这是怎么一回事?
多功能热键模式。导入了以下热键:火炬热键、删除拼写热键、即时退出热键、切换菜单热键(隐藏用户界面)、取消调换所有战斗装备热键或仅取消调换左手/右手、切换字幕热键、8个拼写热键、6个呼喊热键和6个功率热键。
安装?
请使用mod organizer 2,不要回头看……我想你知道该怎么做吗?
你如何考虑到这种便利?
有了skse64和skui的力量!
它是如何工作的?
火炬香港:带火炬的汽车,或库存中的任何第三方
删除拼写/呼喊/力量:在菜单中选择,然后点击热键->完成
立即退出:你会想我猜…:d
切换用户界面:基本上相当于控制台命令。它将切换所有UI元素,因此所有菜单也将被隐藏。
unequip热键:按主功能热键,按住次功能热键
切换字幕:您将收到通知
咒语/呼喊/力量的热键:在菜单中->选择你的魔法,然后按正确的热键进行分配;在菜单外->按装备,按住取消装备
有什么限制吗?
对。在使用“删除拼写”热键时,有些功能无法删除。事实上,它是以这样一种方式硬编码的,即使是.dll插件也无法删除它。别问我为什么,我真的不明白。大多数种族权力受到影响。
另外,如果你删除这些咒语等,它们将永远消失。你可以通过法术书重新学习它们,但对于呼喊和力量来说这不是真的。你删除了它们,就这样,所以请小心你在做什么。
但是,这将不包括自定义内容,从自定义模式,与自定义支持我的自定义超级duper自定义构建的计算机游戏?
视情况而定。由于使用了表单列表、关键字和对象类型,大多数情况下都是这样。这涵盖了大部分可用的东西。但是,如果你想要一个特定的热键,只需提出一个请求。值得一提的是我拒绝了。另外,确保Nexus上还没有一个可以满足您请求的mod,因为我不太可能导入该函数,特别是如果我不在自己的游戏中使用它。
有什么bug吗?
我一点也不知道。甚至包括密钥垃圾邮件。此外,Mod就像4-5岁,虽然仍有一些东西滑之间,我非常严格的质量保证。不幸的是,我不知道其他用户在他们的游戏中会做什么。因此,请随时报告任何问题。我自己也希望有一个100%无缺陷的模式。
等等,那不是你改造传奇天环的一部分吗?
那是真的。在传奇的Skyrim中,将函数合并为一个插件有不同的原因。在特别版中,这不再是真的了,因为引擎更加强大,插件的限制也虚拟地消失了。单一的mod更容易开发,更容易跟踪bug,它们提供了更多的选择。此外,我也在重建大修的过程中,考虑到一种更模块化的方法,以及剥离功能,这些功能以更好的方式被新的mod所覆盖。为此,我需要将很多功能外包出去。所以你要睁大眼睛看更多的单用途模型。
常见问题解答
请你详细描述一下好吗?
我不知道还能说什么。如果你没有任何问题,我想一切都能满足你的需要。
这些可以和Xbox 360一起使用吗?
没有提供,以保持低水平的代码数量,因为我使用混合控制,这基本上也增加了对这个mod的支持。
但是,如果您强制执行足够的请求,将来可能会发生变化。
是否有本地化支持?
大部分都被覆盖了,但有一些棘手的问题我无法解决。这可能与我正在使用的一个skse插件有关,所以我不能百分之百肯定,如果只是我在装傻的话。所以仍然有部分需要在脚本中直接翻译。源文件一如既往地在.bsa中可用。你可以随意使用AT。
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What is it?
A multi purpose Hotkey Mod. Following Hotkeys are imported: Torch Hotkey, Delete Spell Hotkey, Instant Quit Hotkey, Toggle Menus Hotkey(Hide UI), Unequip Hotkeys to unequip all combat gear, or unequip left hand/right hand only, Hotkey to toggle Subtitles, 8 Spell Hotkeys, 6 Shout Hotkeys, and 6 Power Hotkeys.
Installation?
Please use Mod Organizer 2 and don't look back...I assume you know what to do then?
How would you allow for such convenience?
With the power of SKSE64, and SkyUI!
How does it work?
Torch HK: auto with torch, or any 3rd party in inventory
Delete Spell/Shout/Power: select in menu, then hit the hotkey->done
Instant Quit: you'll figure I guess...:D
Toggle UI: basically the equivalent of the console command. It will toggle ALL UI elements, so all menus will be hidden as well.
Unequip hotkeys: press hotkey for primary function, hold hotkey for secondary function
Toggle Subtitles: you will get a notification
Hotkeys for spells/shouts/powers: in Menu->select your magic, then press the correct hotkey to assign; outside of menu->press to equip, hold to unequip
Any Limitations?
Yes. There are powers that can not get removed when using the delete spell hotkey. It is in fact hardcoded in such a fashion, that not even a .dll plugin could remove it. Don't ask me why this is, I seriously don't understand. Mostly the racial powers are affected.
Also, if you delete those spells etc., they're gone forever. You can relearn them via spell tomes, but that's not true for shouts, and powers. You delete them, that's it, so please be careful what you are doing.
But, but this will not cover custom content, from custom mods, with custom support on my custom superduper custom built computergame?
Depends. It does for the most part, since formlists, keywords, and object types are used. This covers most of the available stuff. But if you have a wish for a specific hotkey, just make a request. Worth thing that can happen is me just refusing. Also, make sure there's not already a Mod on the Nexus that covers your request, because it's unlikely I will import that function, specially if I wouldn't use it in my own game.
Any bugs?
None I'm immediately aware of. Even key spamming has been covered. Also, the mod is like 4-5 years old, though there might still be something that slipped between my extremely tight quality assurance. Unfortunately I don't know what other users do in their games. So feel free to report any issues. I myself would like to have a 100% bug free Mod as well.
Wait, wasn't that Mod part of your Overhaul for legendary Skyrim?
That's true. There were different reasons why merging functions into a single plugin made sense in legendary Skyrim. In Special Edition this is no longer true, since the engine is so much more robust, and the plugin limit is virtualy gone. Single Mods are easier to develop, can be easier bug tracked, and they open up more choices. Also, I'm in the prcoess of rebuilding the Overhaul, to allow for a more modular approach, and stripping off features, that are covered by new Mods in better ways. For this I will need to outsource a lot of functions. So keep your eyes open for more single purpose Mods.
FAQ
Will you please give a more detailed description?
I don't know what else to say. If you don't have any questions, I suppose everything's working to suit your needs.
Can these be used with the Xbox 360?
Not provided, to keep quantity of code on low levels, and because I use Hybrid Controls, which basically adds support for this Mod as well.
But this may change in future if you force enough requests.
Is there localization support?
Most of it is covered, but there are some nasty issues I couldn't fix. This might be related to a SKSE plugin I'm using, so I can't say 100% sure, if it's just me being dumb. So there's still parts that need to be translated in the scripts directly. The source, as always, is available inside the .bsa. And you're free to do with at as you please.
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