游戏1.3或更高版本
这个模组包含三个插件,其中一个是可选的。
某些功能需要SKSE 1.5.11或更高版本
请在更新之前阅读有关您要更新到的版本的更新说明。如果这是您第一次安装,建议您在安装之前关闭所有关注者。
特征
-一次最多招募100名关注者(将PlayerFollowerMaximum设置为X,其中X小于100)
-跟随者命令是通过菜单而不是对话执行的(这意味着它们可以在战斗中被命令)(可选)
-如果菜单关闭,可以通过对话访问额外的命令
-可以显示关注者统计数据并对其进行分类
-如果追随者拥有一匹马,而你骑着一匹马,他们就会骑马
-当被告知时,追随者可以“收集”或“收获”特定的物品类型
-如果追随者拥有一匹马,他们会骑马去“收集”
-追随者可以在命令点“放松”或“沙盒”
-追随者的服装可以从基本服装列表中“设置”,也可以设置为无,然后给他们任何你想要的东西
-关注者统计数据可以通过“Train”命令“更新”
-追随者的战斗风格可以更改为“默认”、“弓箭手”、“狂战士”、“法师”、“小偷”或“战士”
-追随者可以双重挥舞
-追随者“居住”可以设置在追随者站的任何地方
-关注者可以被指定为“默认”、“受保护”或“基本”
-任何可用的命令也可以一次应用于整个组
-当你解雇、放松或等待追随者时,使用SKSE将“坚持”服装
注意:从3.5.5开始,游戏设置调整是不可选的,需要SKSE 1.5.11或更高版本,当新的SkyUI准备就绪时,它们将在未来变得可配置。
游戏设置调整(L-低于香草,H-高于香草)
fFollowSpaceBetteenFollowers-64(L)-应缩短单个文件的追随者长度
f门上的跟随器间距-256(H)
fAIDistanceTeammateDraw武器-0(L)-执行此操作时关闭绘图武器
fSandBoxSearchRadius-8192(H)-应允许沙盒覆盖更远的对象
iFriendHitCombatAllowed-10(H)-允许您在敌对之前最多打10次朋友
iNumberActors Allowed ToFollowPlayer-100(H)-不确定这是否起作用,以前是6
iNumberActors InCombatPlayer-100(H)-不确定这是否有用,以前是20
iAllyHitNonCombatAllowed-30(H)-应该允许你在敌对之前打你的追随者30次
推荐马匹型号:
方便的马
3.5.6的菜单分解
与通过对话与您的关注者交谈不同,将弹出一个包含许多可用功能的菜单,可以关闭此菜单,您仍然可以通过对话访问相同的功能。
要关闭菜单,只需键入以下命令打开配置菜单
setstage关注菜单0
在控制台中
---组(关注者计数>1)
-------等等
-------跟随
-------解散
-------放松点
-------更多(见插件)
< 返回
-------退出
---指挥部
-------等等
-------跟随
-------放松点
-------解散
-------贸易
-------统计数据
-----------概述
-----------战斗
-----------技能
-----------魔术
< 返回
-----------退出
-------更多(见插件)
< 返回
-------退出
------------------------------插件--------------------------------
-------更多
-----------服装(G/S)
---------------默认值
-------------------没有
衣服
-------------------轻型装甲
-------------------重型装甲
< 返回
-------------------退出
---------------睡衣
-------------------没有
衣服
-------------------轻型装甲
-------------------重型装甲
< 返回
-------------------退出
< 返回
---------------退出
-----------收集(G/S)
---------------收获
---------------弹药
---------------盔甲
---------------书籍
---------------食物
---------------配料
---------------钥匙
---------------其他
---------------武器
-----------列车(G/S)
-----------战斗(G/S)
---------------默认值
---------------射手
---------------狂战士
---------------法师
---------------小偷
---------------战士
-----------住宅
---------------设置
---------------清除
-----------重要性
---------------默认值
---------------受保护
---------------必备
-----------拼写
---------------教学
-------------------左手
-------------------右手
---------------忘记
-------------------左手
-------------------右手
-----------侵略
-------------------被动
-------------------咄咄逼人
新功能
-请参阅3.5.6更新日志,单击此mod上的蓝色版本文本。
3.5.6<-这个
最新的
版本
Mod功能可通过菜单配置
setstage关注菜单0
将弹出启用/禁用功能的菜单
菜单插件创建教程即将推出
安装
如果你有一个mod管理器,安装应该相当简单,下载并安装。
如果您不使用mod管理器,建议使用非松散文件版本,请将两个ESP、BSA和ESM放在您的Data目录中。
XFLPlugins.esp是一个可选插件,允许您的关注者更改服装,此插件将更新我制作的更多功能。
它有什么作用?
修改香草伴侣系统,允许最多一百名追随者,而不是最初的一名追随者。
还去掉了那些讨厌的追随者弓箭。
它会与什么冲突?
几乎任何其他配套的限制修改脚本。它将与使10个追随者成为可能的浮动追随者的调整相冲突,它做了类似的事情,但我写了自己的方法,可以按数组缩放,所以使100个追随者成为可能性并不遥远。
让它工作
在安装此模组之前或之后,请删除您可能拥有的任何同伴,以确保他们摆脱旧的追随者别名,进入新的追随者别名。
你不需要编辑任何NPC或为此做任何额外的工作,你只需安装插件,你应该能够与任何追随者交谈并正常招募他们,除非你达到100个追随者的限制,否则你不会被告知你已经有一个追随者。(我非常怀疑这种情况的发生,在那之前,Papyrus更有可能自行内爆)
兼容性
假设XFLDialogue和XFLPlugin在所述mod之后加载,则应与马跟随者mods和更好的跟随者兼容。
正在更新
3.5.5至3.5.6程序
正常更新,但在进入游戏类型后更新
“设置阶段跟踪扩展500”
这将清除整个系统,解雇所有追随者,并应准备好使用。
3.4.0至3.5.0程序
直接更新应该是可以接受的,如果你以前使用过马可选插件,你可能需要下载它,关闭所有关注者,建议进行干净保存,但不是必需的。
3.3.Xto3.4.0程序
-如果您没有取消关注者类型,则取消所有关注者(进行了关键更改)
“setstage FollowerExtension 500”这将强制清除系统中的所有追随者。
3.1.0至3.2.0程序
见3.1.0
3.0.2至3.1.0程序
见3.0.2
3.0.1至3.0.2程序
见3.0.1
3.0至3.0.1程序
直接更新应该没问题,如果更新时您的版本低于3.0,则不会更改任何关键内容,有关更新的详细信息,请参阅3.0
3.0程序
需要清洁保存;
取消所有关注者
stopquest对话框追随者扩展
保存游戏
卸载
加载游戏
保存游戏
退出游戏
安装
播放
2.1.1测试2.1.2程序
在卸载/更新之前,请先关闭所有关注者,如果不这样做,您将永远无法再与关注者交谈。
2.1.0至2.1.1测试程序
这应该很简单,只需关闭所有关注者并更新即可。直接更新不会造成任何大问题,只是菜单会随着语音加倍,直到你解雇你的追随者。
不要卸载而不解雇关注者,你将无法再与他们交谈。
2.0.4至2.0.5程序
没有,您应该能够直接卸载并安装新版本,尽管仍然建议您在这样做之前解雇您的同伴。
2.0.4程序
此版本需要干净保存(这并不意味着你必须开始一个新游戏)
-取消勾选/卸载上一个mod
-保存游戏
-退出
-安装2.0.4
2.0.3程序
这个版本需要一个干净的保存,我在堆栈分析时发现了一个令人讨厌的无限循环,导致追随者零被无限解雇(哎哟)这个错误已经得到纠正,任务追随者不应该再解雇你的所有同伴,任务追随者只会填补和清除标准的一个插槽,而所有其他追随者应该填补新的插槽。这也应该解决你所有的伴侣在结婚时被解雇的问题,它应该只解雇你潜在的妻子(我基本上破解了解雇功能,所以我不需要以任何方式编辑婚礼任务)
-取消勾选/卸载上一个mod
-跑步游戏
慰问:
“重置任务对话框关注者”
“停止对话关注者”
“将PlayerFollower计数设置为0”
“startquest对话追随者”
-保存游戏
-退出
-安装2.0.3
2.0.2注意事项:
如果您遇到有故障的同伴,当您要求他们跟随您时,他们会立即离开,请使用“setstage DialogueFollowerExtended 0”,这将强制清除所有别名,基本上清除所有追随者,建议您这样做,而不是手动消除他们,因为这会更快,并确保系统被清除。
请勿使用旧的“setstage Dialogue Follower 400”
2.0程序
-在更新之前,您必须关闭所有关注者
-如果你不这样做,你可以通过从CurrentFollowerFaction中删除“锁定”的追随者来修复它们(在控制台中单击它们,然后键入RemoveFromFaction 5C84E)
-下一步可能没有必要
-stopquest对话关注者
-startquest对话框关注者
<1.8至1.8程序
-解散你的同伴
-在控制台中键入:
stopquest对话关注者
startquest对话框关注者
卸载
在删除此模组之前,请确保通过此系统解雇所有同伴。在解散所有同伴后,你需要确保这些模组脚本都没有运行,为此,你必须停止控制脚本的任务。
stopquest对话框FollowerExtended(3.0以上版本的FollowerExtension)
stopquest关注者菜单
等待一段时间,让脚本运行完毕
保存您的游戏
卸载
加载您的保存
保存您的游戏
创建自定义伙伴
你仍然以同样的方式创建你的自定义伙伴,将他们添加到潜在追随者派系或潜在雇佣派系,并提高你的关系等级。追随者与好感联系在一起,好感实际上是你的关系等级。
如果你的同伴使用自定义招募或解散对话,这意味着你必须编辑对话脚本,而你的同伴将无法使用此mod,因为招募的香草功能已不再使用,我可能会在未来将此mod的任务部分移动到ESM,以便用户可以链接到这些功能。
降低限制
我不知道你为什么要降低限额,也许是为了约束自己。现在,该限制由全局变量控制,而不是由静态变量1或零控制。
例子:
将PlayerFollower最大值设置为5
故障排除
(1) 如果你遇到了一个问题,你告诉另一个追随者跟随你,但他们只是站在那里什么也不做。
检查你的游戏版本,它必须是1.3或更高版本。或者检查以确保您没有另一个编辑追随者系统的冲突模组。
(2) 如果你在某个特定的追随者身上遇到问题,例如:
你有所有的对话选项,好像他们在跟踪你,但并没有真正跟踪你,比如“在这里等着,跟着我,是时候分道扬镳了”,这意味着他们被困在追随者系统中。
通过打开Console,单击它们并键入以下内容,可以从中恢复它们:
removefromfaction 5C84E
removefromfaction 5c84c
removefromfaction bd738
or
addtofaction 5C84E -1
addtofaction 5c84c -1
addtofaction bd738 -1
(3) 为什么西塞罗或DBInitiates不能正常工作?
西塞罗进入香草系统是因为我想避免编辑处理它的特定任务,它与主要同伴脚本和其他一些关键脚本有关。在vanilla系统中只留下一些追随者,然后编辑这些脚本,冒着破坏与其他模组兼容性的风险,这样更安全。
西塞罗和发起人在技术上根本不使用香草系统,他们有自己的“关注”、“等待”和“取消关注”方法,他们只设置或取消设置香草变量,以确定你是否已经有一个追随者。这也意味着它们不会对相应的菜单命令做出响应。西塞罗使用别名来获取他的追随者般的包,发起人实际上直接在NPC上拥有他们的包。我能做的就是将他们的命令重新路由到我的系统,但我必须大幅提高FollowerExtension的任务优先级,这样我的包就会覆盖他的。完全摆脱他们糟糕系统的唯一方法是“复制”我的系统对他们别名的影响,或者完全摆脱他们的系统,只是简单地将他们添加到我的系统中,这意味着编辑实际的DBInitiate NPC。
如果我想摆脱他们的系统,我就必须这样做
编辑Darkbrothere任务别名,使其不使用DBCicero包
编辑“QF_DBEviction_0006F9A5”脚本,使其不使用变量,并使用我的系统关闭
编辑“companiesshousekeeping”(关键)脚本,以适当地忽略它们,并且不使用它们的变量
编辑DBInitiate NPC以不再使用其软件包
如果我想把我的功能复制到他们的系统上
我基本上必须做两次所有事情,一次是针对我的系统,一次针对DB追随者,因为他们会使用不同的别名。
Game Version 1.3 or higher
This mod contains three plugins, one of which is optional.
Some features require SKSE 1.5.11 or higher
Please read the update description regarding the version you are updating to before updating. If this is your first time installing it is recommended you dismiss any followers you may have before doing so.
Features
-Recruit up to 100 followers at once (set PlayerFollowerMaximum to X where X is anything lower than 100)
-Follower commands are executed via menu rather than dialogue (This means they can be commanded while in combat) (Optional)
-Extra commands can be accessed through dialogue if menu is off
-Followers stats can be displayed and are categorized
-Followers mount horses if they own one and you are riding one
-Followers can "collect" or "harvest" specific item types when told to
-Followers will ride their horse to go "collect" if they own one
-Followers can "relax" or "sandbox" at point of command
-Followers outfit can be "set" from a list of basic outfits, or you can set to none and give them whatever you want
-Followers stats can be "updated" via the "Train" command
-Followers combat style can be changed to "Default", "Archer", "Berserker", "Mage", "Thief", or "Warrior"
-Followers can dual wield
-Followers "Residence" can be set to anywhere the follower is standing
-Followers can be assigned to be "Default", "Protected", or "Essential"
-Any available command can also be applied to the entire group at once
-Outfits will "persist" using SKSE when you dismiss, relax, or wait a follower
Note: As of 3.5.5 Game Setting tweaks are non optional and require SKSE 1.5.11 or higher they will become configurable in the future when the new SkyUI is ready.
Game Setting Tweaks (L - Lower than Vanilla, H - Higher than Vanilla)
fFollowSpaceBetweenFollowers - 64 (L) - Should shorten the single file follower length
fFollowerSpacingAtDoors - 256 (H)
fAIDistanceTeammateDrawWeapon - 0 (L) - Turns off Drawing Weapons when you do
fSandBoxSearchRadius - 8192 (H) - Should allow sandboxing to reach out to objects further away
iFriendHitCombatAllowed - 10 (H) - Allows you to hit your friends up to 10 times before hostile
iNumberActorsAllowedToFollowPlayer - 100 (H) - Not sure if this does anything, used to be 6
iNumberActorsInCombatPlayer - 100 (H) - Not sure if this even does anything, used to be 20
iAllyHitNonCombatAllowed - 30 (H) - Should allow you to smack around your followers 30 times before hostile
Recommended Horse Mod:
Convenient Horses
Menubreakdownasof3.5.6
Instead of speaking to your followers through dialogue, a menu will popup with a number of available features, this menu can be turned off and you can still access the same functions through the dialogue.
To turn off the menu simply open the configuration menu by typing
setstage FollowerMenu 0
In the console
--- Group (FollowerCount > 1)
------- Wait
------- Follow
------- Dismiss
------- Relax
------- More (See Plugins)
------- Back
------- Exit
--- Command
------- Wait
------- Follow
------- Relax
------- Dismiss
------- Trade
------- Stats
----------- General
----------- Combat
----------- Skills
----------- Magic
----------- Back
----------- Exit
------- More (See Plugins)
------- Back
------- Exit
------------------------------Plugins--------------------------------
------- More
----------- Outfit (G/S)
--------------- Default
------------------- None
------------------- Clothing
------------------- Light Armor
------------------- Heavy Armor
------------------- Back
------------------- Exit
--------------- Sleepwear
------------------- None
------------------- Clothing
------------------- Light Armor
------------------- Heavy Armor
------------------- Back
------------------- Exit
--------------- Back
--------------- Exit
----------- Collect (G/S)
--------------- Harvest
--------------- Ammo
--------------- Armor
--------------- Books
--------------- Food
--------------- Ingredients
--------------- Keys
--------------- Misc
--------------- Weapons
----------- Train (G/S)
----------- Combat (G/S)
--------------- Default
--------------- Archer
--------------- Berserker
--------------- Mage
--------------- Thief
--------------- Warrior
----------- Residence
--------------- Set
--------------- Clear
----------- Importance
--------------- Default
--------------- Protected
--------------- Essential
----------- Spells
--------------- Teach
------------------- Left Hand
------------------- Right Hand
--------------- Forget
------------------- Left Hand
------------------- Right Hand
----------- Aggression
------------------- Passive
------------------- Aggressive
Newfeatures
-See 3.5.6 changelog, click the blue version text on this mod.
3.5.6 <- This
Latest
Version
Mod features are configurable via menu
setstage FollowerMenu 0
Will popup a menu for Enabling/Disabling features
Menu Plugin creation tutorial coming soon
Installation
Installation should be fairly straightforward if you have a mod manager, download and install.
If you do not use a mod manager the Non-loose-files version is recommended, place the two ESP'S, BSA, and ESM in your Data directory.
XFLPlugins.esp is an optional plugin that allows for your followers outfit to be changed, this plugin will be updated with more features made by me.
What does it do?
Modifies the Vanilla companion system to allow up to one hundred followers as opposed to the original one follower.
Also removes those nasty follower bow and arrows.
What will it conflict with?
Pretty much any other companion limit modification script. It will conflict with the follower tweak that makes 10 followers possible that is floating around, it does a similar thing but I wrote my own methods that can scale by an array so making 100 possible wasn't far off.
Making it work
Dismiss any companion you may have before or after installing this mod to ensure they get out of the old follower alias and into the new.
You do not need to edit any NPC's or do anything extra for this to work, you just install the plugin and you should be able to talk to any follower and recruit them as normal with the exception you wont be told you already have a follower unless you reach the 100 follower limit. (I highly doubt this happening, Papyrus is more likely implode on itself before then)
Compatibility
Should be compatible with horse follower mods and Better Followers as well assuming XFLDialogue and XFLPlugin are loaded after said mod.
Updating
3.5.5to3.5.6Procedure
Update as normal but upon entry of the game type
"setstage FollowerExtension 500"
This will clear the entire system, dismissing all followers and should be ready for use.
3.4.0to3.5.0Procedure
Straight update should be acceptable, you may need to download the horse optional plugin if you used it previously, dismiss all followers and clean save is recommended but not required.
3.3.Xto3.4.0Procedure
-Dismiss all followers (Critical changes were made) if you did not dismiss your followers type
"setstage FollowerExtension 500" this will forcefully clear all followers from the system.
3.1.0to3.2.0Procedure
See 3.1.0
3.0.2to3.1.0Procedure
See 3.0.2
3.0.1to3.0.2Procedure
See 3.0.1
3.0to3.0.1Procedure
Straight update should be fine, nothing critical was changed if your version is lower than 3.0 when updating, see 3.0 for update details
3.0Procedure
Clean save required;
Dismiss all followers
stopquest DialogueFollowerExtended
Save game
Uninstall
Load game
Save game
Exit game
Install
Play
2.1.1Betato2.1.2Procedure
Dismiss all of your followers before uninstalling/updating, if you do not do this you will never be able to talk to the follower again.
2.1.0to2.1.1BetaProcedure
This should be pretty straight forward, just dismiss all of your followers and update. Straight updating shouldn't cause any huge problems, just the menu will double up with speech until you dismiss your followers.
DO NOT UNINSTALL WITHOUT DISMISSING FOLLOWERS YOU WILL NOT BE ABLE TO TALK TO THEM AGAIN.
2.0.4to2.0.5Procedure
None, you should be able to just straight uninstall and install with the new version, although it is still recommended you dismiss your companions before doing so.
2.0.4Procedure
This version will need a clean-save (This does not mean you have to start a new game)
-Untick/Uninstall previous mod
-Save game
-Exit
-Install 2.0.4
2.0.3Procedure
This version will need a clean-save, I found a nasty infinite loop while stack profiling causing follower zero to be infinitely dismissed (Ouch) this bug has been corrected, and also quest followers should no longer dismiss all of your companions, quest followers will ONLY fill and clear the standard one slot, while all other followers should fill the new slots. This should also fix all of your companions being dismissed when getting married, it should only dismiss your potential wife as it should (I basically hacked the dismiss function so I didn't need to edit the wedding quest in any way)
-Untick/Uninstall previous mod
-Run game
Console:
"resetquest DialogueFollower"
"stopquest DialogueFollower"
"set PlayerFollowerCount to 0"
"startquest DialogueFollower"
-Save game
-Exit
-Install 2.0.3
2.0.2 Notes:
If you are experiencing glitched companions who immediately leave when you request they follow you, use "setstage DialogueFollowerExtended 0" this will force ALL aliases to be cleared, essentially clearing all followers, it is recommended you do this instead of manually dismissing them as this will be faster and ensure the system is cleared out.
DO NOT USE THE OLD "setstage DialogueFollower 400"
2.0Procedure
-YOU MUST DISMISS ALL FOLLOWERS BEFORE UPDATING
-Although if you do not you can fix the "locked" follower by removing them from the CurrentFollowerFaction (Click them in the console and type RemoveFromFaction 5C84E)
-The next steps may not be necessary
-stopquest DialogueFollower
-startquest DialogueFollower
< 1.8to1.8Procedure
-Dismiss your companions
-type in the console:
stopquest DialogueFollower
startquest DialogueFollower
Uninstallation
Before removing this mod make sure you dismiss all of your companions through this system. After dismissing all of your companions you need to make sure none of this mods scripts are still running, to do that you have to stop the quests controlling the scripts.
stopquest DialogueFollowerExtended (FollowerExtension for versions >= 3.0)
stopquest FollowerMenu
Wait some ingame time for the scripts to run through
Save your game
Uninstall
Load your save
Save your game
Creating custom companions
You still create your custom companions in the same manner, add them to the PotentialFollower faction or PotentialHireling faction and increase your relationship rank. Followers tie in with favor, and favor is actually your relationship rank.
If your companion uses a custom recruit or dismiss dialogue that means you have to edit the dialogue script, and your companion will not work with this mod because the vanilla functions to recruit are no longer used, I may in the future move the quest portion of this mod to an ESM so users can link to those functions instead.
Reducing the limit
Not sure why you would want to reduce the limit, maybe to put a restraint on yourself I guess. The limit is controlled by a global variable now rather than a static one or zero.
Example:
Set PlayerFollowerMaximum to 5
Troubleshooting
(1) If you are having an issue where you tell another follower to follow you but they just stand there and do nothing.
CHECK YOUR GAME VERSION, IT MUST BE 1.3 OR HIGHER. Or check to make sure you do not have another conflicting mod that edits the follower system.
(2) If you are experiencing a problem with a particular follower, for example:
You have all the dialogue options as if they are following you, but aren't really following you, things like "Wait Here, Follow Me, It's time for us to part ways" this means that they are stuck in the follower system.
They can be recovered from this by opening the Console, clicking on them, and typing the following:
removefromfaction 5C84E
removefromfaction 5c84c
removefromfaction bd738
or
addtofaction 5C84E -1
addtofaction 5c84c -1
addtofaction bd738 -1
(3) Why does Cicero or the DBInitiates not work right?
Cicero goes into the vanilla system because I wanted to avoid editing the particular quests that deal with it, it ties in with the main companions script and some other critical scripts. It's safer to just leave a few followers in the vanilla system then to edit those scripts and risk breaking compatibility with other mods.
Cicero and the Initiates don't technically use the vanilla system at all, they have their own method of "Follow" "Wait" and "Dismiss" they only set or unset the vanilla variable to determine if you already have a follower. Also meaning they won't respond to those corresponding menu commands. Cicero uses an alias to acquire his follower-like packages, the initiates actually have their packages directly on the NPC. What I could do is re-route their commands to my system, but I would have to significantly raise the quest priority of FollowerExtension so that my packages will override his. The only way to completely rid them of their bad system would be to "duplicate" the effects of my system on their aliases, or completely rid them of their system and just plain add them to mine, which would mean editing the actual DBInitiate NPC.
If I wanted to rid them of their system I would have to
Edit the Darkbrotherhood quest Alias to not use the DBCicero packages
Edit the "QF_DBEviction_0006F9A5" script to not use their variables and use my system to dismiss
Edit the "companionshousekeeping" (Critical) script to dismiss them appropriately and not use their variables
Edit the DBInitiate NPC's to not use their packages anymore
If I wanted to duplicate my features onto their system
I would basically have to do everything twice, once for my system, and once for the DB followers as they would use different aliases.
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