通过下载此文件,假设您已经能够根据需要和偏好使用/应用/修改/复制资源。不要请求更改等。这是一个非常简单的模板/教程,您应该能够自己进行更改。实现这一效果还有许多其他方法和变化,这只是其中一个非常基本的例子。
如何
创建一个具有以下属性的新激活器:name:ladder(或其他对象),activate text override:click,model:dungeons\riften\tgroom\riftenrwtgroomroundladder01.nif(或首选),然后单击OK。
回到你的激活器并附加_pf_爬升梯脚本(或你自己的版本)。不要在这里填写标记属性。如果使用原始脚本,则使用(any)>player在此处填写player属性。
转到单元格,单击并将激活器从对象窗口拖到查看器窗口中,然后将其放置到位,根据需要调整大小/重新调整方向。
一旦所有内容都对齐,请转到对象窗口,在“世界对象>静态”下找到xmarker。将一个X标记放在梯子顶部,另一个放在底部。
在查看器窗口中单击“上一步”激活器,然后转到“脚本”选项卡。转到属性并使用各自的xmarkers填充两个标记属性。
都做完了!让它进入游戏并根据需要进行任何更改。
重要音符
1)没有动画。它会逐渐消失(如果玩家使用)。
2)由于没有动画,NPC无法自行激活。然而,使用“我需要你为我做点什么”的对话将允许他们“攀登”。
3)应该是明显的,但要确保当激活时,玩家不能靠近错误的标记。在几乎所有情况下,这不应该是一个担心,但值得注意。
4)你不需要使用X标记,你只需要一些东西将玩家移动到参考位置。确保您的目标/标记位于您希望玩家站立的位置。
5)还有一些其他激活器属性可以根据您的喜好进行更改,例如声音。我用梯子的声音,但可能会有更好的。
由于动画/npc的问题,把梯子放在人口稠密的地方,比如旅馆,是一个非常可怕的想法。如果需要(如通过脚本),可以强制某个区域的npc激活梯子。或者尝试用家具记号笔做一些巫术。
在ck中有一个包含要查看的示例梯形图的重复单元格。你可以使用控制台命令“coc-pf-houseexample”在游戏中对手机进行coc操作。我建议从主菜单而不是从保存的游戏Cocoding。不进行测试时禁用esp,它不适用于一般游戏。
如果你使用你的mod资源,我想把它放在mod页面上。给我发一个链接或者在评论里贴出来。
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By downloading this file, you are assumed to already have the ability to use/apply/modify/replicate the resource as per your needs and preferences. Do not request changes etc. This is a very simple template/tutorial and you should be capable of making changes yourself. There are many other methods and variations of achieving this effect, this is just a very basic example of one.
How To
Create a new activator with the following properties: Name: Ladder (or other object), Activate Text Override: Climb, Model: Dungeons\Riften\TGRoom\RiftenRWTGRoomRoundLadder01.nif (or preferred) And click ok.
Go back to your activator and attach the _PF_climbladder script (or your own version). Do not fill in the marker properties here. If using the original script then fill in the player property here using (any) > player.
Go to your cell, click and drag your activator from your object window into your viewer window and get it into place, resizing/reorienting as necessary.
Once everything is aligned, go to your object window and find xmarker under World Objects > Static. Place one X marker at the top of your ladder and another at the bottom.
Click back on your activator in the viewer window and go to the scripts tab. Go to properties and fill in the two marker properties using your respective xmarkers.
All done! Give it a go in game and make any changes as needed.
Important notes
1) There are no animations. It fades out (if used by the player) instead.
2) Because there is no animation, NPC are unable to activate it by themselves. However, using the "I need you to do something for me" dialogue will allow them to "climb".
3) Should be obvious, but ensure that when activated, the player cannot be closer to the wrong marker. It should not be a worry in almost all cases, but worth noting.
4) You don't have to use X markers, you just need something to move the player to, and to reference position. Ensure your object/marker is in the location you want the player to be standing.
5) There are a few other activator properties that can be changed to your preference such as sound. I use the ladder sound, but there may be better ones.
Because of the animation/NPC issue, it would be a truly horrible idea to place the ladders in well-populated areas such as an inn. You could force NPC in an area to activate the ladders if/when needed such as via script. Or maybe attempt some wizardry with furniture markers.
There is a duplicated cell containing an example ladder to look at in CK. You can coc to the cell in game using the console command "coc _pf_houseexample". I recommend COCing from the main menu rather than from a saved game. Deactivate the esp when not testing, it is not intended for usage in general gameplay.
If you use the resource for your mod, I'd love to feature it on the mod page. Send me a link or post it in the comments.
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