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上古卷轴5:重置版MOD 自然特征增长和衰变SE

上古卷轴5:重置版MOD 自然特征增长和衰变SE

发布用户:bity_1695129908发布类型:转载

原创作者:Greywander and Uoud所在平台:互联网

发布日期:2024-03-23 21:17:53更新日期:2024-03-25 11:52:56

是否开源:否是否免费:是

审核人员:小李(违规侵权资源,点击直接联系可快速删除!)

模组标签:杂项整合运行环境:上古卷轴5:重置版

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快捷访问:点击下载

MOD介绍:

这是Oldrim的自然角色成长和衰变模型的一个端口,它会导致你的健康,魔法和耐力在它们被损坏/耗尽时增加,最初由Greywander和Uoud创建,并由我移植到天际特别版。

自然人格成长与衰变

==================================

* 2.0中有什么新功能*

==============

整个Decay系统已经重做,我对结果非常满意。在新系统下,衰减仅在一段时间内发生,导致在指定的游戏内小时数过后,您的属性增益会减少1%。由于这取决于游戏中的时间而不是实时,这意味着衰减会受到时间刻度的影响,也会在休息或等待时发生。 Decay现在也是属性特定的,可以单独调整或禁用属性。

接管部分旧衰变系统是新的压力和伤害系统。断点已重命名为Stress Limits。如果属性低于压力限制,您将开始累积该属性的压力。一旦达到一定数量,你就会受到伤害,从而降低你的属性。压力伤的影响可能非常严重;默认情况下,健康伤害会使您的健康状况降低5%(四舍五入)(不是您的总生命值),以及您的魔法,耐力和携带重量各2%。

更糟糕的是,在受伤的情况下,你的压力不会降到0,而是减少一半,如果你不解决压力的原因,你就有可能再次受伤。然而,与衰变不同,衰变是一种不可阻挡的力量,你只能保持领先,压力可以被打败。在游戏时间24小时(可调)后,您的压力将减少1%。如果你去睡觉,你每小时休息的压力会减少8%(也可调)(乘法,而不是累积)。睡了8个小时后,你的压力会减少一半!

当发生压力伤害时,会在屏幕的一角弹出一个身临其境的通知,让您知道自己已经搞砸了。每种类型的压力损伤都有三种不同的信息,其中一种是随机选择的。

同样新的是,当您降到压力限制以下时,您可以选择是否允许属性增长。以前,在低于断点/压力限制时,您将无法获得属性XP。现在你可以选择这件事了。

在增长方面,没有太大变化。默认情况下,健康状况应该略微增加,但如果您愿意,您可能已经改变了。

如果您已经使用过NCGD,那么您可能会坚持使用旧版本或开始新游戏。如果必须更新,请务必先清除保存。

注意:v2.1在启动睡眠时删除调试消息。你以为我会抓住那个。 D'哦!

还修改了应力衰减公式以进行向上舍入,确保每次衰减时始终失去至少一个应力点,即使压力非常低。由于压力衰减仅下降了1%,没有四舍五入,你可能不会失去任何积分,否则压力低于100。

0.简介

===============

厌倦了必须选择哪个属性增加到一个级别?害怕你可能选择不好并且被困在一个不是为你的工作而建造的角色你需要他们做什么?想要更加身临其境的体验,您的属性会根据您的游戏方式而不是任意选择而增加?

Natural Character Growth和Decay通过允许您的属性根据您玩游戏的方式自动增长(并衰减!)来消除您的负担。这完全独立于技能和等级(目前,未来版本可能包含更多选项!),因此您的属性将适应您选择的任何游戏风格。

信用转到Uoud,这是基于使用的属性调平的创建者,这个是基于它的mod。在这里查看他的mod:://www#nexusmods#com/skyrim/mods/74521/?

1.要求

===============

SKSE

SkyUI(适用于MCM)

注意:Uoud的基于使用情况的属性调平不是必需的,并且与此mod不兼容。

2.安装

===============

请先备份您的保存,以防您以后决定删除NCGD。

通过您最喜欢的mod管理器下载并安装,或将存档内容拖放到\ Steam \ SteamApps \ common \ Skyrim \ Data中。而已!

我无法预测在现有保存中升级到此mod的较新版本会产生什么影响。要么开始新游戏,要么备份保存并自行承担风险。否则,您可能不希望升级并继续使用旧版本。

升级:

1.使用“player.setav [number]”命令重置您的属性,就像没有NCGD一样。通常这意味着将它们设置为100或300作为携带重量,但这可能会根据您拥有的其他模式而有所不同。 (不这样做可能会使衰变/压力表现得很奇怪。)

2.在mod加载顺序中禁用和删除NCGD。

3.清理保存。这不是可选的。

4.安装最新版本的NCGD并激活它。

5.将属性设置为尽可能快地增长,并重新调整到之前的总计。

6.将您的增长率重置为以前的增长率。

我无论如何都不能保证这会奏效。我建议坚持使用当前版本,在安装NCGD之前重新加载保存,或者如果您想升级则开始新游戏。

3.卸载

=================

如果使用mod管理器安装,请使用该管理器内置工具删除mod。如果您手动安装,则只需删除这些文件:

\ Data \ Natural Character Growth和Decay.esp

\ DATA \脚本\ aaaAttributesLevelingQuestMenuScript.pex

\ DATA \脚本\来源\ aaaAttributesLevelingQuestMenuScript.psc

强烈建议您在删除此mod后清除保存,以及任何带脚本的mod。

4.兼容性

================

这个mod应该与所有其他mod兼容,除了Uoud的基于使用的属性Leveling,因为该mod作为这个mod的基础,因此替换它。虽然结果可能不平衡,但您可以将其与其他用于更改属性获取方式的mod一起使用。根据需要,使用MCM调整自然角色增长和衰减中的值。

Apollodown的简单魔法大修(以及包含它的史诗游戏玩法大修)将使那些希望扮演法师的人变得非常困难。这个mod大大减少了你的初始魔法(到负值),这个mod需要你有魔法才能获得更多。你可以启用vanilla level up以增加你的magicka,使用另一个允许你的magicka增加的mod,打开控制台并输入“player.setav magicka 10”将你的magicka重置为10(或任何其他值),或者开始为了获得施法的秘密,在艰苦的任务中。 :)

寻找具有Fortify Magicka效果的装备和药水,并使用它们将你的魔法提升到正值,这样你就可以练习施法。如果你满足你的需要,像Frostfall这样的生存和需求模型可能会给玩家增加强化你的魔法。在逃离期间

Helgen,你可以锁定的一个牢房里面有一个死去的法师,里面有一个罩子可以给你+30魔法。 Fortify Magicka药水可以用Riverwood和Whiterun周围的成分制成。这并不容易,但克服Simple Magic大修所施加的严重魔法减益并非不可能。

或者你可以作为一名替补球员,然后立即开始投掷法术。

当使用像追逐龙这样的mod时,这会变得更加有趣。药水成瘾,ftw!

5.特点

===========

自然字符增长和衰减会在正常级别上禁用属性增益(如果您愿意,可以在MCM中重新启用它们),尽管由于限制,您仍然会提示您选择要增加的属性。选择你喜欢的任何东西,因为它不会有所作为。

相反,当你使用它们时,你的健康,魔法,耐力和携带重量会增加。如果你受到强大的攻击,你将获得增加健康的“经验”。如果你带着一个完整的库存走动,你将逐渐能够携带更多。然而,与此同时,如果你受到严重伤害或消耗掉你所有的魔法,它将导致你的属性开始降低。属性也会随着时间的推移而自然衰减,因此请务必定期进行锻炼。

6.它是如何工作的

===============

健康,魔法和耐力在同一系统上工作,因此在本文档中可互换使用。脚本会定期检查多少,例如你有健康,并将它与你最后一次检查的数量进行比较。如果你现在的健康状况比上次要低,那么

差异决定了你的XP基本收益。因此,例如,如果自上次检查后您的健康损失了40%,那么您的基础健康XP增益将为40 XP。然后将该值乘以仅取决于您当前健康状况的数量。完全健康时,乘数为x0,健康状况为0%

乘数将为x4(默认情况下,您可以在MCM中更改它)。如果你失去了大量的成长,就会出现最快的增长。健康,使您目前的健康状况非常低。如果您在脚本检查之间从100%降至25%,那么您将获得75 * 3 = 225运行XP。

请注意,您在低电平时获得更多XP,例如健康,但如果你失去了健康,你只能得到XP。

携带重量的工作方式略有不同。每次脚本检查时,它都会根据您当前携带的数量奖励携带XP。它不关心损失或收益。您必须携带至少50%的携带重量才能获得任何XP。

健康,魔法和耐力都有一个在MCM中可调节的“压力限制”值。如果这些属性低于压力限制,那么你就不会得到XP,而是会产生压力。压力是特定于属性的,并且针对每个属性单独跟踪。当你有足够的压力时,它会降低健康,魔法,耐力或携带一小部分体重,但前提是它们至少增长了1分。

随着时间的推移,衰变也会非常缓慢地累积,并会定期将属性减少1%。

7. Mod配置菜单

=========================

如果您安装了SkyUI,您可以根据自己内心的需要调整此mod的几乎所有方面。

这包括:

启用或禁用增长或衰减的单个属性

每个属性都需要XP才能增长

属性衰减需要多长时间

伤害自己所需的压力

压力限制,低于该压力限制属性会产生压力

伤害造成多少属性伤害,以及哪些属性受损

压力随着时间的推移和休息时的衰减速度有多快

是否可以在低于压力限制的情况下获得XP

XP倍增因为你的健康,魔法或耐力降低

您还可以查看每个属性的增长进度,属性压力,每个属性的增长程度以及您有多少伤害。

8.信用

=========

信用转到Uoud,基于使用的属性调平的创建者,这是建立在这个基础上的mod。没有他,自然角色的成长和衰退是不可能的。他慷慨地允许我上传他原来mod的这个编辑。

9.更改日志

==========

V2.1

  - 播放器开始睡眠时删除了调试消息

  - 随着时间的推移压力衰减现在四舍五入,确保玩家失去至少1点腐烂

V2.0

  - 彻底改造衰变系统

  - 现在衰减取决于游戏时间,因此受到时间刻度和等待/睡眠的影响

  -  Decay现在将属性减少1%而不是固定金额

  - 现在可以针对每个属性单独调整衰减

  - 断点重命名为Stress Limits

  - 压力和伤害系统已经取代了旧衰变系统的一部分

  -  Toggle补充说,允许在低于压力限制时获得XP

V1.1

  - 重命名MCM菜单以引用NCGD而不是Uoud的基于使用情况的属性调平

  - 将MCM中的“选项”页面拆分为“增长”和“衰减”

  - 现在,您可以调整各个属性在低于断点时累积衰减的速度

  - 除此之外,默认设置现在使衰减对于低健康状况更具侵略性

V1.0

 - 初始发行

————————————————————————————————————————————————

This is a port of the Natural Character Growth and Decay mod for Oldrim, which causes your Health, Magicka, and Stamina to increase as they get damaged/depleted, originally created by Greywander and Uoud, and ported to Skyrim Special Edition by me.

Natural Character Growth and Decay

==================================

* What's New In 2.0 *

==============

The entire Decay system has been redone, and I'm fairly pleased with the results.  Under the new system, decay-proper only occurs over time, causing you to lose 1% rounded up of your attribute gains after the specified number of in-game hours has passed.  Since this is dependent on in-game time rather than real time, it means decay is affected by the timescale, and also occurs while resting or waiting.  Decay is also attribute-specific now, and can be adjusted or disable for attributes individually.

Taking over part of the old decay system is the new Stress and Injury system.  Breakpoints have been renamed to Stress Limits.  If an attribute drops below the stress limit, you'll begin accumulating stress for that attribute.  Once you reach a certain amount, you'll sustain an injury that reduces your attributes.  The effects of stress injuries can be pretty nasty; by default, a health injury will reduce your health by 5% (rounded up) of your health gained (not your total health), as well as your magicka, stamina, and carry weight by 2% each.

To make matters worse, upon sustaining an injury, your stress doesn't just drop to 0, instead it cuts in half, putting you at risk of sustaining another injury if you don't address the cause of the stress.  However, unlike decay, which is an unstoppable force you can only keep ahead of, stress can be fought off.  After 24 in- game hours (adjustable), your stress will be reduced by 1%.  If you go to sleep, you'll lose 8% (also adjustable) of your stress per hour of rest (multiplicative, not cumulative).  After 8 hours of sleep, your stress will cut in half!

When a stress injury occurs, an immersive notification will pop up in the corner of your screen letting you know you done goofed up.  Each type of stress injury has three different messages, one of which will be chosen randomly.

Also new is that you can choose whether to allow attribute growth when you drop below the stress limit.  Previously you would not get attribute XP while below the breakpoints/stress limits.  Now you have a choice in the matter.

On the growth side of things, not much has changed.  Health should increase slightly faster by default, but you could already change that if you wanted to.

If you've already been using NCGD, it's highly reccomended that you either stick with the old version or start a new game.  If you must update, make sure to clean your save first.

Note: v2.1 removes a debug message when initiating sleep.  You'd have thought I would have caught that.  D'oh!

Also modified the stress decay formula to round up, insuring that you always lose at least one stress point per decay, even when stress is very low.  Since stress decay only took off 1%, without rounding you probably wouldn't lose any points otherwise when stress was below 100.

0. Introduction

===============

Tired of having to choose which attribute to increase at a level up?  Afraid you might choose poorly and be stuck with a character not built for the job you need them to do?  Want a more immersive experience where your attributes increase based on how you play rather than arbitrary choices?

Natural Character Growth and Decay removes this burden from you by allowing your attributes to automatically grow (and decay!) based on how you play the game.  This is completely independent of skills and level (for now, future version might contain more options!), so your attributes will adapt to whatever playstyle you choose.

Credit goes to Uoud, the creator of Usage-Based Attributes Leveling, the mod this one was built off of.  Check out his mod here: www#nexusmods#com/skyrim/mods/74521/?

1. Requirements

===============

SKSE

SkyUI (for MCM)

Note:  Uoud's Usage-Based Attributes Leveling is NOT required, and is incompatible with this mod.

2. Installation

===============

Back up your save first, just in case you decide to remove NCGD later.

Download and install through your favorite mod manager, or drag and drop the contents of the archive into \Steam\SteamApps\common\Skyrim\Data.  That's it!

I can't predict what effect it will have to upgrade to a newer version of this mod on an existing save.  Either start a new game or back up your save and try it at your own risk.  Otherwise, you may prefer not to upgrade and continue using an older version.

To upgrade:

1. Use the "player.setav [number]" command to reset your attributes as they would be without NCGD.  Usually this means setting them back to 100, or 300 for carry weight, but this may vary depending on what other mods you have.  (Not doing this may make decay/stress behave oddly.)

2. Disable and delete NCGD in your mod load order.

3. Clean your save.  This is not optional.

4. Install the newest version of NCGD and activate it.

5. Set your attributes to grow as fast as they can and grind back up to your previous totals.

6. Reset your growth rates to what they were before.

I can't by any means guaranty that this will work.  I advise either sticking with your current version, reloading a save from before NCGD was installed, or starting a new game if you wish to upgrade.

3. Uninstallation

=================

If you installed using a mod manager, use that managers built-in tools to remove the mod.  If you installed manually, then just delete these files:

\Data\Natural Character Growth and Decay.esp

\Data\Scripts\aaaAttributesLevelingQuestMenuScript.pex

\Data\Scripts\Source\aaaAttributesLevelingQuestMenuScript.psc

It's highly advised you clean your save after removing this mod, and any mod with scripts.

4. Compatibility

================

This mod should be compatible with all other mods, except for Uoud's Usage-Based Attributes Leveling, as that mod served as the base for this one, and thus replaces it.  You can use this with other mods that change how you gain attributes, although the results might be unbalanced.  Use the MCM to adjust the values in Natural Character Growth and Decay as necessary.

Apollodown's Simple Magic Overhaul (and the Epic Gameplay Overhaul that includes it) will make things quite difficult for those wishing to play as mages.  That mod drastically reduces your initial magicka (to negative values), and this mod requires you to have magicka in order to get more.  You can enable vanilla level ups in order to increase your magicka, use another mod that allows your magicka to increase, open the console and type "player.setav magicka 10" to reset your magicka to 10 (or any other value), or embark on an arduous quest in order to attain the secret to casting spells.  :)

Look for gear and potions that have a Fortify Magicka effect, and use them to boost your magicka to positive values so you may practice spellcasting.  Some survival and needs mods like Frostfall may give buffs to the player that fortify your magicka if you satisfy your needs.  During the escape from

Helgen, one of the cells you can lockpick has a dead mage inside with a hood that gives you +30 magicka.  Fortify Magicka potions can be made from ingredients found around Riverwood and Whiterun.  It won't be easy, but overcoming the severe magicka debuff imposed by Simple Magic Overhaul is not impossible.

Or you could play as an altmer and start slinging spells right off the bat.

This gets even more fun when using a mod like Chasing the Dragon.  Potion addiction, ftw!

5. Features

===========

Natural Character Growth and Decay disables the attribute gains on a normal level up (you can re-enable them in the MCM if you wish), although due to limitations you'll still be prompted to pick an attribute to increase.  Choose whatever you like, as it won't make a difference.

Instead, your health, magicka, stamina, and carry weight will increase as you use them.  If you get hit with a powerful attack, you'll gain "experience" toward increasing your health.  If you walk around with a full inventory, you'll gradually be able to carry more.  At the same time, however, if you become critically injured or expend all your magicka, it will cause your attributes to begin to degrade.  Attributes will naturally decay over time as well, so make sure to get some periodic exercise.

6. How It Works

===============

Health, magicka, and stamina work on the same system, and thus will be used interchangeably in this document.  A script will periodically check how much e.g. health you have, and compare it to how much you had the last time it checked.  If you have a lower health now than you did last time, the

difference determines your base XP gain.  So, for example, if you lost 40% of your health since the last check, then your base health XP gain would be 40 XP.  This value is then multiplied by an amount that depends only on your current health.  At full health, that multiplier is x0, at 0% health that

multiplier will be x4 (default, you can change it in the MCM).  The quickest growth happens when you lose a lot of e.g. health that brings your current health very low.  If you drop from 100% to 25% between script checks, then you'll gain 75*3 = 225 health XP.

Note that you gain more XP while at low e.g. health, but you only get XP if you lost health.

Carry weight works a little differently.  Every time the script checks, it will award carry XP based on how much you are currently carrying.  It does not care about loss or gain.  You must be carrying at least 50% of your carry weight to get any XP.

Health, magicka, and stamina each have a "stress limit" value adjustable in the MCM.  If those attributes drop below the stress limit, then you will NOT get XP, and will instead get stress. Stress is attribute-specific and tracked individually for each attribute.  When you have enough stress, it will degrade health, magicka, stamina, or carry weight by a small percentage, but only if they have grown by at least 1 point.

Decay also accumulates very slowly over time, and will periodically decrease an attribute by 1%.

7. Mod Configuration Menu

=========================

If you have SkyUI installed, you can adjust nearly every aspect of this mod to your heart's content.

This includes:

Enabling or disabling individual attributes for growth or decay

The XP required for each attribute to grow

How long it takes for an attribute to decay

The amount of stress required to injure yourself

The stress limit below which an attribute builds up stress

How much attribute damage an injury does, and which attributes are damaged

How quickly stress decays over time and while resting

Whether or not you can gain XP while below the stress limit

The XP multiplier as your health, magicka, or stamina get low

You may also view your growth progress for each attribute, your attribute stress, how much each attribute has grown, and how many injuries you've had.

8. Credit

=========

Credit goes to Uoud, the creator of Usage-Based Attributes Leveling, the mod this one is built on.  Natural Character Growth and Decay would not have been possible without him.  He has generously given me permission to upload this edit of his original mod.

9. Changelog

==========

v2.1

 - Removed a debug message when the player begins sleeping

 - Stress decay over time now rounds up, insuring the player loses at least 1 point of decay

v2.0

 - Completely reworked the decay system

 - Decay now depends on in-game time, and as such is affected by timescale and waiting/sleeping

 - Decay now reduces attributes by 1% instead of a flat amount

 - Decay may now be adjusted individually for each attribute

 - Breakpoints renamed to Stress Limits

 - Stress and Injury system has replaced parts of the old decay system

 - Toggle added that allows gaining XP while below the stress limits

v1.1

 - Renamed the MCM menu to refer to NCGD instead of Usage-Based Attributes Leveling by Uoud

 - Split the "Options" page in the MCM into "Growth" and "Decay"

 - You can now adjust how quickly decay is accumulated for individual attributes when they fall below their breakpoint

 - Along with the above, the default setting now make decay more aggressive for low health

v1.0

 - Initial release

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