用于皮肤的伪子表面散射着色器
SSSSSS
字母S六次(首选名字)
一个“便宜的黑客”
次表面散射是光直接接触并与半透明材料或表面相互作用并在端点处“散射”的效果。在大多数情况下,当光与皮肤相互作用时,这种效果的结果是粉红色的半透明效果(将手伸向任何光线,你会看到)。在Classic Skyrim中,这种效果是通过ENB产生的。在辐射4中,Bethesda引入了通过材料文件控制的适当SSS。不幸的是,在天际特别版中,我们没有任何形式的皮肤SSS。值得庆幸的是,凭借非常便宜的黑客和智能实现,我们可以实现类似的效果。我们甚至可以用特别版中人物经常指出的相对“平坦”或“死”的皮肤做点什么。
(用于图片:黑曜石天气,绽放增强肤色)
效果非常微妙,而且比较GIF不会产生很大的正义效果。出于这个原因,我强烈建议你进入游戏并亲自看看变化。要在打开和关闭着色器之间切换以便快速轻松地进行比较,您可以通过“我的收藏”菜单装备或取消装备。
要求
技术上没有“硬”要求。不需要ENB(尽管一如既往推荐),您不需要SKSE64。
由于NPC Actor检测是通过隐藏效果完成的,因此强烈建议您下载Modern Brawl Bug Fix。
为方便起见,现代Brawl Bug Fix已与此mod一起打包。
(用于图片:黑曜石天气,绽放增强肤色)
建议
黑曜石天气和季节
增强灯光和FX
男性淬火皮肤
女性淬火皮(NSFW)
自然景观Tamriel
兼容性
虽然The Letter S Six Times(推荐名称)的性质使我,我会考虑,与大多数mod高度兼容,但它与任何依赖于EffectShaders的mod不兼容。
湿和冷
湿和冷有一个特点,让雪和灰在你的角色模型上积累;这些效果是EffectShaders,并且与着色器不兼容。
但是,Wet和Cold的滴水效果应完全兼容。
自然和大气的Tamriel
截至目前,NAT对玩家角色实施了一种“假的”次表面散射效果。从技术上讲,尽管它们不同,但您不需要使用它。补丁可能会在以后出现!据说你可以在NAT的选项中关闭它。但正因如此,我不建议将两者结合使用(主要是因为冗余)。我实际用来调整着色器的mod是Obsidian Weathers和Enhanced Lights and FX。
如果您想调试mod,请使用控制台命令startquest ioriSSSQuest和stopquest ioriSSSQuest来切换着色器。
从NPC中删除效果可能需要几分钟。
此部分将使用已知的不兼容性进行更新。
(用于图片:增强灯和FX)
特别感谢
大卫J科布。这个项目是在Cobb与Cobb Rim Lighting合作的背后制作的。在我到处查看CRL的实现并与作者自己讨论如何同样实现此着色器时,我已经将这个mod重新制作了两次三次。我并没有真正发布我的mod,因此文档和构建灵活系统之类的东西永远不是我的直接解决方案。 Cobb是一个很好的影响力,也是我们社区中最有才华和最友好的开发者之一,所以我强烈建议你以他对社区和这个项目的贡献的方式发送荣誉。很高兴认为他是我的好友。
Daymarr。还有助于我将此文件发布给公众,因为他们对文件的兴趣使我能够将所有内容打包在一起并将其发布给公众。他们的角色看起来也很漂亮。是啊。
mindflux。用于在粒子贴片中重复使用它们的渐变,以及用于ENB的Skyrim粒子贴片。
EnaiSiaion。为了在这些年后实际修复斗殴虫。我在这个mod中包含了修复程序,所以请认可他的文件并下载它以获得安全措施。
l00ping。对于自然和大气的Tamriel,并作为这个mod的灵感。我相信他们是第一个通过着色器在皮肤上引入SSS的人。 NAT非常雄心勃勃,有很多巧妙的想法。我恳请你检查一下。
VaultBoyAM。为了改进令人难以置信的首字母缩略词。建议我使用“Pseudo”这个词而不是“Fake”。
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Pseudo Subsurface Scattering Shaders for Skins
SSSSSS
The Letter S Six Times (Preferred Name)
A "Cheap Hack"
Subsurface Scattering is the effect of light coming in direct contact and interacting with a translucent material or surface and "scattering" at an end point. The result of this effect when light interacts with skin is, in most scenarios, a pink-ish translucent effect (hold your hand up to any light and you'll see). In Classic Skyrim, this effect had been produced through ENB. In Fallout 4, Bethesda introduced proper SSS controlled through material files. And unfortunately in Skyrim Special Edition, we are without this any form of skin SSS. Thankfully, with really cheap hacks and smart implementation, we can achieve a similar effect. We can even do something with the relatively "flat" or "dead" skin people often point out on characters in the Special Edition.
(Used in picture: Obsidian Weathers, bloom enhances skin tones)
The effect is very subtle, and the comparison GIFs don't do the effect much justice. For that reason, I strongly recommend you going in game and see the change yourself. To alternate between turning the shader on and off for a quick and easy comparison, you can just equip or unequip gear through the favorites menu.
REQUIREMENTS
There are technically no "hard" requirements. No ENB is required (although recommended, as always) and you do not need SKSE64.
Because NPC Actor detection is done through a cloaking effect, it is strongly recommended you download the Modern Brawl Bug Fix .
For your convenience,the Modern Brawl Bug Fix has been packaged with this mod.
(Used in picture: Obsidian Weathers, bloom enhances skin tones)
RECOMMENDATIONS
Obsidian Weathers and Seasons
Enhanced Lights and FX
Tempered Skins for Males
Tempered Skins for Females (NSFW)
Natural View Tamriel
COMPATIBILITY
While the nature of The Letter S Six Times (Recommended Name) makes it, what I would consider, highly compatible with most mods, it is incompatible with any mods that rely on EffectShaders.
Wet and Cold
Wet and Cold has a feature to let snow and ash build up on your character model; these effects are EffectShaders and will not be compatible with the shader.
However, Wet and Cold's dripping water effect should be fully compatible.
Natural and Atmospheric Tamriel
As of right now, NAT implements a form of "fake" subsurface scattering effects on the player character. Technically, you do not need to use this despite them being different. A patch might come at a later date! Supposedly you can turn this off in NAT's options. But because of this, I do not recommend using the two together (mostly due to the redunancy). The mods I actually used to tune the shaders with were Obsidian Weathers and Enhanced Lights and FX.
If you would like to debug the mod, use the console commands startquest ioriSSSQuest and stopquest ioriSSSQuest to toggle the shader.
It may take several minutes for the effect to be removed from NPCs.
This section will be updated with known incompatibilities.
(Used in picture: Enhanced Lights and FX)
SPECIAL THANKS
David J Cobb. This project was really made on the back of Cobb's work with Cobb Rim Lighting. I had remade this mod twice three times by the time I got around to looking at CRL's implementation and consulting with the author himself about how to go about implementing this shader similarly. I don't really release my mods, so things like documentation and building flexible systems is never really my immediate solution. Cobb is an excellent influence and one of the most talented and friendly developers we have in the community, so I strongly recommend you send kudos his way for his contributions to the community and this project. Happy to consider him a buddy of mine.
Daymarr. Also instrumental in me getting this file out to the public, as their interest in the file is what got me to package everything together and release it to the public. Their characters are also very nice looking. Yeah.
mindflux. For the reuse of their gradient in their particle patch, as well as for the Skyrim Particle Patch for ENB.
EnaiSiaion. For actually fixing the brawl bug after all of these years. I've included the fix in this mod, so go endorse his file and download it for safe measures.
l00ping. For Natural and Atmospheric Tamriel and serving as inspiration for this mod. I believe they were the first to introduce SSS on skin through a shader. NAT is a very ambitious, with a lot of neat ideas. I implore you to check it out.
VaultBoyAM. For improving upon the incredible acronym. Suggested I use the word "Pseudo" instead of "Fake".
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