介绍
不断发展的价值经济
这是我的第二个SkyRem mod系列中的第一个。这个系列(第二届SkyRem系列)将成为SkyLeo的继承者。
Eve的重点是通过如何计算易货定价来创造一个有效的,更有趣/现实的经济。
细节
交换因素
资源:一些地区的资源更丰富(更多的农场,更多的矿山等),但供需法则不知何为[确实]不适用。对于夏娃,如果您处于拥有更多可用资源(因此供应量更大)的保留期内,易货交易将具有较低的定价(买卖)。
季节:恶劣的冬季意味着资源稀缺和/或实现供应链的难度更大。当然,有些地区比其他地区更不容易发生这种情况(冬季死亡人数越多,南部地区可能会遇到更多困难)。这反过来又推动了定价(再次......供应)。
地理位置:离内战最密切的地区越近,价格越高,需求就越高(必须提供发动战争的部队)。另一方面,不直接涉及的领域需求较少。
内战:谈到内战......一开始你会体验到更低的价格。但随着战争的继续,价格将一路上升到战争的顶峰。一旦战争结束,价格将稳定下来(但现在有重建的努力)。
为什么?
我一直在与经济斗争。你怎么能成为10级并拥有足够的黄金来购买房屋并用最昂贵的家具和装备装箱? “天际”中的财富积累与你所能获得的经济表现形式不切实际。为你的财富而努力。要明智地花钱(低买高卖)。
除此之外,我喜欢成为商人/商人的想法,作为Dragonborn的侧面演出......这符合我的SkyRem意识形态。
有些价格可能看起来非常小,其他价格非常高(但在可能性/逻辑范围内)。
在测试所有上述因素的不同变化时:
铁斧:在比赛开始时在斯普林斯特购买 - 25。
铁斧:在南北战争结束后的冬季出售 - 40。
与乌木战锤相同的场景:分别为1,682和2,674。这大致代表了两个“极端”。
兼容性
这个mod的工作原理是通过一次运行的脚本为你的角色添加几个Perks。所有定价调整都通过这些Perks工作。
因此,这个mod与所有不做同样事情的mod完全兼容。
物品的实际价值没有变化(在制作夏娃时没有损害香草记录)。您的广告资源中显示的值是准确的。但是,当您接近供应商时,将应用买/卖定价调整,并且您看到的定价是准确的(与您的语音技能/额外工作方式不同)。
我的Mods
SkyRem角色系列 - GRACE
Grace:SkyRem系列AIO。
加比:性别无助。
Rae:种族能力增强
Ava:属性值应用程序
Cori:班级大修重新想象
艾尔莎:早期生活技能调整
SkyRem经济系列 - E M. 。 。
夏娃:不断发展的价值经济
米娅:更沉浸的激活
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Introduction
Evolving Value Economy
This is the first of my second series of SkyRem mods. This series (the 2nd SkyRem series) will be the successor to SkyLeo.
Eve's focus is to make a working, and more interesting/realistic economy through how bartering pricing is calculated.
Details
Bartering Factors
Resources: Some areas are more abundant in resources (more farms, more mines, etc.), but the laws of Supply & Demand somehow do [did] not apply. With Eve, if you are in a Hold that has more resources available (therefore a higher supply), bartering will have lower pricing (both buying and selling).
Season: Harsh winters mean scarcer resources and/or more difficulty in fulfilling supply chains. Of course, some areas are less prone to this than others (the more northern holds may experience more difficulty in the dead of Winter than more southern holds). This in turn drives pricing as well (again... supply).
Location: The closer you are to the areas most involved in say a Civil War, the higher prices are as demand is going to be higher (must provide the troops waging the war). Areas not as directly involved on the other hand, have less demand.
Civil War: Speaking of Civil War... At the beginning you will experience lower prices. But as the war carries on, prices will increase all the way to the pinnacle of the war. Once the war is over, prices will stabilize (but there is now the effort to rebuild).
Why?
I have always struggled with the economy. How can you be level 10 and have enough gold to purchase a house and deck it out with all the most expensive furniture and gear? Wealth accumulation in Skyrim is as about an unrealistic representation of an economy as you can get. Work for your wealth. Be smart about how you spend money (buy low, sell high).
Aside from this, I liked the idea of being a merchant/trader as a side gig for the Dragonborn... which fits in to my SkyRem ideology.
Some prices may seem very minor, others quite significant (but within the realm of possibility/logic).
In testing at different variations of all of the above factors:
Iron Axe: Bought in Solstheim during the Sprint at the beginning of the game - 25.
Iron Axe: Sold in Solitude in Winter following the end of the Civil War - 40.
The same scenarios with an Ebony Warhammer: 1,682 and 2,674 respectively. These roughly represent the two 'extremes'.
Compatibility
This mod works by adding a several Perks to your character via a script that runs one time. All pricing tweaks work via these Perks.
As such, this mod is 100% compatible with all mods that do not do the same thing.
The actual values of items is unchanged (no vanilla records harmed in the making of Eve). The value that show in your inventory are accurate. However, when you approach a vendor, the buy/sell pricing adjustments will be applied and the pricing you see is accurate (not unlike how your Speech Skill / Perks work.
My Mods
SkyRem Character Series - GRACE
Grace: SkyRem Series AIO.
Gabi: Genders Are Boringly Indistinct.
Rae: Race Abilities Enhanced
Ava: Attribute Value Application
Cori: Class Overhaul Re-Imagined
Elsa: Early Life Skill Adjustment
SkyRem Economy Series - E M . . .
Eve: Evolving Value Economy
Mia: More Immersive Activations
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