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上古卷轴5:重置版MOD molsheim Lighthouse 奥尔斯提姆灯塔

上古卷轴5:重置版MOD molsheim Lighthouse 奥尔斯提姆灯塔

发布用户:bity_1695129908发布类型:转载

原创作者:fadingsignal所在平台:互联网

发布日期:2024-03-23 17:28:18更新日期:2024-03-25 11:52:56

是否开源:否是否免费:是

审核人员:小李(违规侵权资源,点击直接联系可快速删除!)

模组标签:环境美化运行环境:上古卷轴5:重置版

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MOD介绍:

索尔斯特海姆灯塔(Solstheim Lighthouse)在码头入口处的Solstheim岛边缘增加了一个新的Redoran风格灯塔和定制网格(定制碰撞)。我找不到现有的资源,所以我花了几个小时从头开始鞭打它。如果你喜欢它,别忘了赞同!

我一直在为索尔斯特海姆准备一些细节,为即将到来的游戏做准备,并且一直认为岛上可以使用灯塔。索尔斯海姆有雾,装满了灰烬,所以我无法想象当一名水手来到港口时,它很容易导航。更不用说,它的海滩被玄武岩柱覆盖,这可以轻松地将船拆开。水手们,欢欣鼓舞!

内容

新灯塔网格(自定义碰撞)。使用香草纹理,因此将使用您的Raven Rock / Bulwark纹理。

灯塔,火焰和发光被标记为“Is LOD”,因此可以远距离看到它们。

装饰着火,灯,横幅,划艇和守卫,他们将全天候24/7站在入口附近。

功能门让您可以登上灯塔的顶部。这是通过一小段脚本来完成的,当您激活门以避免编辑导航时,该脚本会运行。随从不会跟着你,但无论如何都没有空间。

2个香草编辑简单地移动灰堆,并将玄武岩柱移出灯塔所在的位置。

当你在它的时候,抓住我刚刚发布的这个小Skaal钓鱼营地,拥有一个新的Skaal帐篷网/纹理。

www#nexusmods#com/skyrimspecialedition/mods/14450/?

常问问题。

问:“你能为Oldrim做这件事吗?”

A:我没有安装Oldrim / LE但我会在时间允许的情况下看看能否。

问:“这与XYZ mod有冲突吗?”

答:除非有东西确切地说是灯塔所在的地方,否则没有。请告诉我。

问:“你可以添加这个吗?”

A:也许吧。这只是一个简单的小东西,我认为非常酷,可能对其他人有用。

问:“你知道从手腕到肘部的长度是你的脚有多长?”

A:是的!非常奇怪,伙计。

请享用!新年快乐!

——————————————————————————————————————————

Solstheim Lighthouse adds a new Redoran style lighthouse with a custom made mesh (with custom collision) to the edge of the Solstheim island, at the inlet of the docks.  I couldn't find an existing resource, so I took a couple hours and whipped this up from scratch.  Don't forget to endorse if you like it!

I've been peppering some detail into Solstheim to prepare for an upcoming playthrough, and always thought that the island could use a lighthouse.  Solstheim is foggy, and laden with ash, so I can't imagine it's easy to navigate as a sailor coming to port.  Not to mention, its beaches are covered in those basalt columns, which would bash a ship apart with ease.  Sailors, rejoice!

Contents

New lighthouse mesh (with custom collision).  Uses vanilla textures so your Raven Rock / Bulwark textures will be used.

Lighthouse, fire, and glow are flagged as "Is Full LOD" so they will be visible from great distances.

Decorated with fire, lights, banners, a rowboat, and a guard who will stand near the entrance 24/7.

Functioning doors so you can go up to the top of the lighthouse.  This is done with a tiny snip of script that runs when you activate the door to avoid editing navmeshing.  Followers won't follow you but there's no up there anyway.

2 vanilla edits to simply move an ash pile, and a basalt column out of the way where the lighthouse sits.

While you're at it, grab this little Skaal fishing camp I just released as well, featuring a new Skaal tent mesh/textures.

www#nexusmods#com/skyrimspecialedition/mods/14450/?

F#A#Q.

Q: "Can you make this for Oldrim?"

A: I don't have Oldrim/LE installed anymore but I'll see if I can, time permitting.

Q: "Does this conflict with XYZ mod?"

A: Unless something puts stuff exactly where the lighthouse is, then no.  Do let me know though.

Q: "Can you add this and that?"

A: Maybe.  This was just a simple little thing that I thought turned out pretty cool and might be useful to other.

Q: "Did you know that the length from your wrist to the fold of your elbow is how long your feet are?"

A: Yep!  Pretty weird, man.

ENJOY!  HAPPY NEW YEAR!

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