将灵魂宝石转换为时间晶体,也称为锚点。因此,这可以节省您的游戏的材料成本,通常您可能会发现自己争论在房间前花费水晶,因为您可能需要更好地对抗更糟糕的事情,只要您有任何余地。尽管消息说自动并且可以随时加载,但所做的保存是完全保存。根据大负荷订单和mod配置,将在开始时为您提供单一礼貌Temporal Crystal。那就是说,如果你死了,你还没有保存你的游戏,那就是它,消失了。
灵魂宝石的转换是我认为最合乎逻辑的比例,因为它们的价值既空虚又充实。
EMPTY SOUL GEMS与时间水晶的比例
小资8:1价格10
较小的4:1价格25
普通2:1价格50
大1:1价格100
1:2价格200
填充灵魂GEMS与时间水晶的比例
小资4:1价格40
较小的2:1价格80
普通1:1价格150
大1:2价格350
1:4价格500
我选择省略黑色灵魂宝石和阿祖拉之星,因为它们可以完全破坏模拟目标所带来的紧张和困难。黑色灵魂宝石很贵,土匪价格便宜,而且很丰富。这将完全打破黑色的星星,甚至普通的星星都可以让你获得一个不会花费金钱或努力回归的可再填充的灵魂宝石。
从传说的角度来看,这些也是不可取的,因为理想大师可能会抗议他们贪图的黑灵魂的使用和破坏,以及Azura同样可能出于类似的原因抗议。
兼容性
Temporal Save不会改变游戏中的任何资产,也不会存在于游戏单元格中
Temporal Save可以与Immersive Sleep等mod一起使用,因为它们可以处理相似的概念
积分
我感谢Jaiim让我带领我进入CK,激励我实际制作这个mod,这是我的第一个mod。
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Temporal Save
Across the nexus many mods increase difficulty, most through combat, some through other means. This mod was inspired by mods such as "Immersive Sleep to Save" in which the process of saving your game is limited both as a method to control or deny save scumming and to increase difficulty or risk as a result.
Temporal Save does this in a different approach.
Saving, Full, Quick and Auto are entirely disabled from the second the mod is installed.
Your only means to save the game is by utilizing a new spell given to you that will allow you to convert soul gems into temporal crystals also referred to as anchors. As such this give a material cost to saving your game, often you might find yourself debating to spend a crystal or not before a room as you might have to fight something worse just beyond, provided you have any to spare at all. The saves made are full saves despite the message saying auto and can be loaded to at any time. A single courtesy Temporal Crystal will be given to you on start in light of large load orders and mod configuration. That said, should you die and you had yet to save your game anyway, that's it, gone.
The conversion of soul gems is in a ratio that I found most logical given their value both empty and filled.
EMPTY SOUL GEMS in ratio to Temporal Crystals
Petty 8:1 Price 10
Lesser 4:1 Price 25
Common 2:1 Price 50
Greater 1:1 Price 100
Grand 1:2 Price 200
FILLED SOUL GEMS in ratio to Temporal Crystals
Petty 4:1 Price 40
Lesser 2:1 Price 80
Common 1:1 Price 150
Greater 1:2 Price 350
Grand 1:4 Price 500
I have elected to omit black soul gems and the stars of azura as they can completely undermine the tension and difficulty the mod aims to bring. Black Soul Gems are expensive, bandits are cheap, and plentiful. This would completely break down with the black star and even the normal star allows you a refillable soul gem that doesn't cost gold or effort to get back.
From a lore perspective these would also be a no go as the Ideal Masters would likely protest the use and destruction of the Black Souls they covet as well as Azura being equally likely to protest for similar reasons.
Compatibility
Temporal Save does not alter any assets in game and has no presence in game cells
Temporal Save can work alongside mods such as Immersive Sleep to Save as they work on similar concepts
Credits
My thanks to Jaiim for giving me a lead into the CK that inspired me to actually make this mod, this being my first mod.
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