这是一个集合或更好的说它会成长的兼容补丁,由士兵战争的“伟大的城市 - 小城市和城镇SSE版”v2.01 mod系列和“屋顶下没有雪”v3.2 by普罗米修斯。
我打算为Winterhold,Dawnstar和Morthal三个城市中的每个城市发布一个兼容的补丁,由“大城市”系列解决,与NSTUR很好地合作(至少我希望我可以把它拉下来)。
从“Winterhold SSE版伟大城市”v3.02开始 - NSUTR补丁。
我希望及时跟进“Dawnstar SSE版大城市”v2.11和“Morthal SSE版大城市”v1.1兼容性补丁,但这需要一些时间。我还不能说出发布日期,因此它们将在完成后完成。
关于“Winterhold SSE - NSUTR的伟大城市”补丁:
我花了一段时间把它拉下来,因为它不是一个简单的兼容补丁因为“soldierofwar”改变了Winterhold City的很多香草布局。我不得不调整NSUTR本身的资源以使其正常工作。由于这是我个人的看法,我猜它的结果并不适合每个人的口味。
如何使用/安装:
松散版本分为三个部分(杂项文件):
核心补丁,其中仅删除来自NSTUR的碰撞对象以用于城市布局
支柱,拱门和雕像的标准附件
在一些墙壁上的实验雪堆
要查看差异,只需加载一个或不加载附加插件。
仅将此版本用于测试目的。
我将NSTUR资产放在我认为合适的三个城市的新布局上。
但如果您有任何建议,请在评论部分写下您的想法,谢谢。
在所有三个城市都被覆盖之前,这仍在进行中。
一体化版本(主文件):
它包含一个插件中所有三个松散.esp的记录。
如果您只想玩游戏,则应使用此Vision。
所有.ESP都是ESLifed,因此它们不计入vanilla 255插件限制。
在同一时间只使用这个版本的一个版本,不要混合它们!
其他要求:
我的所有NSUTR兼容性补丁都设计为使用我的NSUTR Bugfix mod开箱即用。
我所有的mod都应该与USSEP兼容。
我强烈建议使用两种mod来获得最佳游戏体验。
兼容:
目前,The Great Cities EPS(s)他们自己(AiO或单一视觉)未在兼容性补丁本身中列为必需的主人,但显然需要正常工作。这些担保(至少在理论上),NSUTR补丁(目前)将在“城市之城”单一版本以及“小城市和城镇SSE版”上发布所有版本的战士“伟大的城市” mod系列。
这个兼容的补丁与Vanilla游戏或“The Great”旁边的任何其他Mod不兼容
“改变Winterhold City布局的城市(以及未来更新中的Dwanstar和Morthal)。
卸载:
您可以随时卸载任何版本,因为它只删除和添加静态对象。
但我建议反对它,因为在游戏中删除活动mod列表的插件永远不是一个好主意!
因此,如果要卸载此修补程序,请确保在插件未处于活动状态时始终备份保存游戏。
错误:
有很多小的不一致(使用静力学,纹理,雪垫,着色器)以及“士兵战争”本身的“温特霍尔德SSE版v3.02的伟大城市”中的小间隙和能见度问题。此补丁不会解决任何这些问题,因为这不是此NSUTR兼容补丁的目的。请直接将它们发送到创建者(soldierofwar)的各个城市Mod页面,谢谢。
如果soldierofwar应该通过更新他的mod修复这些问题,我的兼容性补丁和/或附加组件可能必须更新才能再次正常工作。由于我没有在我的游戏中积极使用他的mod,如果你在Winterhold,Dawnstar或Morthal在“The Great City的SSE”系列中更新后使用我的兼容补丁时发现问题,请在电路板上留言,谢谢。
请在本论坛页面上报告您在使用此补丁时可能遇到的任何错误,而不是其他任何地方,再次感谢您。无论是士兵还是普罗米修斯都没有参与创建这个补丁。
你可以在游戏过程中添加这个补丁吗?
我想是的,因为我只删除或添加静态对象,但请小心。
警告:
一如既往地被警告,我在创建mod方面并没有很多经验,并且仍然在学习每一个mod时学到很多东西。对于崩溃,真实或伪造的损坏保存文件等,我不承担任何责任。因此,在使用我的任何mod之前,请小心并备份您的保存游戏(最好是常规基础,这在使用任何mod时总是好主意)。
我用了什么工具?
我只使用SSEEdit v4#0#2来创建和清理(QAC)我的兼容补丁。
我使用Merge Plugins v2#3#1.0创建了它们的“All in One”版本。
Skyrim LE端口的任何计划?
我不打算很快(或者可能)将此兼容性补丁移植到Skyrim LE。
我也不允许其他人使用我的补丁将其移植到Skyrim LE。原因是我使用来自NSTUR的资产,我不能让其他任何人使用它们,因为我没有创建它们。这个资产由普罗米修斯创建。
如果你想制作自己的兼容补丁,你必须亲自向soldireofwar和Prometheus征求他们的许可。
翻译:
我允许其他人翻译我的“伟大的城市SSE版 - 没有
在屋顶SE下的雪“兼容性补丁,但你不能在nexusmods.com以外的任何地方发布它们。
积分:
- 士兵战争为他的大城市SSE版mod系列
- 普罗米修斯因为屋顶下没有积雪
- ElminsterAU和SSEEdit的xEdit团队
- Mage for Merge插件
- Bethesda用于创建TES游戏
WBR
Spawnkiller
抱歉我的英语不好,这不是我的母语。
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The Great Cities SSE Edition - No snow under the Roof SE
Description
This is a collection (or better say it will grow into it) of compatibly patches for the “The Great Cities - Minor Cities and Towns SSE Edition” v2.01 mod series by soldierofwar and “No snow under the roof” v3.2 by Prometheus.
I plan to release a compatibly patch for each of the three Cities of Winterhold, Dawnstar and Morthal tackled by "The Great Cities" mod series to work with NSTUR nicely (at least I hope I can pull it off).
Starting with "The Great City Of Winterhold SSE Edition" v3.02 – NSUTR patch.
In time I hope to follow up with "The Great City Of Dawnstar SSE Edition" v2.11 and "The Great City Of Morthal SSE Edition" v1.1 compatibility patches, but it will take some time. I can’t name release dates yet, so they will be done when they are done.
About “The Great City of Winterhold SSE – NSUTR” patch:
I took me a while to pull it off as it’s not a simple compatibly patch because “soldierofwar” changed a lot of the vanilla layout of Winterhold City. I had to adapt the resources of NSUTR itself to make it work properly. As this is my personal take on it, I guess its result will not be for everyone’s taste.
How to use / install:
The loose version is split into three parts (Miscellaneous files):
A core patch, where only the colliding object from NSTUR are removed for the city layouts
Standard add-ons for Pillars, Arches and Statues
Experimental snow piles on some walls
To see the differences just load only one or none of the add-on plugins.
Use this version only for testing purpose.
I will put the NSTUR assets on the new layout of the three cities where ever I see them fit.
But if you have any suggestions please write your ideas in the comments section, thank you.
This is still work in progress until all three cities are covered.
All in one Version (Main File):
This contains the records of all three loose .esp's in one plugin.
This Vision should be used if you just want to play the game.
All .ESP's are ESLifed, so they don't count to the vanilla 255 plugin limit.
USE ONLY ONE VERSION OF THIS PATCH AT THE SAME TIME, DONT MIX THEM!
Additional Requirements:
All my NSUTR compatibility patches are designed to work out of the box with my NSUTR Bugfix mod.
All my mods should be compatible with USSEP.
I highly recommend using both mods for the best game experience.
Compatibly:
For now the The Great Cities EPS(s) them self’s (AiO or single visions) are not listed as required masters in the compatibility patch(s) itself, but are obviously needed to work properly. These guaranties (at least in theory) that the NSUTR patches (for now) will work on the "City by City" single releases as well on the "Minor Cities and Towns SSE Edition" all in one release of soldierofwar’s "The Great Cities" mod series.
This compatibly patch(s) are not compatible with the Vanilla game or any other Mod beside “The Great
Cities” that change the layout of Winterhold City (as well as Dwanstar andMorthal in future updates).
Uninstall:
You can uninstall any version at any time as it only removes and adds static objects.
But I would advise against it, as it’s never a good idea to remove plugins for your active mod list mid playthrough!
So make sure you always have a backup of a save game when the plugin(s) were not active if you want to uninstall this patch(s).
Bugs:
There are lots of small inconsistencies (use of statics, textures, snow mat. shaders) as well as little gaps and visibility issues within “The Great City Of Winterhold SSE Edition v3.02” by “soldierofwar” itself. This patch will not address any of these problems, as that is not the aim of this NSUTR compatibly patch. Please address them to the respective Cities Mod pages of the creator (soldierofwar) directly, thank you.
If soldierofwar should fix those problems with an update of his mod(s), my compatibility patche(s) and / or add-ons will likely have to be updated to work properly again. As I do not actively use his mods in my playthroughs, please leave a note on the board if you find problems when using my compatibly patches after an update of Winterhold, Dawnstar or Morthal within “The Great City’s SSE” series, thanks.
Please report any bugs that you may encounter while using this patch(s) only here on this Forum page and not anywhere else, thank you again. Neither soldierofwar nor Prometheus where or are involved in the creation of this patches.
Can you add this patch in the middle of a play through?
I guess yes, as I only remove or add static objects, but please be careful anyways.
WARNING:
As always be warned, I'm not very experienced at creating mods and still learning a lot with every mod I make. I cannot take any responsibility for crashes, real or fake corrupt save files and so on. So please be careful and make backups of your save game (best on a regular base, thats always good idea when using any mods) before your use any of my mods.
What tools did i use?
I used only SSEEdit v4#0#2 to create and clean (QAC) my compatibly patches.
I used Merge Plugins v2#3#1.0 to create the "All in One" versions of them.
Any plans for a Skyrim LE port?
I do not plan to port this compatibility patches to Skyrim LE anytime soon (or maybe at all).
I also do not allow anyone else to use my patch to port it to Skyrim LE. The reason is that I use assets from NSTUR and I can't grand anyone else permission to use them as I did not create them. This assets where created by Prometheus.
If you want to make your own compatibly patches you have to ask soldireofwar and Prometheus for their permission yourself.
Translations:
I do allow anyone else to make translations of my “The Great Cities SSE Edition - No
snow under the Roof SE” compatibility patches, but you are not allowed to publish them anywhere else other than on nexusmods.com.
Credits:
- soldierofwar for his The Great Cities SSE Edition mod series
- Prometheus for his No snow under the roof
- ElminsterAU and the xEdit team for SSEEdit
- Mator for Merge Plugins
- Bethesda for creating the TES games
wbr
Spawnkiller
Sorry for my bad English, it’s not my native tongue.
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