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上古卷轴5重置版饥饿、口渴或疲劳不会立即影响你的角色或随从MOD免费下载

上古卷轴5重置版饥饿、口渴或疲劳不会立即影响你的角色或随从MOD免费下载

发布用户:bity_1699153450发布类型:转载

原创作者:IronDusk33所在平台:网友投稿

发布日期:2025-04-18 15:03:34更新日期:2025-04-18 15:22:04

是否开源:否是否免费:是

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模组标签:功能脚本运行环境:上古卷轴5重置版

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MOD介绍:

上古卷轴5重置版活力调整MOD介绍

这是一个简单化的饥饿、口渴和睡眠模组。它围绕让你的角色和随从在长期保持健康,而不是在游戏中每时每刻都担心食物。

 

使用这个模组后饥饿、口渴或疲劳不会立即影响你的角色或随从,而是会降低他们的“生命力”。一旦你的生命力过低,你的健康、魔法和耐力将完全停止恢复。然而,你可以随时使用新增的“活力”小技能,燃烧你的生命力以完全立即恢复你的魔法和耐力。

 

你的饥饿、口渴和睡眠状态存储为简单的整数值,可以在MCM中看到。它们每过一小时游戏时间会减少1点,并可以通过进食、饮水和睡觉来补充。在默认设置下,你需要每天吃3重量的食物,喝3重量的水,并睡8个小时才能保持你的状态稳定。你的生命力会根据你的饥饿、口渴和睡眠状态而变化。每过一小时游戏时间,它会增加或减少你状态总和的10%。因此,即使你稍微饥饿和口渴,如果你休息得很好,你的生命力仍然可以保持很高。

 

你的生命力也存储为一个简单的整数值,并根据你的等级进行限制,默认为每级3点。同样,如果你的生命力低于零,所有恢复都会停止。作为高生命力的好处,以及对低生命力的对策,“活力”小技能被添加到你的角色中。如果你使用活力技能,它会极大地提高你的魔法和耐力恢复率,基本上在你的角色没有被其他模组削弱的情况下立即恢复到满。缺点是,活力技能会迅速消耗你的生命力,默认情况下每5秒减少1点,一旦施放,活力技能不会消失,直到战斗结束或你的生命力降至0。如果你的生命力在或低于0,你仍然可以使用活力技能来恢复你的魔法和耐力,但它只会持续一个间隔,即默认5秒,并会进一步减少你的生命力。

 

来自其他模组的所有食物和饮料在玩家使用时应自动兼容,随从则是另一个故事,见下文。此模组根据物品的“使用声音”来判断它是食物还是饮料,如果它使用了药水饮用声,那么它被视为饮料,包括实际的药水;如果它使用了汤的饮用声,那么它被视为汤,可以同时补充饥饿和口渴;如果它使用了不同的声音,那么它被视为食物。这应该允许所有食物模组兼容,除了那些添加食物份量的模组的一些漏洞。此外,此模组添加了一种可以在烹饪站免费制作的水物品,所以你的角色不需要在这个模组中成为酒鬼来保持水分。

 

最多可以支持5个随从,他们的生命力、饥饿、口渴和睡眠状态可以独立跟踪,可以在MCM中看到。他们的生命力和状态会像你自己的那样变化,唯一的区别在于他们如何补充状态以及如何使用活力技能。你的随从不会吃或喝,除非他们正在放松,即等待。如果你让他们在酒馆坐下并让他们休息几个小时,他们就会吃掉背包中的一些食物和饮料,并会休息足够以恢复他们的睡眠状态。随从不需要睡觉来恢复他们的睡眠状态。在他们目前正在跟随你时,你需要为他们提供食物和饮料。如果你解散了你的随从,他们将自己寻找食物和饮料,并会迅速恢复他们的状态。几天内他们应该就能恢复满生命力。随从无法使用模组添加的食物,由于一些技术限制。(我目前搜索随从背包中的一份清单,如果不这样做,每过一小时检查背包中的每一个物品,这会带来很大的脚本负载。)如果你给他们一些原版的面包、肉类或汤,以及一些水或麦酒,他们就会满足。

 

你的随从还会使用活力技能。如果他们的生命值低于50%,他们就会触发它,并会开始消耗生命力来恢复魔法和耐力。一旦他们达到0生命力,他们就会停止使用它,因此他们的生命力不应该低于0,除非你不为他们提供食物和休息。


原文:

is a simplistic Hunger, Thirst, and Sleep mod. It is designed around keeping your character and followers healthy in the long term, rather than worrying about food every other moment in the game. With this mod, being hungry, thirsty, or tired does not immediately affect your character of followers, instead, it reduces their 'Vitality'. Once your vitality gets too low, then your Health, Magicka, and Stamina will completely stop regenerating. However you can always use the added 'Vigor' lesser power to burn your Vitality in exchange for completely regenerating your Magicka and Stamina almost immediately.

 

Your Hunger, Thirst, and Sleep status are stored as simple integer values, which can be seen in the MCM. They will all decrease by 1 per in-game hour, and can be replenished by eating, drinking, and sleeping. With the default settings, you need to eat 3 weight of food, drink 3 weight of water, and sleep 8 hours a day to keep your status stable. Your Vitality will change depending on your Hunger, Thirst, and Sleep status. It will increase or decrease by the sum of your status divided by 10, per in-game hour. So, even if you are slightly hungry and thirsty, your Vitality can still remain high if you are well-rested.

 

Your Vitality is also stored as a simple integer value, and is capped based on your level, by default at 3 points per level. Again, if your Vitality drops below zero, all regeneration stops. As a benefit to high Vitality, and as a counter to low Vitality, the 'Vigor' lesser power is added to your character. If you use the Vigor power, it will increase your Magicka and Stamina regeneration rates dramatically, basically recovering them to full in an instant if your character isn't debilitated by a different mod. The catch, is the Vigor power will burn through your Vitality quickly, by default it will decrease it by 1 every 5 seconds, and once cast, the Vigor power won't dispel until combat has ended or your Vitality has reached 0. If your Vitality is at or below 0, you can still use the Vigor power to regenerate your Magicka and Stamina, though it will only last for one interval, 5 seconds by default, and will further decrease your Vitality.

 

All Food and Drink from other mods should be automatically compatible if used by the player, followers are a different story, see below. This mod determines whether an object is food or drink based purely on its 'Use Sound', if it uses the potion drink sound, then it is considered a drink, this includes actual potions; if it uses the soup drink sound, then it is considered a soup, which replenishes both hunger and thirst; if it uses a different sound, then it is considered food. This should allow any and all food mods to be compatible, minus some exploits with mods that add food portions. Also, this mod adds a Water item that can be created at a cooking station for no cost, so your character doesn't have to be an alcoholic with this mod to keep hydrated.

 

Up to 5 followers can be supported by this mod, and have their Vitality, Hunger, Thirst, and Sleep tracked independently, which can be seen in the MCM. Their Vitality and status will change like your own, the only differences is how they replenish their status, and how they use Vigor. Your followers will not eat or drink, unless they are relaxing, ie waiting. If you tell them to sit down at an inn, and let them rest for a few hours, then they will eat some of the food and drink in their pack, and will rest enough to recover their Sleep status. Followers do not need to be sleeping to recover their Sleep status. While they are currently following you, you will have to provide food and drink to them. If you dismiss your followers, then they will find their own food and drink, and will quickly recover their status. Within a few days they should be at full Vitality. Followers will not be able to use mod-added foods, due to some technical limitations. (I currently search for a list of vanilla items in the followers inventory, the alternative is checking every single item in their pack to see if they can eat it, every single hour, which is a big script load.) If you just give them some vanilla bread, meat, or soup; and some water or mead, then they'll be sated.

 

Your followers will also make use of the Vigor power. If they go below 50% Health, then they will trigger it, and will start losing Vitality while recovering Magicka and Stamina. They will stop using it once they reach 0 Vitality, but won't push themselves further, so their Vitality shouldn't go below 0 unless you don't provide them with food and rest.

 

 

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