2019年3月26日,“Zartar已更改角色行为增强的权限:”
将此文件上传到其他网站。用户现在可以转换此文件。作者更改了他们的许可说明。用户无法再在正在销售的任何mod /文件中使用此文件。用户可以修改此文件。用户可以在有或没有许可的情况下使用此文件。“
因此,这是一个简单的端口的负载版本(2.1.2)的上交所“MAX兼容性 - 第一人称所有功能 - 3人安装铸造只有”将它移植;
我用dnalloh3987的“指南Animation.hkx转换为天际特别版“(www#nexusmods#com/skyrimspecialedition/mods/2970)当然,.esp打开并保存在新的CK中,将其转换为Form 44。
从原始的mod页面:
新举措:
水下战斗:
厌倦了Slaughterfish让你成为他们的b * tch?或者只是想用匕首去钓鱼?使用此mod,您现在可以使用您的武器/魔法绘制进入水中,在水下绘制武器/魔法(使用潜行键在水下绘制)并在水下进行攻击/施放/喊叫。所以你也可以阻止或打击。弓箭,弩,火炬和仪式法术是例外。在水下时你不能用左手攻击。
MIDAIR攻击:
想从上面伏击你的猎物?或者你需要跳火?你现在可以。
安装铸造:
骑马时的战斧但是不能施放一个咒语?在安装时,可以点燃火球或召唤你自己的Daedric战斧。轻松地包围敌方法师,同时让他们从马背上获取它。请注意,您只能从右手施放。
双重阻碍:
双手挥舞时无助于自卫?不再是,单击两个鼠标按钮并按住两个按钮以保持阻止姿势。请注意,您无法在此状态下进行攻击,此操作会覆盖双重攻击。
STAGGERING时的块:
虽然玩家可以在Vanilla Skyrim中做到这一点,但是NPC不能,当他们使用每次击中时错开演员的mod时,他们很容易被交错。这应该有助于缓解这个问题。玩家现在使用与NPC相同的交错状态,现在它具有更平滑的动画混合。
攻击块:
你和你的敌人同时开始攻击吗?现在试图在这个短暂的武器前摆动间隔期间阻止想要快速平稳地取消攻击。
闪避:
寻找具有固定左躲避位移的响应躲闪?在移动时按下偷偷摸摸的钥匙并在你移动的方向上挥动武器或躲闪。你也可以在躲避时旋转,让你左右闪避前进。
延迟前进动力攻击:
通过按住攻击按钮延迟你的前进攻击按钮,当你想要攻击时释放它。从2#1#0开始,你可以在保持攻击姿势的同时向任何方向移动。所以你可以在这种状态下施放你的左手!
兼容性:
由于此修改了天际的行为文件,它与FNIS和其他行为模式(如tktk的mod)不兼容。它希望与几乎所有其他东西兼容。但是,最大兼容性文件包含第一人称的所有功能,并且只为第三人安装了投射。此版本应与FNIS和tktk的mod一起使用。
不要强烈关于修补角色行为的补丁!
每次用XML写入数据时,我的行为工具都会重新编号引用。 Fores补丁依赖于这些参考。这就是我想制作补丁的原因,以及为什么我不想让人们为CBE创建补丁。请参阅主线程中的粘性帖子以了解动态修补程序的进度。
卸载:
此mod不使用任何脚本,因此卸载时不会出现任何问题。为了安全起见,我建议您在卸载之前将角色保存在空闲状态。
有兴趣进行行为调整?在这里尝试ZARTAR的行为工具:github.com/Zartar/Skyrim-Behavior-Editor-/releases/tag/0.9999
已知的BUGS:
当得到fus raw da'ed时,玩家有时会被困在空中。尝试使用控制台命令“player.pushactoraway player 0.1”来修复它(希望如此)。
游泳混合时的攻击太混合了攻击动画下半身。
中旋风冲刺呼喊无法正常工作。
在马背上绘制魔法时偶尔会出现T型姿势。
龙骑是破的。
阻挡不适用于左手武器和装备右手法术。
在半空中大喊着用武器画出来。
其他已知问题:根据我对LE使用此模块的经验,“最大兼容性 - 第一人称所有功能 - 仅限第三人安装”对我来说效果最佳,这就是原因所在。我在SE中测试了它,这里有一些限制要记住:
水下战斗(1H / 2H /魔术)。弓/弩不在水下工作(也不应该)。
Dragon Mounting完全被打破了。如果您需要此Dragonborn功能,请取消选中此项。 (我不确定去Skuldafn的旅行。)正如Zartar所说,“这个mod不使用任何脚本,因此卸载时不应该出现任何问题。”
正如Zartar在2018年5月15日晚上7点26分所说的那样,这个MOD正式死亡!因此,不要指望任何事情都要固定。相反,发布这个模块的成功和局限是有帮助的。
这个mod应该尽可能接近加载,因此它可能不适合制作.esl文件。
On 26 March 2019, "Zartar changed permissions for Character Behaviors Enhanced: Author no longer defines their own permission instructions.; Users can
now upload this file to other sites.; Users can now convert this file.; Author changed their permission instructions.; Users can no longer use this file in any mods/files that are being sold.; Users can modify this file.; Users can use assets from this file with or without permission."
Hence, this is a simple port to SSE of the last version (2#1#2) for "MAX COMPATIBILITY - 1st Person All features - 3rd Person Mounted Casting Only" To port it, I used dnalloh3987's "Guide to Animation.hkx conversion for Skyrim Special Edition" (www#nexusmods#com/skyrimspecialedition/mods/2970). The .esp was, of course, opened and saved in the new CK to convert it to Form 44.
From the original mod page:
NEW ACTIONS:
UNDERWATER COMBAT:
Tired of Slaughterfish making you their b*tch? Or simply want to go fishing with a dagger? With this mod installed you can now enter the water with your weapons/magic drawn,draw weapons/magic while underwater (use the sneak key to draw while underwater) and attack/cast/shout while underwater. You can also block or bash too. Bows, crossbows, torches and ritual spells are the exceptions. You also cannot attack with your left hand when underwater.
MIDAIR ATTACK:
Looking to ambush your prey from above? Or need to jump to fire an arrow or cast a fireball over an object or from behind cover? You can now.
MOUNTED CASTING:
Do you find it irritating that you character has no problem handling a battleaxe while on horseback but cannot cast a single spell? Hurl fireballs or summon your own Daedric battleaxe while mounted. Easily outflank enemy mages while letting them have it from horseback. Note that you can only cast from your right hand.
DUAL WIELD BLOCKING:
Annoyed at being defenceless when dual wielding? Not anymore, Click both mouse buttons (or if using a controller push both left and right triggers) and hold the both buttons to hold the blocking stance. Note that you cannot bash in this state and this action overrides the dual wield attack (the cross attack).
BLOCK WHILE STAGGERING:
While the player can do this in vanilla Skyrim, NPC's cannot, leaving them vulnerable to being stagger locked when using mods that stagger an actor on each hit. This should help alleviate the problem. The player now uses the same stagger state as NPC's which now has smoother animation blending.
ATTACK FEINT TO BLOCK:
Have you and your enemy started to attack at the same time? Now attempting to block during this short pre-weapon swing interval will cancel the attack and quickly and smoothly transition to a blocking state, preventing injury.
DODGING:
Looking for responsive dodging with fixed left dodge displacement? Push the sneak key while moving and wielding a weapon or magic to dodge in the direction you're moving. You can also rotate while dodging allowing you to move forward slightly with the left and right dodges.
DELAYED FORWARD POWER ATTACK:
Delay your forward power attack by holding down the attack button, release it when you want to strike. As of 2#1#0 you can move in any direction while holding the attack stance. You can also cast with your left hand while in this state!
COMPATIBILITY:
Since this mod edits Skyrim's behavior files, it is not compatible with FNIS and other behavior based mods such as tktk's mods. It will be compatible with almost everything else. HOWEVER, The max compatibility file contains all features for 1st person and just mounted casting for third person. This version should work with FNIS and tktk's mods.
DO NOT BOTHER FORE ABOUT PATCH MAKING FOR CHARACTER BEHAVIORS ENHANCED!
Fore cannot make a patch for this due to the way my behavior tool renumbers references every time it writes the data in XML. Fores patches rely on these references being consistent. That's why I'll have to make a dynamic patcher and why I don't want people asking Fore to create patches for CBE. See the sticky post in the main thread to follow the progress of the dynamic patcher.
UNINSTALLING:
This mod does not use any scripts so there should not be any problems uninstalling. I'd recommend saving your game with your character in an idle animation state before uninstalling just to be safe.
INTERESTED IN BEHAVIOR MODDING? TRY ZARTAR'S BEHAVIOR TOOL HERE: github.com/Zartar/Skyrim-Behavior-Editor-/releases/tag/0.9999
KNOWN BUGS:
Player can sometimes get stuck in the air when getting fus roh da'ed. Try the console command "player.pushactoraway player 0.1" to fix it (hopefully).
Attack while swimming blending is too heavily blending the attack animation lower body.
Mid air whirlwind sprint shout doesn't work correctly.
Occasional T-pose when magic is drawn on horseback.
Dragon riding is broken.
Blocking doesn't work with left hand weapon and equipped right hand spell.
Shouting in mid air only works with weapons drawn.
OTHER KNOWN ISSUES: In my experience of using this mod with LE, I have found that the "MAX COMPATIBILITY - 1st Person All features - 3rd Person Mounted Casting Only" worked best for me, which is why I have chosen to port that version. I have tested it in SE, and here are some limitations to keep in mind:
Underwater Combat - You must enter the water in First Person with weapon drawn (1H/2H/Magic). Bows/Crossbows do not work underwater (nor should they).
Dragon Mounting is COMPLETELY broken. Uncheck this mod from your active load list if you need this Dragonborn feature. (I'm not sure about the trip to Skuldafn.) As Zartar states, "This mod does not use any scripts so there should not be any problems uninstalling."
As Zartar stated on 15 May 2018, 7:26PM THIS MOD IS OFFICIALLY DEAD! Therefore, do not expect anything will be fixed EVER. Rather, it would be helpful to post the successes and limitations of this mod AS IS.
This mod should load near as close to last as possible, so it is probably not a good candidate to make into an .esl file.
INFO & STUFF
So here we go Guys,
recently i searched the Internet for Sheath Animations which will make my Character look like a Samurai which holds his Weapon in his Hand while "sheathed" .
So i remembered back in the Day there was a Mod which does that ! So i went looking and found it = for Oldrim.
So i decided to port it over To Skyrim SE "Special Edition"
I tested the old File first to check if the Old mod still works in the SE version but it didnt....
so i updated the ESP and updated the Meshes etc and tried it again.
Now you got everything.
This Mod gives you the following
DETAILS
Weapon : Yamato
Yamato : Animated "Look for more Visuals ether in Pictures or the 2 Videos"
How to get ?
You can craft the Yamato in every Forge
You can obtain it via AdditemMenu
Installation
Via Nexus Mod Manager
or other Managers
Credtis & Original Author
The Original Author of the Oldrim mod is
invalidfate Credits goes out for him making this Awesome Mod
Bugs&Fails
Sometimes it takes 2-3 seconds before the Weapon gets sheathed
Conflicts?
None so far
Donations & Support
If you wanna support my Work with porting and creating my own mods in the future
you can do that by Patreon : Support Me
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