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上古卷轴5重置版给所有种族能力增强MOD免费下载

上古卷轴5重置版给所有种族能力增强MOD免费下载

发布用户:bity_1700373497发布类型:转载

原创作者:Thorik911所在平台:网友投稿

发布日期:2024-12-05 15:15:36更新日期:2024-12-05 15:22:17

是否开源:否是否免费:是

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模组标签:杂项整合运行环境:上古卷轴5:重置版

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MOD介绍:

如果你曾经想要一个好的比赛模式,但所有其他的变化太多或似乎动力不足,那么这个mod适合你。

较小的权力被取消,而现在每个种族都有一个力量,一个弱点和一个人才(他们学得更快的技能)。除非你是高等精灵或黑暗精灵,否则我也将治疗和火焰作为起始法术除去。布列塔尼特开始冻伤和愈合。

 

 

我希望种族能力能够强调每个种族的特长,但不希望它降低你对其他阶级的终结潜力。例如;一个木精灵开始时拥有-100点护甲点,使他们更容易受到物理攻击,从而鼓励你在射程中作战。然而,如果你真的想成为一名双手战士,你可以投资于铁匠并获得更高的护甲等级以抵消这种弱点,从而使你能够像那个级别中的任何其他种族一样有效。同样,任何其他种族的弱点都可以通过锻炼或附魔来抵消。

 

 

种族能力

 

 

高等精灵

 

 

强度

高生:+100 magicka

 

 

弱点

精灵虚弱:护甲减少了100点。 (大约12%的物理伤害无效)

 

 

天赋

高精灵:幻觉,召唤,毁灭和附魔技能提高25%。

 

 

Argonian

 

 

强度

体重:护甲增加200点。 (大约24%的物理伤害抵抗力)

(Argonians仍然有抗病和水呼吸)

 

 

弱点

冷血:25%的霜冻无力。

 

 

天赋

Argonian:潜行,轻甲,开锁和恢复技能提高25%。

 

 

木精灵

 

 

强度

抵抗疾病和毒药:50%抵抗疾病和毒药。

 

 

弱点

精灵虚弱:护甲减少了100点。 (大约12%的物理伤害无效)

 

 

天赋

木精灵:射箭,轻甲,潜行和炼金术技能提高25%。

 

 

布列塔尼

 

 

强度

魔法抗性:对魔法有25%的抵抗力

 

 

弱点

毒和疾病易感性:25%的毒性和疾病无力。

 

 

天赋

布列塔尼:咒语,改变,恢复和炼金术技能提高25%。

 

 

黑暗精灵

 

 

强度

抵抗火力:50%抵抗火力。

 

 

弱点

疲软至震惊:25%的疲软至震荡。

 

 

天赋

黑暗精灵:轻甲,潜行,毁灭和幻术技能提高25%。

 

 

帝国

 

 

强度

St Alessia的祝福:50%抵抗冲击。

 

 

弱点

习惯于温和的气候:火灾和霜冻12.5%的弱点。

 

 

天赋

帝国:单手,重击,重装甲和恢复技能提高25%。

 

 

虎人

 

 

强度

皮草大衣:50%抗冻性。

(Khajiit仍然有额外的非武装伤害)

 

 

弱点

易燃毛皮:25%的火灾无力。

 

 

天赋

Khajiit:Sneak,Lockpicking,Pickpocket和One Handed技能提高了25%。

 

 

 

 

强度

抗霜冻:抗霜冻50%。

 

 

弱点

北方血液:12.5%的火灾无力。毒和病。

 

 

天赋

诺德:双手,双手,格挡和轻甲技能提高25%。

 

 

兽人

 

 

强度

坚韧的体质:对魔法和护甲的12.5%抵抗力提高100点(对物理伤害的抵抗力大约为12%)。

 

 

弱点

毒药和疾病的弱点:25%的毒性和疾病的弱点。

 

 

天赋

兽人:史密斯,重装甲,双手和拦截技能提高25%。

 

 

Redguard

 

 

强度

横田之血:对火,毒和疾病有25%的抵抗力。

 

 

弱点

习惯了炎热的气候:25%的霜冻无力。

 

 

天赋

Redguard:单手,射箭,拦截和毁灭技能提高25%。

 

 

兼容性

 

 

我设计它使用备用启动模块,所以不应该有任何问题。事实上,我认为唯一不兼容的mod是其他种族改革。

 

 

我的其他修改

 

 

简单的平衡和Perk大修。

Coldharbor之血。

————————————————————————————————————————

If you ever wanted a good race mod but all the other ones out there changed too much or seemed overpowered, then this mod is for you.

lesser powers have been removed instead each race now has one strength, one weakness and a talent(skills they learn faster). I also removed healing and flames as starter spells unless you are a High Elf or Dark Elf.  Bretons start out with frostbite and healing.

 

I wanted the racial abilities to emphasize the specialty of each race but didn't want it to lower your endgame potential for other classes.  For example; a wood elf starts out with -100 armor points making them more vulnerable to physical attacks encouraging you to fight at range.  However if you really wanted to be a two handed warrior, you can invest in smithing and get a higher armor rating to counteract this weakness thus allowing you to be just as effective as any other race in that class.  Likewise any other races weakness can be counteracted via smithing or enchanting.

 

Racial Abilities

 

 

High Elf

 

Strength

Highborn: +100 magicka

 

Weakness

Elven Frailty: Armor reduced by 100 points. (Roughly 12% weakness to physical damage)

 

Talent

High elf: Illusion, Conjuration, Destruction and Enchanting skills Improve 25% faster.

 

Argonian

 

Strength

Scales: Armor increased by 200 points. (Roughly 24% resistance to physical damage)

(Argonians still have disease resistance and waterbreathing)

 

Weakness

Cold Blooded: 25% weakness to frost.

 

Talent

Argonian: Sneak, Light Armor, Lockpicking and Restoration skills improve 25% faster.

 

Wood Elf

 

Strength

Resist Disease And Poison: 50% resistance to disease and poison.

 

Weakness

Elven Frailty: Armor reduced by 100 points. (Roughly 12% weakness to physical damage)

 

Talent

Wood Elf: Archery, Light Armor, Sneak and Alchemy skills improve 25% faster.

 

Breton

 

Strength

Magic Resistance: 25% resistance to magic

 

Weakness

Poison And Disease Susceptibility: 25% weakness to poison and disease.

 

Talent

Breton: Conjuration, Alteration, Restoration and alchemy skills improve 25% faster.

 

Dark Elf

 

Strength

Resist Fire: 50% resistance to fire.

 

Weakness

Weakness to shock: 25% weakness to shock.

 

Talent

Dark Elf: Light Armor, Sneak, Destruction and Illusion skill improve 25% faster.

 

Imperial

 

Strength

Blessing Of St Alessia: 50% resistance to shock.

 

Weakness

Accustomed To A Temperate Climate: 12.5% weakness to fire and frost.

 

Talent

Imperial: One Handed, Block, Heavy Armor and Restoration skills improve 25% faster.

 

Khajiit

 

Strength

Fur Coat: 50% frost resistance.

(Khajiit still have extra unarmed damage)

 

Weakness

Flammable Fur: 25% weakness to fire.

 

Talent

Khajiit: Sneak, Lockpicking, Pickpocket and One Handed skills improve 25% faster.

 

Nord

 

Strength

Resist Frost: 50% resistance to frost.

 

Weakness

Northern Blood: 12.5% weakness to fire. poison and disease.

 

Talent

Nord: Two Handed, One Handed, Block and Light Armor skills improve 25% faster.

 

Orc

 

Strength

Tough Physique: 12.5% resistance to magic and armor is increased by 100 points(Roughly 12% resistance to physical damage).

 

Weakness

Weakness To Poison And Disease: 25% weakness to poison and disease.

 

Talent

Orc: Smithing, Heavy Armor, Two Handed and block skills improve 25% faster.

 

Redguard

 

Strength

Blood Of Yokuda: 25% resistance to fire, poison and disease.

 

Weakness

Accustomed To A Hot Climate: 25% weakness to frost.

 

Talent

Redguard: One Handed, Archery, Block and Destruction skills improve 25% faster.

 

Compatibility

 

I designed It to work with alternate start mods so there shouldn't be any issues with those.  In fact the only mods I think this wont be compatible with are other race overhauls.

 

My Other Mods

 

Simple Balance And Perk Overhaul.

Blood Of Coldharbor.

 

 

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