这个补丁将来自元素毁灭魔法的额外功能合并到vokrii-perk树中,并编辑与火、霜和冲击交互的vokrii-perks,以同时与地球、水和风交互。
在最初的版本中,增强元素的额外津贴将按以下详细说明配对,确保与VR的额外津贴限制兼容。此外,元素保护已经稍微改变了,不完全无用的字符不使用盾牌。
我确实计划发布一个版本,在某个时刻分离每个元素的额外功能,也许在几次迭代之后。我还可以发布一个版本,如果需要,可以将更改回滚到元素保护。
修改后的额外津贴和效果:
改变60-改变自我(2):选择一个属性提升50点。/,两个属性提升25%。(火/土、霜/水、震/风、毒、病)
布洛克50-元素保护:用盾牌阻挡可以减少50%的元素伤害。没有盾牌的阻挡可以减少25%的元素伤害。(现在包括土/水/风)
召唤70-元素效力:阿托纳克召唤法术现在称为更高等级的具有改进元素攻击的强效阿托纳克。(现在包括地球/水/风的强暴暴行)
召唤90-元素融合:当接近盟军阿托纳克时,获得20%的元素法术和效果匹配加值,以及50%的元素对绑定武器的伤害匹配加值。(现在包括土/水/风阿托纳克,以及绑定设备的相应元素效果)
毁灭30-增强火焰(2):火和地球法术和效果的威力增加20/40%。
毁灭30-强化霜(2):霜和水的法术和效果增强20/40%。
毁灭30-增强冲击(2):冲击和风法术和效果增强20/40%。
毁灭60-赫索斯的分离:所有被毁灭斗篷影响的对手都会得到25%的弱点。(现在包括土/风/水斗篷)
毁灭70-焦土:火焰法术将受害者烧成灰烬,留下一个点燃对手的火堆,造成额外伤害10秒。针对低健康目标的地球法术增加了物理伤害的脆弱性。
毁灭70-冬季的掌握:冰霜法术在一块冰中冻结低于20%生命值的目标5秒。水魔法会导致低健康目标开始溺水。
毁灭70-裂球:冲击法术有15%的几率使目标悬浮2秒。针对关键健康目标的风法术有更高的几率将受害者吹走。
毁灭80-元素屏障:毁灭墙和斗篷造成50%以上的伤害,伤害持续15秒。(现在包括地球/水/风版本)
毁灭80-元素盾:毁灭斗篷对其元素有50%的抵抗力。(现在包括地球/水/风版本)
毁灭90-法师之怒:对被点燃、冻结、沉默、溺水、被压碎或漂浮的目标造成双重元素伤害。
毁灭100-风暴之眼:双手毁灭法术威力增加30%,在施法时获得40点伤害元素斗篷。(现在包括地球/水/风,并授予相应的斗篷)
重甲80-元素防御:如果穿戴所有重甲,则减少15%的元素伤害。(现在减轻了地球/水/风的损害)
轻甲90-ki攻击:双手空空的力量攻击造成60点随机元素伤害。(现在随机包括土/水/风损害)
潜行40影法师:元素法术对没有发现你的目标的威力是原来的两倍。(现在地球/水/风伤害加倍)
所有的图形资源都直接从它们的父模式中获取,并且所有新的法术、魔法效果、魔法效果等都尽可能地与它们的Vokrii对应物镜像。
编辑了一个小脚本(vkr_setglobalrandom_script.pex),以增加Ki Strike可能的随机效果数量;它包含在下载中,并且(理想情况下)应在通过mod管理器安装时放入正确的文件夹中,否则手动将其放入脚本文件夹中。
加载顺序
首先加载元素破坏魔法,然后是Vokrii-Skyrim的极简主义特权,然后是这个补丁。如果您在Perk树中看到异常,则很可能是以错误的顺序加载.esp文件,结果是写得不正确。
兼容性
任何编辑上面列出的津贴和冲突的津贴大修一般都会引起问题。任何从元素破坏魔法中编辑资产的行为都可能导致问题。
信用
感谢Enaision允许社区发布包括Vokrii在内的所有Enairim mod的兼容性补丁。
多亏了收割者允许社区重新利用元素毁灭魔法的资产。
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This patch merges the perks from Elemental Destruction Magic into the Vokrii perk trees, and edits Vokrii perks that interact with Fire, Frost and Shock to also interact with Earth, Water, and Wind.
In the initial release, perks that enhance elements will be paired off as detailed below, ensuring compatibility with VR's perk limit. Also, Elemental Protection has been slightly altered to not be completely useless to characters not using shields.
I do plan on releasing a version that splits off each element's perks at some point, perhaps after a few iterations. I can also release a version that rolls back the change to Elemental Protection if requested.
Perks and Effects Modified:
Alteration 60 - Alter Self (2): Choose an attribute to raise by 50 points./, and two resistances to raise by 25%. (Fire/Earth, Frost/Water, Shock/Wind, Poison, Disease)
Block 50 - Elemental Protection: Blocking with a shield reduces elemental damage taken by 50%. Blocking without a shield reduces elemental damage by 25%. (Now includes Earth/Water/Wind)
Conjuration 70 - Elemental Potency: Atronach summoning spells now call higher level Potent Atronachs with improved elemental attacks. (now includes Earth/Water/Wind Potent Atronachs)
Conjuration 90 - Elemental Conflux: While near an allied atronach, gain a 20% bonus to matching elemental spells and effects, and 50 matching elemental damage to bound weapons. (now includes Earth/Water/Wind Atronachs, and corresponding elemental effects for bound equipment)
Destruction 30 - Augmented Flames (2): Fire and earth spells and effects are 20/40% more powerful.
Destruction 30 - Augmented Frost (2): Frost and water spells and effects are 20/40% more powerful.
Destruction 30 - Augmented Shock (2): Shock and wind spells and effects are 20/40% more powerful.
Destruction 60 - Hethoth's Disjunction: All opponents affected by a Destruction cloak get 25% weakness to that element. (now includes Earth/Wind/Water cloaks)
Destruction 70 - Scorched Earth: Fire spells burn their victims to cinders, leaving a pyre that ignites opponents, dealing extra damage for 10 seconds. Earth spells against low Health targets increase vulnerability to physical damage.
Destruction 70 - Winter's Grasp: Frost spells freeze targets below 20% Health in a block of ice for 5 seconds. Water spells cause low Health targets to start drowning.
Destruction 70 - Crackling Sphere: Shock spells have 15% chance to levitate targets for 2 seconds. Wind spells against critical Health targets have a higher chance of blowing away the victim.
Destruction 80 - Elemental Barrier: Destruction walls and cloaks deal 50% more damage, and the damage persists for 15 seconds. (now includes Earth/Water/Wind versions)
Destruction 80 - Elemental Shield: Destruction cloaks grant 50% resistance to their element. (now includes Earth/Water/Wind versions)
Destruction 90 - Mage's Fury: Deal double elemental damage to targets that are ignited, frozen, silenced, drowning, being crushed, or levitated.
Destruction 100 - Eye of the Storm: Two-handed Destruction spells are 30% more powerful, and you get a 40 damage elemental cloak during casting. (now includes Earth/Water/Wind and grants corresponding cloaks)
Heavy Armor 80 - Elemental Defense: Take 15% less elemental damage if wearing all Heavy Armor. (now mitigates Earth/Water/Wind damage)
Light Armor 90 - Ki Strike: Power attacks with two empty hands deal 60 points of random elemental damage. (now includes Earth/Water/Wind damage at random)
Sneak 40 - Shadowcaster: Elemental spells are twice as powerful against targets that are not detecting you. (now doubles Earth/Water/Wind damage)
All of the graphical assets are taken directly from their parent mods, and all of the new Spells, MagicEffects, Enchantment effects, etc. are mirrored as closely to their Vokrii counterparts as possible.
One minor script (vkr_setglobalrandom_script.pex) has been edited to increase the number of random effects possible for Ki Strike; it is included in the download and should (ideally) drop into the correct folder when installed via a mod manager, otherwise place it into the scripts folder manually.
Load Order
Load Elemental Destruction Magic first, then Vokrii - Minimalist Perks of Skyrim, then this patch. If you are seeing anomalies within the perk tree, it is most likely loading the .esp files in the incorrect order and over-writing incorrectly as a result.
Compatibility
Anything which edits the perks listed above, and conflicting perk overhauls in general, will cause issues. Anything that edits the assets from Elemental Destruction Magic will likely cause issues.
Credits
Many thanks to EnaiSiaion for allowing the community to release compatibility patches for all EnaiRim mods including Vokrii.
Many thanks to reaperix for allowing the community to re-use the assets from Elemental Destruction Magic.
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