到目前为止,还没有一个稳定的容量模型在一定程度上真正代表现实生活。即使是我自己的现实能力模型,对物理定律也过于宽容,完全像生命一样。问题是,你携带的物品不同;你背上的武器,箭袋里的箭,硬币钱包里的七分之一,以及背包里的其他东西。这个模组考虑到了这一切。
有了这个模组,你的力量不再与你的承载能力有关。你的力量将决定你在超载之前可以携带多少重量,但在超载之前你可以携带多少单个物品只能通过MCM来确定。
在超出容量之前,您只能携带这么多物品:
2种大型武器:战斧、战锤、大刀、木棍、弓
4种中型武器:剑、匕首、战斧、弩
6小武器:匕首
2个盾牌
50支箭
25个螺栓
15药剂或毒药
250枚硬币
5大件物品:重量超过3个单位的胸甲或其他物品
或
15中型物品:服装、手套、靴子、头盔、重量超过1个单位的食物、卷轴、书籍或重量超过1单位的其他物品
或
45件小物品:珠宝或配饰、重量小于1单位的食品、重量大于1单位的配料或重量大于0.5单位的其他物品
或
135个小物品:重量小于1个单位的成分,以及任何剩余的没有重量的其他物品
请注意,大、中、小和小物品共享容量,因此如果你携带5个大物品和1个小物品,你将超过容量。此外,如果你背着有支撑的背包,你的硬币容量;大、中、小和微型物品的数量增加了一倍。请参阅兼容性部分。
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Overview
Up until now, there hasn't been a stable capacity mod that actually represents real-life to some degree. Even my own Realistic Capacity mod is far to lenient on the laws of physics to be completely life-like. The issue is that you carry different items differently; weapons on your back, arrows in a quiver, septims in a coin purse, and everything else in satchels and backpacks. This mod takes all of that into consideration.
With this mod, your strength is no longer connected to your carrying capacity. Your strength will determine how much weight you can carry before becoming over-encumbered, but how many individual items you can carry before being over-capacity is only determined through the MCM.
You can only carry this many items before being over-capacity:
2 Large Weapons: Battleaxes, Warhammers, Greatswords, Staves, Bows
4 Medium Weapons: Swords, Maces, Waraxes, Crossbows
6 Small Weapons: Daggers
2 Shields
50 Arrows
25 Bolts
15 Potions or Poisons
250 Coins
5 Large Items: Cuirasses or Misc Items weighing more than 3 units
OR
15 Medium Items: Clothing Items, Gauntlets, Boots, Helmets, Food weighing more than 1 units, Scrolls, Books, or Misc Items weighing more than 1 units
OR
45 Small Items: Jewelry or Accessories, Food weighing less than 1 units, Ingredients weighing more than 1 units, or Misc Items weighing more than 0.5 units
OR
135 Tiny Items: Ingredients weighing less than 1 units, and any remaining Misc Items that aren't weightless
Note that Large, Medium, Small, and Tiny items share capacity , so if you carry 5 Large items, and 1 Tiny item, you will be over capacity. Also, if you wear a supported backpack, your capacity of Coins; and Large, Medium, Small, and Tiny items is doubled. See the compatibility section.
If you go over these limits, you will still be able to run, but you will not be able to use your weapons or spells, since you will be carrying the excess stuff you have in your arms. So, you can still carry mountains of treasure out of dungeons, but you had better make sure everything in the dungeon is dead before you do, or have a bodyguard on hand.
Speaking of followers, they are also supported. If a follower that's with you goes over capacity, they will be unable to fight and will run for cover in combat. So, you won't be able to use them as pack-mules, unless you're not intending on using them as bodyguards.
As of Version 1.1, you can disable Coin, Potion, and Ammo tracking. This allows you to carry an unlimited amount of them, in case you think restricting these items is too extreme.
Compatibility
Followers are detected using the CurrentFollowerFaction. So, followers who use their own systems can still be exploited.
I mentioned supported backpacks. Currently, backpacks from Wet and Cold, and Campfire are recognized and will double your capacity of items and coins. You can add support for other backpacks yourself by adding them to the _HC_ListBackpacks FormList through a patch made with TES5edit.
Also, coins added by the Coin Replacer Redux are recognized as coins.
Installation
Install through your favored Mod Manager, or drop files into the Data folder if your that big of a masochist.
When uninstalling or updating, make sure to disable the mod through the MCM first and make a clean save.
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