我正在尝试对堡垒和这些地方进行轻量级更改,以便使用Fort Takeovers mod变得更加身临其境。截至目前我并没有真正进行大修,但是一旦做了很多,我可能会开始制作完整版。当前版本将成为Lite版本。如果您对地点进行改造有任何建议,或者对当前位置进行更改,请与我联系,我很乐意倾听。并不意味着我会这样做,但你知道,我们会看到。
这个mod改变了堡垒,塔楼,营地,矿山和其他居住的地方。
使用堡垒收购框架后,这些位置在被玩家清除后会变得有士兵,警卫,普通平民或任何我想要的人居住(建议也欢迎)。
怪物:被主人抛弃后栖息在地点的生物和NPC。
例如:狼,蜘蛛,巫婆,土匪等。
这是一个WIP,暂时将比我发布的各个mod更新。另外这个All-In-One Pack只包含我认为足够好的mod。在解决这些问题之前,不会包含带来太多问题和/或破坏沉浸直到修复的Mod。这意味着这个包是你最安全的选择。
目前包含在包中:
破碎的象牙保持
Falkreath了望塔
难民休息
Valtheim塔
我目前正在处理的地点:
Darklight Tower - 关于照明(由引擎限制引起)的太多问题,我正在努力修复。
法尔达的牙齿 - 正在进行中。
Fellglow Keep - 80%完成,但我正在努力为大学任务找到一个很好的解决方法。
裂谷了望塔 - Navmesh是卑鄙的,所以必须直接(再次)。
Skybound Watch - 正在进行中。
我上榜的东西:
创建模块化Fomod安装。
Treva的手表
Nilheim
丹斯塔德堡
加洛的摇滚乐
强盗的小海湾
已知的问题:
当从一个SRC位置移动到另一个SRC位置时,在清除它之后,Fort Takeovers Framework脚本可能会停止运行,使得SRC更改在返回到该位置后根本不会出现。在这里阅读更多相关信息。
FTF的作者意识到了这个问题,并试图解决它。
当前最佳解决方案:清除位置后,请勿从一个SRC位置快速移动到另一个位置。给框架一些喘息时间
(阅读:前往另一个非SRC位置并进入内部单元。返回外部旅行后再次进入SRC位置)。
如果SRC所做的更改已经显示,则可以再次直接在这些位置之间快速行进。
我的其他mods
Black Briar Banners - 为天际世界添加Black-Briar家族横幅!
-- Important! - Read the 'Known issue(s)' tab! --
Introduction
This mod makes changes to fort, towers, camps, mines and other places that are inhabited my monsters**.
Using Fort Takeovers Framework these locations change after being cleared by the player and become inhabited by soldiers, guards, regular civilians or whatever I feel like (suggestions are also welcome).
**Monsters: Creatures and NPCs which inhabit locations after being abandoned by the owner.
For example: wolfs, spiders, witches, bandits and such.
This is a WIP and for the time being will always be updated later than the individual mods I release. Also this All-In-One Pack only contains mods which to my opinion are good enough. Mods which bring too many issues and/or break immersion until fixed will not be included until I fix these issues. Which means this pack is your safest bet.
Note from the author
I'm trying to make lightweight changes to forts and such places to become more immersive using the Fort Takeovers mod.
As of now I am not really making overhauls, but once I have done quite a few, I might start making Full version. The current versions would become Lite versions.
If you have any suggestions for locations to makeover, or changes to the current locations, please contact me, I am eager to listen.
Doesn't mean I will do it but you know, we'll see.
Progress
For notes on lore or information about the individual locations, click the links below.
Currently included in the pack:
Cracked Tusk Keep
Falkreath Watchtower
Refugees Rest
Valtheim Towers
Locations I'm currently working on:
Darklight Tower - Too many issues regarding the lighting (caused by engine limitations) which I'm trying to fix.
Faldar's Tooth - In progress.
Fellglow Keep - 80% finished, but I'm trying to find a nice workaround for the College quest.
Rift Watchtower - Navmesh is being mean, so gotta set that straight (again).
Skybound Watch - In progress.
Things I got on my list:
Create a modular Fomod installation.
Treva's Watch
Nilheim
Fort dunstad
Gallow's Rock
Robber's Cove
Known issue(s)
When traveling from one SRC location to another, right after clearing it, the Fort Takeovers Framework script may stop running, making the SRC changes not appear at all after returning to the location. Read more about it here.
The author of FTF is aware of this issues and trying to fix it.
Best current solution: Don't fast travel from one SRC location to another after clearing a location. Give the Framework some breathing time
(Read: travel to another non-SRC location and go inside an interior cell. After returning outside traveling to and SRC location is possible again).
If the changes made by SRC are already showing, directly fast traveling between these location is once again possible.
My other mods
Black Briar Banners - Adds Black-Briar family banners to the world of Skyrim!
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