Simply Climb(a#k#a.我不应该在这里)是一个非常简单的模组。它的工作原理是,你按下按钮(默认情况下是右控制),你的角色会向上移动一些,向前移动一点,但会消耗一些耐力。如果没有任何东西支撑它们,你的角色就会掉到地上。按住并释放按钮会使你的角色进一步向上移动,但会消耗更多的耐力。轻甲技能可以减少攀爬所需的耐力。攀爬还可以获得少量轻甲经验。没有任何动画,你的角色只是漂浮在那里。。。建议在第一人称视角下使用此功能。所使用的攀爬键可以在模块配置菜单中进行配置。
说真的,这是我们迫切需要的,而且以前从未有人做过,我想,除了某个俄罗斯人。他们真的很喜欢跑酷,出于某种原因。所以无论如何,我决定在3小时内完成这个项目,大约有50行代码。你无法用它攀爬整座城墙,除非你擅长轻甲,拥有大量耐力,并且有耐心长时间按住这个按钮。然而,你可以用它来克服那些麻烦的日志、房子或山。如果你很聪明,并且坚持不懈,你也可以做一些事情,比如进入巴尔古夫领主的住处,而不必使用前门。
除非你下定决心,否则你不应该能够穿过墙壁或天花板。我说不应该,是因为《天际》根本就没有考虑到屋顶跑酷。例如,在测试过程中,我发现你可以穿过龙之脊屋顶的一部分,这仅仅是因为那里没有任何碰撞,因为开发人员没想到有人会像喝伏特加酒的疯子一样爬上领主的宫殿。你还会发现,即使有这堵墙,有些墙也无法攀爬,因为它们的碰撞箱远远超出了渲染的范围。。。只是。。。因为。
无论如何,好好享受吧。我们赫罗斯加高地上见。
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Description
Simply Climb (a#k#a. I shouldn't be here), is a very simple mod. How it works is, you push a button (Right Control by default), and your character moves up some, and forward a little bit, at the cost of some Stamina. If there isn't anything to hold them up, your character falls back down to the ground. Holding down and releasing the button moves your character up further, at the cost of more Stamina. The Light Armor skill reduces the Stamina required for climbing. Climbing also grants a small amount of experience in Light Armor. There isn't any animation, your character simply floats there...it's recommended that you play with this while in first person. The climbing key used can be configured in the Mod Configuration Menu.
In all seriousness, this was something that was just needed, and has never been done before at any capacity, except by some Russian guy, I think. They really like parkour for some reason. So anyway, I just decided to make this in 3 hours, with about 50 lines of code. You can't scale entire city walls with this, unless you're really good in Light Armor, and have a lot of Stamina, and have the patience to hold that button down a long time. However, you can use this to get over that troublesome log, or house, or mountain. If you're clever, and persistent, you can also do things like get into Jarl Balgruuf's quarters without using the front door.
You shouldn't be able to glitch through walls or ceilings, unless you're really determined. I say shouldn't, because Skyrim simply wasn't designed with roof-running parkour in mind. For example, while testing I discovered you can phase through a part of the Dragon's Reach roof, simply because there wasn't any collision there, because the developers didn't expect someone to be climbing on the Jarl's palace like some vodka-drinking mad-man. You will also find that some walls can't be scaled even with this wall, because their collision boxes go way above what's rendered...just...because.
At any rate, have fun with this. I'll see you at High Hrothgar.
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