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上古卷轴5:重置版MOD Marco的综合水平列表

上古卷轴5:重置版MOD Marco的综合水平列表

发布用户:bity_1695129908发布类型:转载

原创作者:Marco所在平台:互联网

发布日期:2024-03-23 21:22:10更新日期:2024-03-25 11:52:56

是否开源:否是否免费:是

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模组标签:杂项整合运行环境:上古卷轴5:重置版

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MOD介绍:

这个插件现在需要非正式的SKYRIM特别版补丁!

这个mod试图通过将Dawnguard和Dragonborn的内容添加到主游戏中以及游戏中其他未使用的资源来增加游戏的多样性。例如,Draugr现在可以使用Carved Nordic甚至Stalhrim武器生成,术士根据他们喜欢的元素穿着不同颜色的长袍。你认为术士有一种可怕的时尚感吗?或者Draugr从同一个Ancient Nord百货商店购买他们所有的武器?好吧,也许你应该尝试“Marco的集成水平列表”! “Marco”,因为那是我(我是一个自大狂),“综合水平列表”,因为这就是这个mod所做的事情;它将来自DLC的内容集成到vanilla级别列表中,以及游戏中尚未使用的内容。显然,这意味着您需要安装DLC才能使用此mod。但显然你这样做,因为这是特别版。

MILL不使用天际或DLC中未找到的任何资产。我努力使它尽可能地变得非常友好,以便它与香草游戏/美学无缝融合。

这个MOD究竟是做什么的:

尸鬼

-Draugr现在有机会与Carved Nordic和Stalhrim武器一起产卵。 Carved Nordic与Honed Ancient Nord武器的水平大致相同。 Stalhrim武器出现在与Ebony相同的水平,但它们更为罕见。此外,Draugr将使用Ebony Maces和更多种类的盾牌(Dented Iron,Banded Iron和Carved Nordic)。

来自Dawnguard的装甲骷髅现在出现在Restless Draugr,Draugr Wights和Draugr Scourges之间。他们将拥有匹配的统计数据和装备;只有外观才有区别。他们也有机会产生代替普通骷髅的东西;在这种情况下,它们会比你通常发现的更难一些。但我不认为任何人真的会遇到骷髅麻烦,因为他们不会在你附近打喷嚏时崩溃。这不是Daggerfall。

草寇

-Dunmer土匪现在只会生产皮甲或轻甲壳甲。

-Bandit法师现在穿绿色长袍。他们将穿戴连帽或非编织的变种,他们可以是不受魔法的,或者使用水平的Fortify Magicka Regen效果着迷。当然,他们仍然穿着护腕和靴子。

-Orc Bandit Chiefs现在有机会在全套的Orcish Armor中产卵。他们必须是兽人,他们必须是强盗酋长,即便如此,他们也可能在普通的钢/钢板盔甲中产卵。

术士

-Warlocks现在穿着与他们班级相匹配的长袍。冰法师穿蓝色,火法师穿棕色,风暴法师穿灰色,魔术师穿红色。所有这些长袍都可以是不受欢迎的,或者带有平整的Fortify Magicka Regen效果。死灵法师仍然穿着死灵法师长袍,但现在可以找到他们的长袍的无魔法版本。

 - 大多数名叫Dunmer的NPC现在都穿着Dunmer衣服,或者如果他们事先穿着盔甲就穿甲壳虫/ Bonemold盔甲。它并不多,但它在平民中增加了一点点变化。

 - 两个Dunmer商人(Revyn Sadri和Brand-Shei)现在将从Morrowind(Solstheim)库存各种商品。 Sad-stock武器和盔甲虽然Brand-Shei没有,但是Brand-Shei从Morrowind那里购买了另一本没有的书。

-Silver Hand mooks现在穿着皮甲和不受魔法的法师头巾。它看起来更酷,将它们与普通强盗分开,让你有机会找到无魔法师的法师。

-Orc Orc Strongholds的酋长现在穿着Orcish Armor(除了酋长Mauhulakh,因为他的堡垒有一个乌木矿,他穿着Ebony),并且在要塞中的任何兽人应该携带兽人武器而不是别的。

-Lurkers(Apocrypha中的巨型行走肺鱼)掉落Daedra Hearts。因为......他们是Daedra。

-Mudcrabs现在有75%的几率掉落单个几丁质板。

安装:

使用NMM,或者只是将ESP提取到Skyrim / Data文件夹中,并在启动器的“数据文件”部分中进行检查。

权限:

我将此作为modder的资源提供。如果你想在你自己的项目中使用这个mod的部分或全部,你不需要问。但是,如果你把一些爱回到这个简陋的小Nexus页面,我们将不胜感激。

兼容性:

这个mod改变了各种各样的水平列表,所以如果你正在使用另一个编辑水平列表的mod(例如Immersive Armors / Weapons),你需要使用自己喜欢的工具将列表合并在一起。另外,我不得不为几个不同的NPC制作定制服装套装(例如,所有的术士使用相同的装备,所以我必须经历每一个并给他们自己独特的首选元素)。如果你有任何影响服装的其他mod,我建议你把它放在你的加载顺序中。 (如果您发现任何兼容性问题,请告诉我!)

更新日志:

版本1.4

 - 来自USSEP的变更,现在是此mod的要求。

 - 删除了对Aval Atheron商家库存的更改,以便与USSEP的修复保持一致。

 - 对Dunmer Outfits,Telvanni Robes和Temple Priest Robes的结界进行了修改。

-Hearthfire兼容性最终集成。所有这些意味着,现在你不需要补丁来从你的Mudcrabs中取出蟹腿和几丁质板。

 - 减少了术士和土匪产生未受魔法的长袍的可能性。根据自己的喜好,机会太高了。

 - 删除了我添加到水平列表中的那些人。这似乎永远不会做任何事情 - 或者说,实际上,我从未真正与狼人随意相遇。

 - 删除了幸福药水我添加到水平列表。这从未做过任何事......

版本1.3

 - 没有出现在Draugr上的固定盾牌

 - 潜伏者现在掉落Daedra Hearts

 - 增加了活力和恢复毒药

版本1.2:

-Dunmer商人(Aval Atheron,Revyn Sadri和Brand-Shei)现在出售在Solstheim发现的Dunmer商品和商品。

-Redressed Orc Chieftains总是穿着Orcish Armor,或者是Ebony

Mauhulakh酋长。要塞兽人也只携带兽人武器。

 - 为健康,魔法和耐力药水提供水平的健康药水。

 - 穿着皮革盔甲和不受魔法的法师头巾。

 - 增加了“Fortify [Magic School]和Magicka Regen”效果给新的长袍列表。

 - 使用TES5Edit删除脏编辑

版本1.1:

 - 增加了Werewbears到Werewolf的列表。

 - 在游戏中穿着最多的Dunmer NPC穿着Dunmer服装。

 - 添加甲壳素板到Mudcrab项目滴!好极了!!!

 - 给Draugr Deathlords带来尖头盔。

版本1.0:

-初始发行。

特别感谢

 - 给那些提供建设性反馈的人。

 -  UESP.net提供的丰富信息,我用作此mod的参考。

 - 我的朋友借给我他的笔记本电脑拍了一些很棒的截图(几年前,但我仍然很感激!)

 - 贝塞斯达游戏工作室。

——————————————————————————————————————————————————

UNOFFICIAL SKYRIM SPECIAL EDITION PATCH NOW REQUIRED FOR THIS PLUGIN!

This mod seeks to add more variety to the game by adding content from Dawnguard and Dragonborn into the main game, as well as other unused assets in-game. For instance, Draugr may now spawn with Carved Nordic or even Stalhrim weapons, and warlocks wear different colored robes depending on their preferred element. Do you think warlocks have a terrible fashion sense? Or that Draugr buy all their weapons from the same Ancient Nord department store? Well, maybe you should try "Marco's Integrated Leveled Lists"! "Marco" because that's who I am (and I'm an egomaniac), "Integrated Leveled Lists" because that's what this mod does; it integrates content from the DLC into the vanilla leveled lists, as well as content yet unused in the game. Obviously, that means you need to have the DLC installed to use this mod. But obviously you do, because this is the Special Edition. 

MILL does not use any assets that aren't found in Skyrim or the DLCs. I tried hard to make it as lore-friendly as possible, so that it fits in seamlessly with the vanilla gameplay/aesthetic.

EXACTLY WHAT THIS MOD DOES:

DRAUGR

-Draugr now have a chance to spawn with Carved Nordic and Stalhrim weapons. Carved Nordic appear around the same levels as Honed Ancient Nord weapons. Stalhrim weapons appear at the same level as Ebony, but they're much more rare. In addition, Draugr will use Ebony Maces and a wider variety of shields (Dented Iron, Banded Iron, and Carved Nordic).

-Armored skeletons from Dawnguard now appear alongside Restless Draugr, Draugr Wights, and Draugr Scourges. They will have matching stats and gear; theonly difference is appearance. They also have a chance to spawn in place of ordinary skeletons; in this case, they will be a bit tougher than what you'd normally find. But I don't think anyone's really going to have trouble with skeletons now that they don't crumble whenever you sneeze near them. This isn't Daggerfall.

BANDITS

-Dunmer bandits will now only spawn with Leather Armor, or light Chitin Armor.

-Bandit mages now wear Green Robes. They will wear either hooded or nonhooded variants, and they can either be unenchanted, or enchanted with a leveled Fortify Magicka Regen effect. They still wear bracers and boots, of course.

-Orc Bandit Chiefs now have a chance to spawn in a full set of Orcish Armor. They have to be Orcs, and they have to be Bandit Chiefs, and even then it's possible they spawn in ordinary steel/steel plate armor.

WARLOCKS

-Warlocks now wear robes that match their class. Ice Mages wear blue, Fire Mages wear brown, Storm mages wear grey, and Conjurers wear red. All of these robes can either be unenchanted, or come with a leveled Fortify Magicka Regen effect. Necromancers still wear Necromancer robes, but now it's possible to find unenchanted versions of their robes.

MISCELLANEOUS

-Most named Dunmer NPCs will now be wearing Dunmer clothes, or Chitin/Bonemold armor if they wore armor beforehand. It's not much, but it adds just a little more variety among the commoners. 

-Two Dunmer merchants (Revyn Sadri, and Brand-Shei) will now stock various goods from Morrowind (Solstheim). Sadri stock weapons and armor while Brand-Shei doesn't, but Brand-Shei stocks books from Morrowind that the other one doesn't.

-Silver Hand mooks now wear Leather Armor and unenchanted Mage Hoods. It looks cooler, separates them further from ordinary bandits, and gives you a chance to find unenchanted mage hoods. 

-Orc Chieftains at the Orc Strongholds now wear Orcish Armor (save for Chief Mauhulakh, who wears Ebony thanks to his stronghold having an ebony mine), and any Orcs in the strongholds should be carrying Orcish weapons and nothing else.

-Lurkers (the giant walking lungfish in Apocrypha) drop Daedra Hearts. Because... they're Daedra.

-Mudcrabs now have a 75% chance to drop a single Chitin Plate. 

INSTALL:

Either use the NMM, or just extract the ESP into your Skyrim/Data folder and check it in the Data Files section of the launcher.

PERMISSIONS:

I proffer this as a modder's resource. If you want to use parts or all of this mod in your own project, you need not ask. But if you sent some love back to this humble little Nexus page, it would be appreciated.

COMPATIBILITY:

This mod changes a wide variety of leveled lists, so if you're using another mod that edits leveled lists (such as Immersive Armors/Weapons), you need to use your favorite tool to merge the lists together. In addition, I had to make custom outfit sets for several different NPCs (for instance, all of the warlocks use the same outfit, so I had to go through each one and give them their own unique to their preferred element). If you have any other mods that affect outfits, I'd suggest putting this one lower in your load order. (if you notice any compatibility issues, please, tell me!)

CHANGELOG:

Version 1.4

-Incorporated changes from USSEP, which is now a requirement for this mod.

-Removed changes to Aval Atheron's merchant inventory, to stay consistent with USSEP's fixes.

-Reverted changes to the enchantments on Dunmer Outfits, Telvanni Robes, and Temple Priest Robes. 

-Hearthfire compatibility finally integrated. All this means is that now you don't need a patch to get crab legs and chitin plates off of your Mudcrabs.

-Reduced the likelihood of unenchanted robes spawning on warlocks and bandits. The chance was way too high for my liking.

-Removed the werebears I added to leveled lists. This never seemed to do anything - or really, I never actually had any random encounters with werewolves.

-Removed the Potions of Well-Being I added to leveled lists. This never did anything either...

Version 1.3

-Fixed shields not showing up on Draugr

-Lurkers now drop Daedra Hearts

-Added Vigor and Recovery Poisons

Version 1.2:

-Dunmer merchants (Aval Atheron, Revyn Sadri, and Brand-Shei) now sell Dunmer merchandise and items found on Solstheim.

-Redressed Orc Chieftains to always wear Orcish Armor, or Ebony in the case of 

Chief Mauhulakh. Stronghold Orcs will also carry only Orcish weapons.

-Added Potions of Well-Being to leveled lists for health, magicka, and stamina potions.

-Redressed Silver Hand to wear Leather Armor and unenchanted Mage Hoods.

-Added "Fortify [Magic School] and Magicka Regen" effects to new robe leveled lists.

-Removed dirty edits with TES5Edit

Version 1.1:

-Added Werebears to Werewolf leveled lists.

-Redressed most Dunmer NPCs in the game to wear Dunmer apparel.

-Added Chitin Plates to Mudcrab item drops! YAY!!!

-Gave Draugr Deathlords their pointy helmets back. 

Version 1.0:

-Initial Release.

SPECIAL THANKS

- To those who offer constructive feedback.

- UESP.net for their wealth of information that I used as a reference for this mod.

- My friend who loaned me his laptop to take some awesome screenshots (several years ago, but I still appreciate it!)

- Bethesda Game Studios.

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